5056 cards found
Winged Shepherd

Winged Shepherd {5}{W}

Creature - Angel
Flying, vigilance
Cycling {W}
"When the Hour of Promise arrives, the God-Pharaoh will tear down the Hekma, for its protection will be needed no longer."
—The Accounting of Hours
3/3
Wingmantle Chaplain

Wingmantle Chaplain {3}{W}

Creature - Human Cleric
Defender
When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control.
Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.
0/3
Wingmate Roc

Wingmate Roc {3}{W}{W}

Creature - Bird
Flying
Raid — When this creature enters, if you attacked this turn, create a 3/4 white Bird creature token with flying.
Whenever this creature attacks, you gain 1 life for each attacking creature.
3/4
Wings of the Cosmos

Wings of the Cosmos {W}

Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
The wolf's startled yelp changed quickly to a howl of elation as she soared over her envious packmates.
  • Kaldheim
Wings of the Guard

Wings of the Guard {1}{W}

Creature - Bird
Flying
Melee
Within the city walls, Adriana's falcons hunt vermin of all kinds.
1/1
  • Conspiracy: Take the Crown
Wingsteed Rider

Wingsteed Rider {1}{W}{W}

Creature - Human Knight
Flying
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Trust is the only bridle a pegasus will accept.
2/2
Wingsteed Trainer

Wingsteed Trainer {3}{W}

Creature - Human
When Wingsteed Trainer enters the battlefield or attacks, conjure a card named Stormfront Pegasus into your hand.
2/3
Related card: Stormfront Pegasus
  • Jumpstart: Historic Horizons
Winnow

Winnow {1}{W}

Instant
Destroy target nonland permanent if another permanent with the same name is on the battlefield.
Draw a card.
"Strength in numbers? I think not."
—Gerrard
  • Invasion
Winnowing

Winnowing {4}{W}{W}

Sorcery
Convoke
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
Wipe Clean

Wipe Clean {1}{W}

Instant
Exile target enchantment.
Cycling {3}
"The light of the Ancestor will scour the taint of darkness from the land."
  • Scourge
Wishmonger

Wishmonger {3}{W}

Creature - Unicorn Monger
{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
"It's not what you ask for, but how you ask for it."
3/3
  • Mercadian Masques
Wispmare

Wispmare {2}{W}

Creature - Elemental
Flying
When this creature enters, destroy target enchantment.
Evoke {W}
1/3
  • Lorwyn
Wispweaver Angel

Wispweaver Angel {4}{W}{W}

Creature - Angel
Flying
When this creature enters, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
4/4
Witch Enchanter
Witch-Blessed Meadow

Witch Enchanter {3}{W}

Creature - Human Warlock
When this creature enters, destroy target artifact or enchantment an opponent controls.
Shilgengar's famine once starved Stensia into embracing vampirism. The Dawnhart Coven would not let the same happen to Kessig.
2/2
Card has other part: Witch-Blessed Meadow
  • Modern Horizons 3
Witch Hunter

Witch Hunter {2}{W}{W}

Creature - Human Cleric
{T}: This creature deals 1 damage to target player or planeswalker.
{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
1/1
Witch-Blessed Meadow
Witch Enchanter

Witch-Blessed Meadow

Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {W}.
"Ghrin-Danu will not let her people go hungry."
—Katilda, Dawnhart Prime
Card has other part: Witch Enchanter
  • Modern Horizons 3
With Great Power . . .

With Great Power . . . {3}{W}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
All damage that would be dealt to you is dealt to enchanted creature instead.
. . . there must also come great responsibility!
Withstand

Withstand {2}{W}

Instant
Prevent the next 3 damage that would be dealt to any target this turn.
Draw a card.
"Defense is as much a part of war as offense, the shield as important a tool as the sword."
—Alovnek, Boros guildmage
  • Guildpact
Wizened Arbiter

Wizened Arbiter {W}{W}

Creature - Human Soldier Wizard
When Wizened Arbiter enters, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand.
2/1
Wizened Cenn

Wizened Cenn {W}{W}

Creature - Kithkin Cleric
Other Kithkin creatures you control get +1/+1.
"Thoughtweft binds us together as one, part of an intricate pattern that would unravel if even one thread came loose."
2/2
Wizened Mentor

Wizened Mentor {1}{W}

Creature - Zombie Cleric
Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn.
It wasn't that his students were better; it was that his students had made him better.
2/2
  • Aetherdrift Commander 8 24
Woeleecher

Woeleecher {5}{W}

Creature - Elemental
{W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
One head senses the curse. The second loosens it from the soul. The third drinks it as an invigorating mist.
3/5
  • Shadowmoor
Wojek Apothecary

Wojek Apothecary {2}{W}{W}

Creature - Human Cleric
Radiance{T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
"A few arrows aren't enough to pierce your faith, soldier. You'll be back on the battlefield by sun's dawn."
1/1
Wojek Investigator

Wojek Investigator {2}{W}

Creature - Angel Detective
Flying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you.
"Well, this clearly didn't come from anyone I know..."
2/4
Wojek Siren

Wojek Siren {W}

Instant
Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
It is the call to arms, the call to fury, the call to blood.
  • Ravnica: City of Guilds