5073 cards found
Wipe Clean

Wipe Clean {1}{W}

Instant
Exile target enchantment.
Cycling {3}
"The light of the Ancestor will scour the taint of darkness from the land."
  • Scourge
Wishmonger

Wishmonger {3}{W}

Creature - Unicorn Monger
{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
"It's not what you ask for, but how you ask for it."
3/3
  • Mercadian Masques
Wispmare

Wispmare {2}{W}

Creature - Elemental
Flying
When this creature enters, destroy target enchantment.
Evoke {W}
1/3
  • Lorwyn
Wispweaver Angel

Wispweaver Angel {4}{W}{W}

Creature - Angel
Flying
When this creature enters, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
4/4
Witch Enchanter
Witch-Blessed Meadow

Witch Enchanter {3}{W}

Creature - Human Warlock
When this creature enters, destroy target artifact or enchantment an opponent controls.
Shilgengar's famine once starved Stensia into embracing vampirism. The Dawnhart Coven would not let the same happen to Kessig.
2/2
Card has other part: Witch-Blessed Meadow
  • Modern Horizons 3
Witch Hunter

Witch Hunter {2}{W}{W}

Creature - Human Cleric
{T}: This creature deals 1 damage to target player or planeswalker.
{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
1/1
With Great Power . . .

With Great Power . . . {3}{W}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
All damage that would be dealt to you is dealt to enchanted creature instead.
. . . there must also come great responsibility!
Withstand

Withstand {2}{W}

Instant
Prevent the next 3 damage that would be dealt to any target this turn.
Draw a card.
"Defense is as much a part of war as offense, the shield as important a tool as the sword."
—Alovnek, Boros guildmage
  • Guildpact
Wizened Arbiter

Wizened Arbiter {W}{W}

Creature - Human Soldier Wizard
When Wizened Arbiter enters, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand.
2/1
Wizened Cenn

Wizened Cenn {W}{W}

Creature - Kithkin Cleric
Other Kithkin creatures you control get +1/+1.
"Thoughtweft binds us together as one, part of an intricate pattern that would unravel if even one thread came loose."
2/2
Wizened Mentor

Wizened Mentor {1}{W}

Creature - Zombie Cleric
Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn.
It wasn't that his students were better; it was that his students had made him better.
2/2
  • Aetherdrift Commander 8 24
Woeleecher

Woeleecher {5}{W}

Creature - Elemental
{W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
One head senses the curse. The second loosens it from the soul. The third drinks it as an invigorating mist.
3/5
  • Shadowmoor
Wojek Apothecary

Wojek Apothecary {2}{W}{W}

Creature - Human Cleric
Radiance{T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
"A few arrows aren't enough to pierce your faith, soldier. You'll be back on the battlefield by sun's dawn."
1/1
Wojek Investigator

Wojek Investigator {2}{W}

Creature - Angel Detective
Flying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you.
"Well, this clearly didn't come from anyone I know..."
2/4
Wojek Siren

Wojek Siren {W}

Instant
Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
It is the call to arms, the call to fury, the call to blood.
  • Ravnica: City of Guilds
Wolf Cove Villager

Wolf Cove Villager {W}

Creature - Human Peasant
This creature enters tapped.
Life is simply slower in the snow. Nobody knows that better than the villagers of Wolf Cove.
2/2
  • Avatar: The Last Airbender Eternal 221 276
Wooden Cane

Wooden Cane {3}{W}

Artifact - Equipment
When this Equipment enters, create a 2/2 red Mutant creature token, then attach this Equipment to it.
Equipped creature gets +2/+1.
Equip {3}
"A tool need not be complex to be efficient."
  • Teenage Mutant Ninja Turtles Eternal
Woodland Acolyte

Woodland Acolyte {2}{W}

Creature - Human Cleric
When this creature enters, draw a card.
He left knighthood behind to heal the scars of the invasion.
2/2
Card has other part: Mend the Wilds
  • Wilds of Eldraine
Woolly Razorback

Woolly Razorback {2}{W}{W}

Creature - Boar Beast
This creature enters with three ice counters on it.
As long as this creature has an ice counter on it, prevent all combat damage it would deal and it has defender.
Whenever this creature blocks, remove an ice counter from it.
7/7
  • Coldsnap
Wordmail

Wordmail {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each word in its name.
"Suck on it, Stangg!"
—Sol'kanar the Swamp King
  • Unhinged
Words of Worship

Words of Worship {2}{W}

Enchantment
{1}: The next time you would draw a card this turn, you gain 5 life instead.
"The faithful don't succumb to terror, nor are they ruled by passion. They adhere to order, for order is life."
—Volume I, The Book of Faith
  • Onslaught
World Queller

World Queller {3}{W}{W}

Creature - Avatar
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of their choice of that type.
"Why fight the world when you know who will win?"
—Nissa Revane
4/4
  • Zendikar
Worship

Worship {3}{W}

Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
"Believe in the ideal, not the idol."
—Serra
Worthy Cause

Worthy Cause {W}

Instant
Buyback {2}
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness.
  • Tempest
Worthy Knight

Worthy Knight {1}{W}

Creature - Human Knight
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
Every Ardenvale aspirant must step through the flame. Their honor determines whether they burn or shine.
2/2