Warhammer 40,000 Commander

Opal Palace

Opal Palace

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Path of Ancestry

Path of Ancestry

Land
This land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Path of Ancestry

Path of Ancestry

Land
This land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Polluted Mire

Polluted Mire

Land
This land enters tapped.
{T}: Add {B}.
Cycling {2}
As the continent sank over the course of eons, the tomb complex slowly flooded. The sleeping Necrons, their stasis crypts corrupted, never awoke.
Polluted Mire

Polluted Mire

Land
This land enters tapped.
{T}: Add {B}.
Cycling {2}
As the continent sank over the course of eons, the tomb complex slowly flooded. The sleeping Necrons, their stasis crypts corrupted, never awoke.
Port Town

Port Town

Land
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
The Imperium's most peaceful worlds serve only to arm and supply the others.
Port Town

Port Town

Land
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
The Imperium's most peaceful worlds serve only to arm and supply the others.
Prairie Stream

Prairie Stream

Land - Plains Island
({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Stripped and blasted by millennia of war, every planet eventually looks the same.
Prairie Stream

Prairie Stream

Land - Plains Island
({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Stripped and blasted by millennia of war, every planet eventually looks the same.
Reliquary Tower

Reliquary Tower

Land
You have no maximum hand size.
{T}: Add {C}.
"Let the others bicker over their little worlds and stars. I have an empire of knowledge, and it encompasses all others."
—Trazyn the Infinite
Reliquary Tower

Reliquary Tower

Land
You have no maximum hand size.
{T}: Add {C}.
"Let the others bicker over their little worlds and stars. I have an empire of knowledge, and it encompasses all others."
—Trazyn the Infinite
Rugged Highlands

Rugged Highlands

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {G}.
Defence laser emplacements are usually located at high altitude, where the rarified air does little to impede their range of destructive efficacy.
Rugged Highlands

Rugged Highlands

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {G}.
Defense laser emplacements are usually located at high altitude, where the rarified air does little to impede their range of destructive efficacy.
Scoured Barrens

Scoured Barrens

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {B}.
The weapons deployed to drive the Traitor Legions into the Eye of Terror were so destructive that some planets still have not recovered.
Scoured Barrens

Scoured Barrens

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {B}.
The weapons deployed to drive the Traitor Legions into the Eye of Terror were so destructive that some planets still have not recovered.
Skycloud Expanse

Skycloud Expanse

Land
{1}, {T}: Add {W}{U}.
Most denizens of an Imperial hive city live and die without ever setting foot inside the towering skyscrapers of the ruling class.
Skycloud Expanse

Skycloud Expanse

Land
{1}, {T}: Add {W}{U}.
Most denizens of the Imperial hive city live and die without ever setting foot inside the towering skyscrapers of the ruling class.
Sunken Hollow

Sunken Hollow

Land - Island Swamp
({T}: Add {U} or {B}.)
This land enters tapped unless you control two or more basic lands.
Abandoned tunnels and bunkers below the hive city have been secretly recolonized and dubbed the "Forbidden Cities."
Sunken Hollow

Sunken Hollow

Land - Island Swamp
({T}: Add {U} or {B}.)
This land enters tapped unless you control two or more basic lands.
Abandoned tunnels and bunkers below the hive city have been secretly recolonized and dubbed the "Forbidden Cities."
Swiftwater Cliffs

Swiftwater Cliffs

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {R}.
In its attempts to mirror Tzeentch's convoluted scheming, the Crystal Labyrinth constantly shifts and rearranges itself.
Swiftwater Cliffs

Swiftwater Cliffs

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {R}.
In its attempts to mirror Tzeentch's convoluted scheming, the Crystal Labyrinth constantly shifts and rearranges itself.
Temple of Abandon

Temple of Abandon

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {R} or {G}.
Places of worship become frenzies of violence as the psychic call of the Hive Mind stirs Genestealer Cults to action.
Temple of Abandon

Temple of Abandon

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {R} or {G}.
Places of worship become frenzies of violence as the psychic call of the Hive Mind stirs Genestealer Cults to action.
Temple of Epiphany

Temple of Epiphany

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {U} or {R}.
"Hail the Children of the Stars!"
—Magus Lucea Kane
Temple of Epiphany

Temple of Epiphany

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {U} or {R}.
"Hail the Children of the Stars!"
—Magus Lucea Kane
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