Eighth Edition

Thorn Elemental

Thorn Elemental {5}{G}{G}

Creature - Elemental
You may have this creature assign its combat damage as though it weren't blocked.
Rain from this storm leaves you pinned to the ground like an insect.
7/7
Thorn Elemental

Thorn Elemental {5}{G}{G}

Creature - Elemental
You may have this creature assign its combat damage as though it weren't blocked.
Rain from this storm leaves you pinned to the ground like an insect.
7/7
Trained Armodon

Trained Armodon {1}{G}{G}

Creature - Elephant
Armodons are trained to step on things. Enemy things.
3/3
Trained Armodon

Trained Armodon {1}{G}{G}

Creature - Elephant
Armodons are trained to step on things. Enemy things.
3/3
Verduran Enchantress

Verduran Enchantress {1}{G}{G}

Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
"Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not."
—Fyndhorn elder
0/2
Related card: Mesa Enchantress
Verduran Enchantress

Verduran Enchantress {1}{G}{G}

Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
"Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not."
—Fyndhorn elder
0/2
Related card: Mesa Enchantress
Vernal Bloom

Vernal Bloom {3}{G}

Enchantment
Whenever a Forest is tapped for mana, its controller adds an additional {G}.
The sun breaks, the beasts stir, and the forest awakens to stand against its enemies.
Vernal Bloom

Vernal Bloom {3}{G}

Enchantment
Whenever a Forest is tapped for mana, its controller adds an additional {G}.
The sun breaks, the beasts stir, and the forest awakens to stand against its enemies.
Vine Trellis

Vine Trellis {1}{G}

Creature - Plant Wall
Defender
{T}: Add {G}.
Nature twists knots stronger than any rope.
0/4
Vine Trellis

Vine Trellis {1}{G}

Creature - Plant Wall
Defender
{T}: Add {G}.
Nature twists knots stronger than any rope.
0/4
Wing Snare

Wing Snare {2}{G}

Sorcery
Destroy target creature with flying.
"We are the hands of the great trees, reaching out to ensnare what threatens their branches."
—Elvish hunter
Wing Snare

Wing Snare {2}{G}

Sorcery
Destroy target creature with flying.
"We are the hands of the great trees, reaching out to ensnare what threatens their branches."
—Elvish hunter
Wood Elves

Wood Elves {2}{G}

Creature - Elf Scout
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Every branch a crossroads, every vine a swift steed.
1/1
Wood Elves

Wood Elves {2}{G}

Creature - Elf Scout
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Every branch a crossroads, every vine a swift steed.
1/1
Yavimaya Enchantress

Yavimaya Enchantress {2}{G}

Creature - Human Druid
This creature gets +1/+1 for each enchantment on the battlefield.
Her roots connect her to the forest's wishes.
2/2
Yavimaya Enchantress

Yavimaya Enchantress {2}{G}

Creature - Human Druid
This creature gets +1/+1 for each enchantment on the battlefield.
Her roots connect her to the forest's wishes.
2/2
Aladdin's Ring

Aladdin's Ring {8}

Artifact
{8}, {T}: This artifact deals 4 damage to any target.
"A good lamp will light your way. A good ring will clear it."
—Nervan, royal jeweler
Related card: City in a Bottle
Aladdin's Ring

Aladdin's Ring {8}

Artifact
{8}, {T}: This artifact deals 4 damage to any target.
"A good lamp will light your way. A good ring will clear it."
—Nervan, royal jeweler
Related card: City in a Bottle
Beast of Burden

Beast of Burden {6}

Artifact Creature - Golem
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
The heavier the load, the harder it works.
*/*
Beast of Burden

Beast of Burden {6}

Artifact Creature - Golem
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
The heavier the load, the harder it works.
*/*
Brass Herald

Brass Herald {6}

Artifact Creature - Golem
As this creature enters, choose a creature type.
When this creature enters, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
2/2
Brass Herald

Brass Herald {6}

Artifact Creature - Golem
As this creature enters, choose a creature type.
When this creature enters, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
2/2
Coat of Arms

Coat of Arms {5}

Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.
"Hup, two, three, four,
Dunno how to count no more."
—Mogg march
Coat of Arms

Coat of Arms {5}

Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.
"Hup, two, three, four,
Dunno how to count no more."
—Mogg march
Crystal Rod

Crystal Rod {1}

Artifact
Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
Polished by a thousand waves.