Tarkir: Dragonstorm

Formation Breaker

Formation Breaker {1}{G}

Creature - Beast
Creatures with power less than this creature's power can't block it.
As long as you control a creature with a counter on it, this creature gets +1/+2.
"The war chargers seem restless. Let them out to play."
—Ermaz, Abzan border guard
2/1
Herd Heirloom

Herd Heirloom {1}{G}

Artifact
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
{T}: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Heritage Reclamation

Heritage Reclamation {1}{G}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile up to one target card from a graveyard. Draw a card.
With an echoing crash the effigy fell, the symbol of Atarka's tyranny expunged from Temur lands.
Inspirited Vanguard

Inspirited Vanguard {4}{G}

Creature - Human Soldier
Whenever this creature enters or attacks, it endures 2.
Abzan soldiers know they never enter battle alone.
3/2
Knockout Maneuver

Knockout Maneuver {2}{G}

Sorcery
Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls.
An exceptional bout during the Zenith celebration will be noted by Temur elders and result in recruitment for higher ranks.
Krotiq Nestguard

Krotiq Nestguard {2}{G}

Creature - Insect
Defender
{2}{G}: This creature can attack this turn as though it didn't have defender.
The bushwhacker's machete glanced off the root with a sickening crack. Slowly, the entire undergrowth turned to face him.
4/4
Lasyd Prowler

Lasyd Prowler {2}{G}{G}

Creature - Snake Ranger
When this creature enters, you may mill cards equal to the number of lands you control.
Renew{1}{G}, Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery.
5/5
Nature's Rhythm

Nature's Rhythm {X}{G}{G}

Sorcery
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize {X}{G}{G}{G}{G}
Piercing Exhale

Piercing Exhale {1}{G}

Instant
As an additional cost to cast this spell, you may behold a Dragon.
Target creature you control deals damage equal to its power to target creature or planeswalker. If a Dragon was beheld, surveil 2.
Rainveil Rejuvenator

Rainveil Rejuvenator {3}{G}

Creature - Elephant Druid
When this creature enters, you may mill three cards.
{T}: Add an amount of {G} equal to this creature's power.
In the aftermath of war, Temur mages nurtured the land back to its former vitality.
2/4
Rite of Renewal

Rite of Renewal {3}{G}

Sorcery
Return up to two target permanent cards from your graveyard to your hand. Target player shuffles up to four target cards from their graveyard into their library. Exile Rite of Renewal.
The greatest honor a Sultai can receive is to be returned to the realm of the living.
Roamer's Routine

Roamer's Routine {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Harmonize {4}{G}
Sage of the Fang

Sage of the Fang {2}{G}

Creature - Human Druid
When this creature enters, put a +1/+1 counter on target creature.
Renew{3}{G}, Exile this card from your graveyard: Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature. Activate only as a sorcery.
2/2
Sagu Pummeler

Sagu Pummeler {3}{G}

Creature - Beast
Reach
Renew{4}{G}, Exile this card from your graveyard: Put two +1/+1 counters and a reach counter on target creature. Activate only as a sorcery.
Like talking to a grokmaul
—Tarkir expression meaning "a failure of diplomacy"
4/4
Sagu Wildling

Sagu Wildling {4}{G}

Creature - Dragon
Flying
When this creature enters, you gain 3 life.
3/3
Card has other part: Roost Seek
Roost Seek

Roost Seek {G}

Sorcery - Omen
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Card has other part: Sagu Wildling
Sarkhan's Resolve

Sarkhan's Resolve {1}{G}

Instant
Choose one —
• Target creature gets +3/+3 until end of turn.
• Destroy target creature with flying.
With Taigam whispering encouragement in his ear, Sarkhan threw aside his misgivings. The ritual would return him to his former glory. All he needed was a dragon's heart.
Snakeskin Veil

Snakeskin Veil {G}

Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
"Now I wonder . . . will anyone come to protect you?"
Sultai Devotee

Sultai Devotee {1}{G}

Creature - Zombie Snake Druid
Deathtouch
{1}: Add {B}, {G}, or {U}. Activate only once each turn.
Many Sultai villages are protected by naga who weave magics to bless or curse as needed.
2/1
Surrak, Elusive Hunter

Surrak, Elusive Hunter {2}{G}

Legendary Creature - Human Warrior
This spell can't be countered.
Trample
Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.
"I've spent my life feeding Atarka's desire and hungers. It's time to see to my own."
4/3
Synchronized Charge

Synchronized Charge {1}{G}

Sorcery
Distribute two +1/+1 counters among one or two target creatures you control. Creatures you control with counters on them gain vigilance and trample until end of turn.
Harmonize {4}{G}
Trade Route Envoy

Trade Route Envoy {3}{G}

Creature - Dog Soldier
When this creature enters, draw a card if you control a creature with a counter on it. If you don't draw a card this way, put a +1/+1 counter on this creature.
The Abzan pride themselves on the safety of their roads. To reject their escorts invites storm and sorrow.
4/3
Traveling Botanist

Traveling Botanist {1}{G}

Creature - Dog Scout
Whenever this creature becomes tapped, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Every part of every plant is useful—for food, for medicine, and for ceremonies.
2/3
Undergrowth Leopard

Undergrowth Leopard {1}{G}

Creature - Cat
Vigilance
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
There are those who developed peculiar tastes after generations of dining upon the remains of interclan rivalry.
2/2
Warden of the Grove

Warden of the Grove {2}{G}

Creature - Hydra
At the beginning of your end step, put a +1/+1 counter on this creature.
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature.
2/2