Avatar: The Last Airbender Eternal

Frog-Squirrels

Frog-Squirrels {1}{G}

Creature - Frog Squirrel
Reach
Some of the mysterious croaking and chittering heard in the Foggy Swamp can be traced back to frog-squirrels, who hop along the canopy and snack on giant insects.
2/2
Hippo-Cows

Hippo-Cows {4}{G}

Creature - Hippo Ox
Trample
While hippo-cows are relatively docile, wise farmers still prefer to keep a safe distance.
5/4
Match the Odds

Match the Odds {2}{G}

Sorcery - Lesson
Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control.
"Here's your chance, Earthbenders! Take it! Your fate is in your own hands!"
—Katara
Seismic Tutelage

Seismic Tutelage {3}{G}

Enchantment - Aura
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Whenever enchanted creature attacks, double the number of +1/+1 counters on it.
"The key is being completely rooted—physically and mentally unmovable."
Hog-Monkey Rampage

Hog-Monkey Rampage {1}{R/G}

Instant
Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other.
Nothing's wilder than a hog-monkey.
Mechanical Glider

Mechanical Glider {1}

Artifact - Equipment
When this Equipment enters, attach it to target creature you control.
Equipped creature has flying.
Equip {2}
Feed the Swarm

Feed the Swarm {1}{B}

Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Buzzard-wasps single-mindedly scour the Si Wong Desert in search of dead or dying prey.
Run Amok

Run Amok {1}{R}

Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
Even without its rider, a Komodo Rhino will cause its fair share of destruction— unaided and unprompted.
Explore

Explore {1}{G}

Sorcery
You may play an additional land this turn.
Draw a card.
Sky bison know no boundaries by land or sea, for the sky above them is boundless.
Thriving Bluff

Thriving Bluff

Land
This land enters tapped. As it enters, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
Makapu Village was a highly desirable place to live and farm. Though the local fortune teller claimed the volcano was dormant, the Avatar thought otherwise.
Thriving Grove

Thriving Grove

Land
This land enters tapped. As it enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
With the Avatar's aid, the Ba Sing Se Zoo became a safe haven for animals across the four nations.
Related card: Boseiju Pathlighter
Thriving Heath

Thriving Heath

Land
This land enters tapped. As it enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
Outside the sanctuary of Ba Sing Se's walls, humble Earth Kingdom villages hope to stave off the news of war for just one more day.
Thriving Isle

Thriving Isle

Land
This land enters tapped. As it enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
"Ember Island gives everyone a clean slate. Ember Island reveals the true you."
—Lo and Li
Thriving Moor

Thriving Moor

Land
This land enters tapped. As it enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
"In the Swamp, we see visions of people we've lost, people we've loved, folks we think are gone."
—Нuu
Aang, Air Nomad

Aang, Air Nomad {3}{W}{W}

Legendary Creature - Human Avatar Ally
Flying
Vigilance
Other creatures you control have vigilance.
Monk Gyatso taught Aang many things, most importantly to live with joy.
5/4
Aang's Defense

Aang's Defense {W}

Instant
Target blocking creature you control gets +2/+2 until end of turn.
Draw a card.
"I guess you've never fought an Airbender before."
—Aang
Aardvark Sloth

Aardvark Sloth {3}{W}

Creature - Sloth Beast
Lifelink
Even Firebenders hate fire ants, so the Sun Warriors ensure the sloths are free to eat their fill.
3/3
Appa, Aang's Companion

Appa, Aang's Companion {3}{W}

Legendary Creature - Bison Ally
Flying
Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn.
A sky bison is a companion for life.
2/4
Katara, Heroic Healer

Katara, Heroic Healer {4}{W}

Legendary Creature - Human Warrior Ally
Lifelink
When Katara enters, put a +1/+1 counter on each other creature you control.
"Calm down. It's going to be okay."
2/3
Momo, Rambunctious Rascal

Momo, Rambunctious Rascal {2}{W}

Legendary Creature - Lemur Bat Ally
Flying
When Momo enters, he deals 4 damage to target tapped creature an opponent controls.
"Where's Моmo?"
—A common query among Team Avatar
1/1
Path to Redemption

Path to Redemption {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.
"You can't always see the light at the end of the tunnel, but if you just keep moving you will come to a better place."
Razor Rings

Razor Rings {1}{W}

Instant
Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way.
"There's someone in there! He's bending the vines!"
—Sokka
Sledding Otter-Penguin

Sledding Otter-Penguin {2}{W}

Creature - Otter Bird
{3}: Put a +1/+1 counter on this creature.
Otter-penguins often play with humans, carrying them on their backs as they sled down snowy embankments.
2/3
Sokka, Wolf Cove's Protector

Sokka, Wolf Cove's Protector {2}{W}

Legendary Creature - Human Warrior Ally
Vigilance
"It's important that you show no fear when you face a Firebender."
3/3
Tundra Wall

Tundra Wall {1}{W}

Creature - Wall
Defender
Wolf Cove's snow fort doubles as Sokka's watchtower and a playground for Water Tribe children.
0/4