Unknown Event

Winter's Demonmech

Winter's Demonmech {5}

Artifact Creature - Horror
You can't include this card in your deck if you're on Team Cloudspire.
Flying
Whenever this creature deals combat damage to a player, create a copy of one of the following, chosen at random: Early Winter, Plunge into Winter, Winterflame, Winter Sky, Winter's Grasp, or Winter's Intervention. You may cast the copy without paying its mana cost.
4/4
Chandra's Dragonmech

Chandra's Dragonmech {5}

Artifact Creature - Dragon
You can't include this card in your deck if you're on Team Speed Demons.
Flying
Whenever this creature deals combat damage to a player, create a copy of one of the following, chosen at random: Chandra's Fury, Chandra's Ignition, Chandra's Magmutt, Chandra's Regulator, Chandra's Spitfire, or Chandra's Outrage. You may cast the copy without paying its mana cost.
4/4
Platinum Persecutor

Platinum Persecutor {5}

Artifact Creature - Angel Demon
Flying
Players can't lose the game or win the game.
At the beginning of your upkeep, if each player has an empty library, sacrifice Platinum Persecutor and you win the game.
5/5
Soul of Mirrodin

Soul of Mirrodin {6}

Artifact Creature - Spirit
Trample
{5}: Search your library for an artifact card with mana value 5 or less, put it onto the battlefield tapped, then shuffle.
{5}, Exile Soul of Mirrodin from your graveyard: Search your library for an artifact card with mana value 5 or less, put it onto the battlefield tapped, then shuffle.
6/6
Sword of Fire and Ice and War and Peace

Sword of Fire and Ice and War and Peace {6}

Artifact - Equipment
Equipped creature gets +4/+4 and has protection from white, blue, and red.
Whenever equipped creature deals combat damage to an opponent, Sword of Fire and Ice and War and Peace deals 2 damage to any target and you draw a card. Then, it deals damage to defending player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip {4}
Sharp Eraser

Sharp Eraser {6}

Artifact
{2}, {T}: Reveal cards from the top of your library until you reveal a nonland card. You may erase any number of words on the card, including flavor text, as long as the card still makes sense. Then cast the revised card without paying its mana cost. Put all other cards revealed this way on the bottom of your library in a random order.
Battle Myrsphere

Battle Myrsphere {7}

Artifact Creature - Phyrexian Myr
When Battle Myrsphere enters the battlefield, reveal cards from the top of your library until you reveal a battle card. Put it onto the battlefield, and the rest on the bottom of your library in a random order.
Whenever Battle Myrsphere attacks, you may tap X untapped battles you control (so they're oriented like a regular Magic card). If you do, Battle Myrsphere gets +X/+0 until end of turn and deals X damage to the player or permanent.
4/7
Chancellor of the Mulligan

Chancellor of the Mulligan {7}

Artifact Creature - Phyrexian Construct
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, shuffle it into your library and draw a card.
Menace
When Chancellor of the Mulligan enters the battlefield, draw three cards. When you do, any number of players mulligan. (They shuffle their hand into their library, then draw that many cards and put one of them on the bottom of their library.)
7/7
Mindslaver Toolkit

Mindslaver Toolkit {0}

Artifact
{T}: Target opponent gains control of Mindslaver Toolkit.
{X}, {T}: Choose any number —
• You lose X life.
• You discard X cards.
• You sacrifice X permanents.
Mox Poison

Mox Poison {0}

Artifact
{T}: Add one mana of any color. You get two poison counters.
Guildmark

Guildmark {2}

Artifact
Pledge (Join a two-colored guild if you haven't already this game.)
{T}: Add one mana of your guild's colors.
Trampled Lotus

Trampled Lotus {2}

Artifact
{T}, Sacrifice Trampled Lotus: Tap up to three lands your opponents control for mana. This ability has splitter second. (It can't be responded to. By, like, anything.)
Sort of _____ and _____

Sort of _____ and _____ {3}

Artifact - Equipment
When Sort of _____ and _____ enters the battlefield, choose two tournament legal cards in the Sword of _____ and _____ cycle at random. This equipment has the first piece of the combat damage trigger of the first chosen one, and the second piece of the combat damage trigger on the second chosen one. (It doesn't grant +2/+2 or protection. Yes, Hearth still returns the creature.)
Equip {2}
The Rebellious Intelligence

The Rebellious Intelligence {5}

Legendary Artifact Creature - Rebel
At the beginning of your upkeep, put a random card from outside the game into your hand. (In Commander sealed, that's everything you didn't play with. In any other commander game, find a way to select a random Magic card.)
{T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.
FEWER
5/5
Noyd, Keeper of the Void

Noyd, Keeper of the Void {B}

Legendary Creature - Alien Rabbit
When Noyd enters, if you don't have a timer running, start a 30-minute timer. When it runs out, Noyd delivers himself and all Food tokens you control to exile. You can't cast Noyd or create Food tokens for the rest of the game.
Void—At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, create a Food token.
2/2
Seer of the Bright Side

Seer of the Bright Side {1}{B}

Creature - Human Assassin
This creature enters with two cage counters on it.
This creature can't attack or block as long as it has a cage counter on it.
At the beginning of your upkeep, remove a cage counter from this creature. When the last cage counter is removed this way, destroy target creature an opponent controls.
4/4
The Multifaceted Phyrexian

The Multifaceted Phyrexian {2}{B}{B}

Legendary Creature - Phyrexian Ninja
Protection from Elk
Pay 1 life, Sacrifice another creature: Target creature an opponent controls becomes a 3/3 green Elk creature. (This effect lasts indefinitely.)
Fixed commander ninjutsu{B}{B}, Discard a card (It's like commander ninjutsu, but the commander tax applies. Sorry, but I learned from Yuriko.)
2/4
Auntie Flint

Auntie Flint {2}{B}

Legendary Creature - Goblin
Mono Eminence — If Auntie Flint is on the battlefield or in the command zone and your deck's color identity is mono-black, creatures you control get +1/+0.
Whenever Auntie Flint attacks, another target creature gains fear until end of turn.
Partner (You can have two commanders if both have partner.)
2/2
Dan, Shrewd Trader

Dan, Shrewd Trader {3}{B}

Legendary Creature - Human Gamer
You can bargain any permanent instead of just artifacts, enchantments, and tokens.
Whenever you cast a spell, if it was bargained, copy that spell. You may choose new targets for the copy.
"I love a two-for-one!"
3/4
Incubation Triformer

Incubation Triformer {2}{B}

Creature - Phyrexian Cleric
When Incubation Triformer enters the battlefield, incubate 1.
{3}: Choose target transformed Phyrexian token you control. Transform it into a third side that's a 3/3 Phyrexian Horror artifact creature.
3/3
Old Way Phyrexian

Old Way Phyrexian {2}{B}

Creature - Phyrexian Cleric
Infect (A creature with infect deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Creatures you control with toxic lose toxic and gain infect.
2/2
The Juzam Master

The Juzam Master {2}{B}{B}

Legendary Creature - Human Wizard
Creatures you control get +1/+0 and have "At the beginning of your upkeep, this creature deals 1 damage to you."
4/5
The Gunky Runner

The Gunky Runner {5}{B}

Legendary Creature - Slug Gamer
Ew-minance — When The Gunky Runner enters and at the beginning of the first upkeep in a game where it's your commander, shuffle three Gunk cards into each opponent's library. (Gunk is a colorless sorcery card with no mana cost and cycling {4}.)
Whenever an opponent loses life, they shuffle that many Gunk cards into their library.
Ready to run (You can have two commanders if both have ready to run.)
5/5
Hidetsugu's Poison Rite

Hidetsugu's Poison Rite {3}{B}

Sorcery
Target player with exactly seven poison counters loses the game.
Invasion Specialist

Invasion Specialist {4}{B}

Creature - Phyrexian Cleric
Battles you control have "-3: You draw a card and lose 1 life." (Activate by removing three defense counters. You control battles you cast, even if an opponent protects them.)
5/4