Wilds of Eldraine

Howling Galefang

Howling Galefang {2}{G}{G}

Creature - Beast
Vigilance
This creature has haste as long as you own a card in exile that has an Adventure.
"I have to hand it to you, Yorvo. Since your pet showed up, not a single smallfolk has even made it to the door of my vault."
—Beluna Grandsquall
4/4
The Huntsman's Redemption

The Huntsman's Redemption {2}{G}

Enchantment - Saga
I — Create a 3/3 green Beast creature token.
II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.
III — Up to two target creatures each get +2/+2 and gain trample until end of turn.
Leaping Ambush

Leaping Ambush {G}

Instant
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
Witchstalkers have extremely powerful legs—all the better to reach you with.
Night of the Sweets' Revenge

Night of the Sweets' Revenge {3}{G}

Enchantment
When this enchantment enters, create a Food token.
Foods you control have "{T}: Add {G}."
{5}{G}{G}, Sacrifice this enchantment: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.
Redtooth Genealogist

Redtooth Genealogist {2}{G}

Creature - Elf Advisor
When this creature enters, create a Royal Role token attached to another target creature you control.
Some family trees are thornier than others.
2/3
Redtooth Vanguard

Redtooth Vanguard {1}{G}

Creature - Elf Warrior
Trample
Whenever an enchantment you control enters, you may pay {2}. If you do, return this card from your graveyard to your hand.
"I'm just as deadly during the day."
3/1
Return from the Wilds

Return from the Wilds {2}{G}

Sorcery
Choose two —
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
• Create a 1/1 white Human creature token.
• Create a Food token.
Rootrider Faun

Rootrider Faun {1}{G}

Creature - Satyr Scout
{T}: Add {G}.
{1}, {T}: Add one mana of any color.
"Human feet aren't inferior to hooves for climbing. It's their plodding, mistrustful personalities that hold them back."
1/3
Royal Treatment

Royal Treatment {G}

Instant
Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature.
"Stay your blades, peasants."
Sentinel of Lost Lore

Sentinel of Lost Lore {1}{G}{G}

Creature - Elf Knight
When this creature enters, choose one or more —
• Return target card you own in exile that has an Adventure to your hand.
• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.
• Exile target player's graveyard.
3/4
Skybeast Tracker

Skybeast Tracker {3}{G}

Creature - Giant Archer
Reach
Whenever you cast a spell with mana value 5 or greater, create a Food token.
Cloud eaters, heaven tillers, beanstalk wurms—he favors prey worthy of a giant's appetite.
2/4
Spider Food

Spider Food {2}{G}

Sorcery
Destroy up to one target artifact, enchantment, or creature with flying. Create a Food token.
To the giant spiders of Dunbarrow, there's little difference between fly and faerie.
Stormkeld Vanguard

Stormkeld Vanguard {4}{G}{G}

Creature - Giant Warrior
This creature can't be blocked by creatures with power 2 or less.
He rides like thunder and strikes like lightning.
6/7
Card has other part: Bear Down
Bear Down

Bear Down {1}{G}

Sorcery - Adventure
Destroy target artifact or enchantment.
He rides like thunder and strikes like lightning.
Card has other part: Stormkeld Vanguard
Tanglespan Lookout

Tanglespan Lookout {2}{G}

Creature - Satyr
Whenever an Aura you control enters, draw a card.
"The trolls have your scent, traveler. Hurry on, and let me take care of them."
2/3
Territorial Witchstalker

Territorial Witchstalker {1}{G}

Creature - Wolf
Defender
At the beginning of combat on your turn, if you control a creature with power 4 or greater, this creature gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.
2/3
Thunderous Debut

Thunderous Debut {6}{G}{G}

Sorcery
Bargain
Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.
Titanic Growth

Titanic Growth {1}{G}

Instant
Target creature gets +4/+4 until end of turn.
"Looks like you need a bigger net, mister fae-catcher."
Toadstool Admirer

Toadstool Admirer {G}

Creature - Ouphe
Ward {2}
{3}{G}: Put a +1/+1 counter on this creature.
Where an ouphe makes its home, the land blooms with color and joy.
1/1
Tough Cookie

Tough Cookie {1}{G}

Artifact Creature - Food Golem
When this creature enters, create a Food token.
{2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
{2}, {T}, Sacrifice this creature: You gain 3 life.
2/2
Troublemaker Ouphe

Troublemaker Ouphe {1}{G}

Creature - Ouphe
Bargain
When this creature enters, if it was bargained, exile target artifact or enchantment an opponent controls.
Heavy is the head that wears the vase.
2/2
Up the Beanstalk

Up the Beanstalk {1}{G}

Enchantment
When this enchantment enters and whenever you cast a spell with mana value 5 or greater, draw a card.
"It's not so bad. All you have to do is keep from looking down."
—Troyan, to Kellan and Ruby
Verdant Outrider

Verdant Outrider {2}{G}

Creature - Human Knight
{1}{G}: This creature can't be blocked by creatures with power 2 or less this turn.
Some knights who survived the invasion have forsaken what remains of their courts. The newly formed Verdant Order has sworn to defend the last untouched parts of the wilds.
4/2
Virtue of Strength

Virtue of Strength {5}{G}{G}

Enchantment
If you tap a basic land for mana, it produces three times as much of that mana instead.
Card has other part: Garenbrig Growth
Garenbrig Growth

Garenbrig Growth {G}

Sorcery - Adventure
Return target creature or land card from your graveyard to your hand.
Card has other part: Virtue of Strength