Zendikar Rising

Goma Fada Vanguard

Goma Fada Vanguard {1}{R}

Creature - Human Warrior
Whenever this creature attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.
"Her weapon's impressive, sure. But you should see her wield it."
—Gred, expedition warrior
2/2
Related card: Goma Fada Vanguard (Alchemy)
Grotag Bug-Catcher

Grotag Bug-Catcher {1}{R}

Creature - Goblin Warrior
Trample
Whenever this creature attacks, it gets +1/+0 until end of turn for each creature in your party.
"Everybody grab a leg!"
1/2
Grotag Night-Runner

Grotag Night-Runner {2}{R}

Creature - Goblin Rogue
Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn.
Naturally inquisitive and adaptable, goblins can turn their small stature to their advantage as rogues.
2/3
Inordinate Rage

Inordinate Rage {1}{R}

Instant
Target creature gets +3/+2 until end of turn. Scry 1.
"In my years wandering this land I've seen a veritable menagerie of fantastic creatures, but one that has eluded me thus far is the fabled 'easygoing minotaur.'"
—Ko, expedition wizard
Kargan Intimidator

Kargan Intimidator {1}{R}

Creature - Human Warrior
Cowards can't block Warriors.
{1}: Choose one that hasn't been chosen this turn —
• This creature gets +1/+1 until end of turn.
• Target creature becomes a Coward until end of turn.
• Target Warrior gains trample until end of turn.
3/1
Related card: Kargan Intimidator (Alchemy)
Kazuul's Fury
Kazuul's Cliffs

Kazuul's Fury {2}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.
"The toll is steep, but the cliffs are steeper."
—Samila, Murasa Expeditionary House
Card has other part: Kazuul's Cliffs
Kazuul's Cliffs
Kazuul's Fury

Kazuul's Cliffs

Land
This land enters tapped.
{T}: Add {R}.
"The path up the cliffs is nothing but steep switchbacks and rickety lifts, made by elves, maintained by humans, and guarded by ogres. But it's the best way into the heart of Murasa."
—Samila, Murasa Expeditionary House
Card has other part: Kazuul's Fury
Leyline Tyrant

Leyline Tyrant {2}{R}{R}

Creature - Dragon
Flying
You don't lose unspent red mana as steps and phases end.
When this creature dies, you may pay any amount of {R}. When you do, it deals that much damage to any target.
4/4
Related card: Darigaaz, Shivan Champion
Magmatic Channeler

Magmatic Channeler {1}{R}

Creature - Human Wizard
As long as there are four or more instant and/or sorcery cards in your graveyard, this creature gets +3/+1.
{T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
1/3
Molten Blast

Molten Blast {2}{R}

Instant
Choose one —
• Molten Blast deals 2 damage to target creature or planeswalker.
• Destroy target artifact.
Life among the sudden tremors and violent eruptions of Akoum demands a healthy fear of both.
Moraug, Fury of Akoum

Moraug, Fury of Akoum {4}{R}{R}

Legendary Creature - Minotaur Warrior
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
6/6
Nahiri's Lithoforming

Nahiri's Lithoforming {X}{R}{R}

Sorcery
Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter tapped this turn.
"Zendikar has suffered enough. It is time, at last, for my home to know peace."
Pyroclastic Hellion

Pyroclastic Hellion {4}{R}

Creature - Hellion
When this creature enters, you may return a land you control to its owner's hand. When you do, this creature deals 2 damage to each opponent.
"The difference between a hellion and a volcano is that volcanoes don't get hungry."
—Sachir, Akoum Expeditionary House
4/5
Relic Robber

Relic Robber {2}{R}

Creature - Goblin Rogue
Haste
Whenever this creature deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This token can't block" and "At the beginning of your upkeep, this token deals 1 damage to you."
"Here, you take it!"
2/2
Related card: Goblin Influx Array
Rockslide Sorcerer

Rockslide Sorcerer {3}{R}

Creature - Human Wizard Sorcerer
Whenever you cast an instant, sorcery, or Wizard spell, this creature deals 1 damage to any target.
"You can cower from the crushing shards or embrace the danger of Akoum. I've made my choice."
3/3
Related card: Rockslide Sorcerer (Alchemy)
Roil Eruption

Roil Eruption {1}{R}

Sorcery
Kicker {5}
Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
"Our feeble villages and tiny encampments stand only at the whim of the Roil."
—The Invokers' Tales
Roiling Vortex

Roiling Vortex {1}{R}

Enchantment
At the beginning of each player's upkeep, this enchantment deals 1 damage to them.
Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player.
{R}: Your opponents can't gain life this turn.
Scavenged Blade

Scavenged Blade {1}{R}

Artifact - Equipment
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {2}{R}
Related card: Arms Scavenger
Scorch Rider

Scorch Rider {3}{R}

Creature - Human Warrior
Kicker {1}{R}
When this creature enters, if it was kicked, it gains haste until end of turn.
"Lava flows where it pleases. I'm just happy to be along for the ride!"
4/3
Shatterskull Charger

Shatterskull Charger {1}{R}{R}

Creature - Giant Warrior
Kicker {2}
Trample, haste
If this creature was kicked, it enters with a +1/+1 counter on it.
At the beginning of your end step, if this creature doesn't have a +1/+1 counter on it, return it to its owner's hand.
4/3
Shatterskull Minotaur

Shatterskull Minotaur {4}{R}{R}

Creature - Minotaur Warrior
This spell costs {1} less to cast for each creature in your party.
Haste
"We just pay him and point him at problems."
—Aro, Sea Gate adventurer
5/4
Shatterskull Smashing
Shatterskull, the Hammer Pass

Shatterskull Smashing {X}{R}{R}

Sorcery
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Card has other part: Shatterskull, the Hammer Pass
Shatterskull, the Hammer Pass
Shatterskull Smashing

Shatterskull, the Hammer Pass

Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {R}.
"The safest way across the Skyfangs is to fly. Shatterskull Pass is a pretty distant second."
—Samila, Murasa Expeditionary House
Card has other part: Shatterskull Smashing
Sizzling Barrage

Sizzling Barrage {1}{R}

Instant
Sizzling Barrage deals 4 damage to target creature that blocked this turn.
"A thousand sparks can burn through your defenses just as quickly as one massive blaze."
—Attikar, Akoum elementalist
Skyclave Geopede

Skyclave Geopede {2}{R}

Creature - Insect
Trample
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Wrenched from the ground like a dirt-caked rock, the ancient Skyclave wriggled with life.
3/1