Commander Legends: Battle for Baldur's Gate

Burakos, Party Leader

Burakos, Party Leader {3}{B}

Legendary Creature - Orc
Burakos is also a Cleric, Rogue, Warrior, and Wizard.
Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.
Choose a Background
2/4
From the Catacombs

From the Catacombs {3}{B}{B}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Escape — {3}{B}{B}, Exile five other cards from your graveyard.
Related cards: The Initiative Undercity
Haunted One

Haunted One {2}{B}

Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn."
Solemn Doomguide

Solemn Doomguide {3}{B}{B}

Creature - Tiefling Cleric
Flying
Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}.
4/5
Uchuulon

Uchuulon {3}{B}

Creature - Crab Ooze Horror
Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control.
Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of this creature.
*/4
Baeloth Barrityl, Entertainer

Baeloth Barrityl, Entertainer {4}{R}

Legendary Creature - Elf Shaman
Creatures your opponents control with power less than Baeloth Barrityl's power are goaded.
Whenever a goaded attacking or blocking creature dies, you create a Treasure token.
Choose a Background
2/5
Bothersome Quasit

Bothersome Quasit {2}{R}

Creature - Demon
Menace
Goaded creatures your opponents control can't block.
Whenever you cast a noncreature spell, goad target creature an opponent controls.
3/2
Death Kiss

Death Kiss {5}{R}

Creature - Beholder
Whenever a creature an opponent controls attacks one of your opponents, double its power until end of turn.
{X}{X}{R}: Monstrosity X.
When this creature becomes monstrous, goad up to X target creatures your opponents control.
5/5
Delayed Blast Fireball

Delayed Blast Fireball {1}{R}{R}

Instant
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell {4}{R}{R}
Loot Dispute

Loot Dispute {3}{R}

Enchantment
When this enchantment enters, you take the initiative and create a Treasure token.
Whenever you attack the player who has the initiative, create a Treasure token.
Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
Nalfeshnee

Nalfeshnee {5}{R}

Creature - Beast Demon
Flying
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent."
4/6
Passionate Archaeologist

Passionate Archaeologist {1}{R}

Legendary Enchantment - Background
Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
Spectacular Showdown

Spectacular Showdown {1}{R}

Sorcery
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way.
Overload {4}{R}{R}{R}
Durnan of the Yawning Portal

Durnan of the Yawning Portal {3}{G}

Legendary Creature - Human Warrior
Whenever Durnan attacks, look at the top four cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. For as long as that card remains exiled, you may cast it. That spell has undaunted.
Choose a Background
3/3
Green Slime

Green Slime {2}{G}

Creature - Ooze
Flash
When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.
Foretell {G}
2/2
Journey to the Lost City

Journey to the Lost City {3}{G}

Enchantment
At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.
1—9 | You may put a land card from among those cards onto the battlefield.
10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.
20 | Put all permanent cards exiled with this enchantment onto the battlefield, then sacrifice it.
Tlincalli Hunter

Tlincalli Hunter {5}{G}{G}

Creature - Scorpion Scout
Trample
Once each turn, you may pay {0} rather than pay the mana cost for a creature spell you cast from exile.
7/7
Card has other part: Retrieve Prey
Retrieve Prey

Retrieve Prey {1}{G}

Sorcery - Adventure
Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card.
Card has other part: Tlincalli Hunter
Venture Forth

Venture Forth {3}{G}

Sorcery
Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it.
Suspend 3—{1}{G}
Captain N'ghathrod

Captain N'ghathrod {3}{U}{B}

Legendary Creature - Horror Pirate
Horrors you control have menace.
Whenever a Horror you control deals combat damage to a player, that player mills that many cards.
At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.
3/6
Faldorn, Dread Wolf Herald

Faldorn, Dread Wolf Herald {1}{R}{G}

Legendary Creature - Human Druid
Whenever you cast a spell from exile or a land you control enters from exile, create a 2/2 green Wolf creature token.
{1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn.
3/3
Firkraag, Cunning Instigator

Firkraag, Cunning Instigator {3}{U}{R}

Legendary Creature - Dragon
Flying, haste
Whenever one or more Dragons you control attack an opponent, goad target creature that player controls.
Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag and you draw a card.
3/3
Nalia de'Arnise

Nalia de'Arnise {1}{W}{B}

Legendary Creature - Human Rogue
You may look at the top card of your library any time.
You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.
At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.
3/3
Multiclass Baldric

Multiclass Baldric {1}

Artifact - Equipment
Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard.
As long as you have a full party, prevent all damage that would be dealt to equipped creature.
Equip {2}
Sarevok's Tome

Sarevok's Tome {4}

Artifact
When this artifact enters, you take the initiative.
{T}: Add {C}. If you have the initiative, add {C}{C} instead.
{3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity