Commander Legends

Necrotic Hex

Necrotic Hex {6}{B}

Sorcery
Each player sacrifices six creatures of their choice. You create six tapped 2/2 black Zombie creature tokens.
Nightshade Harvester

Nightshade Harvester {3}{B}

Creature - Elf Shaman
Whenever a land an opponent controls enters, that player loses 1 life. Put a +1/+1 counter on this creature.
2/2
Opposition Agent

Opposition Agent {2}{B}

Creature - Human Rogue
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
3/2
Plague Reaver

Plague Reaver {2}{B}

Creature - Beast
At the beginning of your end step, sacrifice each other creature you control.
Discard two cards, Sacrifice this creature: Choose target opponent. Return this creature to the battlefield under that player's control at the beginning of their next upkeep.
6/5
Profane Transfusion

Profane Transfusion {6}{B}{B}{B}

Sorcery
Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals.
Rakshasa Debaser

Rakshasa Debaser {4}{B}{B}

Creature - Demon
Whenever this creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control.
Encore {6}{B}{B}
6/6
Szat's Will

Szat's Will {4}{B}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each opponent sacrifices a creature they control with the greatest power.
• Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
Vampiric Tutor

Vampiric Tutor {B}

Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Victimize

Victimize {2}{B}

Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Viscera Seer

Viscera Seer {B}

Creature - Vampire Wizard
Sacrifice a creature: Scry 1.
1/1
Abrade

Abrade {1}{R}

Instant
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Related card: Kayla's Kindling
Aurora Phoenix

Aurora Phoenix {4}{R}{R}

Creature - Phoenix
Flying
Cascade
Whenever you cast a spell with cascade, return this card from your graveyard to your hand.
5/3
Blasphemous Act

Blasphemous Act {8}{R}

Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Coercive Recruiter

Coercive Recruiter {4}{R}

Creature - Orc Pirate
Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
4/3
Court of Ire

Court of Ire {3}{R}{R}

Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
Emberwilde Captain

Emberwilde Captain {3}{R}

Creature - Djinn Pirate
When this creature enters, you become the monarch.
Whenever an opponent attacks you while you're the monarch, this creature deals damage to that player equal to the number of cards in their hand.
4/2
Flamekin Herald

Flamekin Herald {2}{R}

Creature - Elemental Wizard
Commander spells you cast have cascade.
3/2
Hellkite Courser

Hellkite Courser {4}{R}{R}

Creature - Dragon
Flying
When this creature enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
6/5
Humble Defector

Humble Defector {1}{R}

Creature - Human Rogue
{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
2/1
Jeska's Will

Jeska's Will {2}{R}

Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add {R} for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Port Razer

Port Razer {3}{R}{R}

Creature - Orc Pirate
Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.
This creature can't attack a player it has already attacked this turn.
4/4
Soulfire Eruption

Soulfire Eruption {6}{R}{R}{R}

Sorcery
Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
Temur Battle Rage

Temur Battle Rage {1}{R}

Instant
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Wheel of Misfortune

Wheel of Misfortune {2}{R}

Sorcery
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Acidic Slime

Acidic Slime {3}{G}{G}

Creature - Ooze
Deathtouch
When this creature enters, destroy target artifact, enchantment, or land.
2/2