Duskmourn: House of Horror

Rite of the Moth

Rite of the Moth {1}{W}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield with a finality counter on it.
Flashback {3}{W}{W}{B}
Roaring Furnace

Roaring Furnace {1}{R}

Enchantment - Room
When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls.
Card has other part: Steaming Sauna
Steaming Sauna

Steaming Sauna {3}{U}{U}

Enchantment - Room
You have no maximum hand size.
At the beginning of your end step, draw a card.
Card has other part: Roaring Furnace
Sawblade Skinripper

Sawblade Skinripper {1}{B}{R}

Creature - Human Assassin
Menace
{2}, Sacrifice another creature or enchantment: Put a +1/+1 counter on this creature.
At the beginning of your end step, if you sacrificed one or more permanents this turn, this creature deals that much damage to any target.
3/2
Shrewd Storyteller

Shrewd Storyteller {1}{G}{W}

Creature - Human Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, put a +1/+1 counter on target creature.
All his tales are cautionary.
3/3
Shroudstomper

Shroudstomper {3}{W}{W}{B}{B}

Creature - Elemental
Deathtouch
Whenever this creature enters or attacks, each opponent loses 2 life. You gain 2 life and draw a card.
"At least the razorkin are happy when they kill you. The walkers don't even notice."
—Angus, survivor scout
5/5
Skullsnap Nuisance

Skullsnap Nuisance {U}{B}

Creature - Insect Skeleton
Flying
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1.
1/4
Smoky Lounge

Smoky Lounge {2}{R}

Enchantment - Room
At the beginning of your first main phase, add {R}{R}. Spend this mana only to cast Room spells and unlock doors.
Card has other part: Misty Salon
Misty Salon

Misty Salon {3}{U}

Enchantment - Room
When you unlock this door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control.
Card has other part: Smoky Lounge
The Swarmweaver

The Swarmweaver {2}{B}{G}

Legendary Artifact Creature - Scarecrow
When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.
Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
2/3
Undead Sprinter

Undead Sprinter {B}{R}

Creature - Zombie
Trample, haste
You may cast this card from your graveyard if a non-Zombie creature died this turn. If you do, this creature enters with a +1/+1 counter on it.
Farley had always been the fastest on the track team. But no one was cheering anymore.
2/2
Victor, Valgavoth's Seneschal

Victor, Valgavoth's Seneschal {1}{W}{B}

Legendary Creature - Human Warlock
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
3/3
Wildfire Wickerfolk

Wildfire Wickerfolk {R}{G}

Artifact Creature - Scarecrow
Haste
Delirium — This creature gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
"Isn't fire supposed to kill those things?"
—Tyvar
3/2
Winter, Misanthropic Guide

Winter, Misanthropic Guide {1}{B}{R}{G}

Legendary Creature - Human Warlock
Ward {2}
At the beginning of your upkeep, each player draws two cards.
Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.
3/4
Zimone, All-Questioning

Zimone, All-Questioning {1}{G}{U}

Legendary Creature - Human Wizard
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it.
1/1
Attack-in-the-Box

Attack-in-the-Box {3}

Artifact Creature - Toy
Whenever this creature attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.
Pop goes the evil.
2/4
Bear Trap

Bear Trap {1}

Artifact
Flash
{3}, {T}, Sacrifice this artifact: It deals 3 damage to target creature.
Every time its teeth tasted blood, its hunger grew, until one day it was no longer a trap but a hunter.
Conductive Machete

Conductive Machete {4}

Artifact - Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature.
Equipped creature gets +2/+1.
Equip {4}
Dissection Tools

Dissection Tools {5}

Artifact - Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature.
Equipped creature gets +2/+2 and has deathtouch and lifelink.
Equip—Sacrifice a creature.
Found Footage

Found Footage {1}

Artifact - Clue
You may look at face-down creatures your opponents control any time.
{2}, Sacrifice this artifact: Surveil 2, then draw a card.
Friendly Teddy

Friendly Teddy {2}

Artifact Creature - Bear Toy
When this creature dies, each player draws a card.
Best friends are great to share secrets with—like where the matches are, or how to find a human heart.
2/2
Ghost Vacuum

Ghost Vacuum {1}

Artifact
{T}: Exile target card from a graveyard.
{6}, {T}, Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
Glimmerlight

Glimmerlight {2}

Artifact - Equipment
When this Equipment enters, create a 1/1 white Glimmer enchantment creature token.
Equipped creature gets +1/+1.
Equip {1}
Hope and reliable lighting are in short supply in the House. Glimmers provide both.
Haunted Screen

Haunted Screen {3}

Artifact
{T}: Add {W} or {B}.
{T}, Pay 1 life: Add {G}, {U}, or {R}.
{7}: Put seven +1/+1 counters on this artifact. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once.
Keys to the House

Keys to the House {1}

Artifact
{1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}, {T}, Sacrifice this artifact: Lock or unlock a door of target Room you control. Activate only as a sorcery.
If you find them, they wanted to be found.