Final Fantasy Commander

Ruin Grinder

Ruin Grinder {5}{R}

Artifact Creature - Construct
Menace
When this creature dies, each player may discard their hand and draw seven cards.
Mountaincycling {2}
7/4
Vandalblast

Vandalblast {R}

Sorcery
Destroy target artifact you don't control.
Overload {4}{R}
"Danger's part of the job. Don't worry about me.
Bane of Progress

Bane of Progress {4}{G}{G}

Creature - Elemental
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
Sin always returns for its spawn.
2/2
Cultivate

Cultivate {2}{G}

Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
"They say you can't grow grass and flowers in Midgar. But for some reason, the flowers have no trouble blooming here."
Duskshell Crawler

Duskshell Crawler {1}{G}

Creature - Insect
When this creature enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample.
"Hah! That one looks slow," scoffed Tidus.
"It's also tough. Let me handle this," replied Auron.
0/3
Farseek

Farseek {1}{G}

Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
"I am on a journey, studying the history
of our world, Spira, seeking its stories and
secrets."
—Maechen, scholar
Fight Rigging

Fight Rigging {2}{G}

Enchantment
Hideaway 5
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Forgotten Ancient

Forgotten Ancient {3}{G}

Creature - Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
"Find your peace on the Farplane. Leave
Spira to the living."
—Auron
0/3
Generous Patron

Generous Patron {2}{G}

Creature - Elf Advisor
When this creature enters, support 2.
Whenever you put one or more counters on a creature you don't control, draw a card.
"Look at the crowd, folks!"
—Blitzball announcer
1/4
Gyre Sage

Gyre Sage {1}{G}

Creature - Elf Druid
Evolve
{T}: Add {G} for each +1/+1 counter on this creature.
1/2
Hardened Scales

Hardened Scales {G}

Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
"When it starts, I won't be myself any
more. I won't be able to hold myself back."
—Jecht
Harmonize

Harmonize {2}{G}{G}

Sorcery
Draw three cards.
"Only the Ancients, only Aerith can
save us from Meteor."
—Cloud Strife
Related card: Concentrate
Incubation Druid

Incubation Druid {1}{G}

Creature - Elf Druid
{T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
{3}{G}{G}: Adapt 3.
0/2
Inspiring Call

Inspiring Call {2}{G}

Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
"Hahahahaha!"
Nature's Lore

Nature's Lore {1}{G}

Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
"The spirits that return to the planet, merge with one another and roam the planet. They roam, converge, and divide, becoming a swell, called the lifestream."
—Bugenhagen
Path of Discovery

Path of Discovery {3}{G}

Enchantment
Whenever a creature you control enters, it explores.
Rampant Growth

Rampant Growth {1}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"It is up to the planet to decide. What is
best for the planet. What is bad for the
planet. All that is bad will disappear."
—Bugenhagen
Rampant Rejuvenator

Rampant Rejuvenator {3}{G}

Creature - Plant Hydra
This creature enters with two +1/+1 counters on it.
When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
0/0
Three Visits

Three Visits {1}{G}

Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
"If I give up now, I could do anything I wanted to, and yet . . . even if I was with you, I could never forget."
—Yuna
Tireless Tracker

Tireless Tracker {2}{G}

Creature - Human Scout
Landfall — Whenever a land you control enters, investigate.
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
3/2
Altered Ego

Altered Ego {X}{2}{G}{U}

Creature - Shapeshifter
This spell can't be countered.
You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
0/0
Baleful Strix

Baleful Strix {U}{B}

Artifact Creature - Bird
Flying, deathtouch
When this creature enters, draw a card.
Skatenes are mind-quickened owls, granted sentience via powerful magicks much in the same way toads are transformed into poroggos.
1/1
Bedevil

Bedevil {B}{B}{R}

Instant
Destroy target artifact, creature, or planeswalker.
On that day... the world was changed forever...
Behemoth Sledge

Behemoth Sledge {1}{G}{W}

Artifact - Equipment
Equipped creature gets +2/+2 and has trample and lifelink.
Equip {3}
A crudely reinforced baseball bat. Designed to beat the living tar out of anything and everything.
Bred for the Hunt

Bred for the Hunt {1}{G}{U}

Enchantment
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
"Think you will win? You not forget who took your horn! Never forget!"
—Biran Ronso