Tales of Middle-earth Commander

Ensnaring Bridge

Ensnaring Bridge {3}
(Bridge of Khazad-dûm)

Artifact
Creatures with power greater than the number of cards in your hand can't attack.
The way out lay across a slender bridge of stone. It was an ancient defense of the Dwarves that could only be traversed in single file.
The Ozolith

The Ozolith {1}
(Argonath, Pillars of the Kings)

Legendary Artifact
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Rings of Brighthearth

Rings of Brighthearth {3}
(Three Rings for the Elven-Kings)

Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
All that has been wrought by those who wield the Three will turn to their undoing, and their minds and hearts will become revealed to Sauron, if he regains the One.
Shadowspear

Shadowspear {1}
(Morgul-Knife)

Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has trample and lifelink.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip {2}
"Few now have the skill in healing to match such evil weapons."
—Strider
Sword of Hearth and Home

Sword of Hearth and Home {3}
(Herugrim, Sword of Rohan)

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip {2}
Sword of the Animist

Sword of the Animist {2}
(Ring of Barahir)

Legendary Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {2}
"My heart rejoices; for you, Estel, shall be among the great whose valor will destroy the Shadow."
—Arwen
Thorn of Amethyst

Thorn of Amethyst {2}
(Shards of Narsil)

Artifact
Noncreature spells cost {1} more to cast.
"Narsil was broken and its light extinguished, and it has not yet been forged again."
—Elrond
Ancient Tomb

Ancient Tomb
(Balin's Tomb)

Land
{T}: Add {C}{C}. This land deals 2 damage to you.
On the slab runes were deeply graven:
BALIN
SON OF FUNDIN
LORD OF MORIA
Bojuka Bog

Bojuka Bog
(Barrow-Downs)

Land
This land enters tapped.
When this land enters, exile target player's graveyard.
{T}: Add {B}.
There loomed against the westward stars a dark black shape: a great barrow stood there.
Boseiju, Who Shelters All

Boseiju, Who Shelters All
(Isengard, Saruman's Fortress)

Legendary Land
Boseiju enters tapped.
{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Grey ruins falling into darkness, even with sunlight still shining in the sky.
Cabal Coffers

Cabal Coffers
(Minas Morgul)

Land
{2}, {T}: Add {B} for each Swamp you control.
"Evil things came forth, and they took Minas Ithil and abode in it, and they made it into a place of dread; it is now called Minas Morgul, the Tower of Sorcery."
—Elrond
Castle Ardenvale

Castle Ardenvale
(Meduseld, Golden Hall of Edoras)

Land
This land enters tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
The hall was long and wide and filled with shadows. Mighty pillars upheld its lofty roof.
Cavern of Souls

Cavern of Souls
(Paths of the Dead)

Land
As this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Deserted Temple

Deserted Temple
(Weathertop)

Land
{T}: Add {C}.
{1}, {T}: Untap target land.
Amon Sûl they called it. It was burned and broken, and nothing remains of it now but a tumbled ring, like a rough crown on the old hill's head.
Related card: Eumidian Lifeseed
Gemstone Caverns

Gemstone Caverns
(Glittering Caves of Aglarond)

Legendary Land
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Homeward Path

Homeward Path
(Green Dragon Inn)

Land
{T}: Add {C}.
{T}: Each player gains control of all creatures they own.
"Let others a journey new begin,
But I at last with weary feet
Will turn towards the lighted inn,
My evening-rest and sleep to meet."
—Bilbo's song
Horizon Canopy

Horizon Canopy
(Bag End)

Land
{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice this land: Draw a card.
It was popularly believed, as local legend, that the Hill at Bag End was full of tunnels stuffed with treasure.
Karakas

Karakas
(White Tower of Ecthelion)

Legendary Land
{T}: Add {W}.
{T}: Return target legendary creature to its owner's hand.
"I stand in the place of the Steward of Gondor, and it is mine to think first of its people. Gondor must be protected."
—Prince Imrahil
Kor Haven

Kor Haven
(Osgiliath, Fallen Capital)

Legendary Land
{T}: Add {C}.
{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
The chief city of the Kings of Men was Osgiliath, Citadel of the Stars. Now it is deserted, and in its ruins shadows walk.
Minamo, School at Water's Edge

Minamo, School at Water's Edge
(Dol Amroth)

Legendary Land
{T}: Add {U}.
{U}, {T}: Untap target legendary permanent.
Beyond, in the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea.
Mouth of Ronom

Mouth of Ronom
(Redhorn Pass)

Snow Land
{T}: Add {C}.
{4}{S}, {T}, Sacrifice this land: It deals 4 damage to target creature.
"We shall meet bitter cold, if not worse, before we come down on the other side. It will not help us to keep so secret that we are frozen to death."
—Boromir
Oboro, Palace in the Clouds

Oboro, Palace in the Clouds
(Bucklebury Ferry)

Legendary Land
{T}: Add {U}.
{1}: Return Oboro to its owner's hand.
The Brandywine flowed slow and broad before them. A large flat ferry-boat was moored beside the landing.
Pillar of the Paruns

Pillar of the Paruns
(Inn of the Prancing Pony)

Land
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
"The Road goes ever on and on,
Down from the door where it began.
Now far ahead the Road has gone,
And I must follow, if I can."
—Frodo's song
Reflecting Pool

Reflecting Pool
(Henneth Annûn)

Land
{T}: Add one mana of any type that a land you control could produce.
"This is the Window of the Sunset, fairest of all the falls of Ithilien, land of many fountains."
—Faramir
Shinka, the Bloodsoaked Keep

Shinka, the Bloodsoaked Keep
(Helm's Deep)

Legendary Land
{T}: Add {R}.
{R}, {T}: Target legendary creature gains first strike until end of turn.
The keep was called the Hornburg, for a trumpet sounded upon the tower echoed in the Deep behind, as if armies long-forgotten were issuing to war from caves beneath the hills.