Mirrodin

Goblin Charbelcher

Goblin Charbelcher {4}

Artifact
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. This artifact deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, this artifact deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
Goblin Dirigible

Goblin Dirigible {6}

Artifact Creature - Construct
Flying
This creature doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {4}. If you do, untap this creature.
4/4
Goblin Replica

Goblin Replica {3}

Artifact Creature - Goblin
{3}{R}, Sacrifice this creature: Destroy target artifact.
It destroys with unthinking glee.
2/2
Goblin War Wagon

Goblin War Wagon {4}

Artifact Creature - Juggernaut
This creature doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {2}. If you do, untap this creature.
3/3
Gold Myr

Gold Myr {2}

Artifact Creature - Myr
{T}: Add {W}.
The leonin thought of the myr as omens, never imagining the sinister fate they foretold.
1/1
Golem-Skin Gauntlets

Golem-Skin Gauntlets {1}

Artifact - Equipment
Equipped creature gets +1/+0 for each Equipment attached to it.
Equip {2}
Granite Shard

Granite Shard {3}

Artifact
{3}, {T} or {R}, {T}: This artifact deals 1 damage to any target.
It's a piece of a world the goblins have never seen but would dearly like to blow up.
Grid Monitor

Grid Monitor {4}

Artifact Creature - Construct
You can't cast creature spells.
The vedalken protect the Knowledge Pool at any cost.
4/6
Heartwood Shard

Heartwood Shard {3}

Artifact
{3}, {T} or {G}, {T}: Target creature gains trample until end of turn.
Like all other relics, it was left on the Radix by the elves to be destroyed. Unlike all other relics, it persisted.
Hematite Golem

Hematite Golem {4}

Artifact Creature - Golem
{1}{R}: This creature gets +2/+0 until end of turn.
Centuries before the first peaks of the Oxidda Chain rewrote the laws of magnetism, the golems patrolled Mirrodin's featureless surface unhindered.
1/4
Icy Manipulator

Icy Manipulator {4}

Artifact
{1}, {T}: Tap target artifact, creature, or land.
A model of Mirrodin in both shape and spirit.
Iron Myr

Iron Myr {2}

Artifact Creature - Myr
{T}: Add {R}.
The goblins didn't think of the myr at all, which allowed the myr to observe everywhere unhindered.
1/1
Isochron Scepter

Isochron Scepter {2}

Artifact
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.
{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Jinxed Choker

Jinxed Choker {3}

Artifact
At the beginning of your end step, target opponent gains control of this artifact and puts a charge counter on it.
At the beginning of your upkeep, this artifact deals damage to you equal to the number of charge counters on it.
{3}: Put a charge counter on this artifact or remove one from it.
Krark's Thumb

Krark's Thumb {2}

Legendary Artifact
If you would flip a coin, instead flip two coins and ignore one.
"I can think of one goblin it ain't so lucky for."
—Slobad, goblin tinkerer
Leaden Myr

Leaden Myr {2}

Artifact Creature - Myr
{T}: Add {B}.
The Moriok saw the myr as fellow scavengers, never knowing just who the myr were scavenging for.
1/1
Leonin Bladetrap

Leonin Bladetrap {3}

Artifact
Flash
{2}, Sacrifice this artifact: It deals 2 damage to each attacking creature without flying.
Leonin Scimitar

Leonin Scimitar {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1}
Leonin Sun Standard

Leonin Sun Standard {2}

Artifact
{1}{W}: Creatures you control get +1/+1 until end of turn.
The commander tells the troops where to go, but the standard reminds them why they're there.
Leveler

Leveler {5}

Artifact Creature - Juggernaut
When this creature enters, exile all cards from your library.
Once a century, the levelers rip through every corner of Mirrodin, obeying the commands of an unseen master.
10/10
Liar's Pendulum

Liar's Pendulum {1}

Artifact
{2}, {T}: Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
Lifespark Spellbomb

Lifespark Spellbomb {1}

Artifact
{G}, Sacrifice this artifact: Until end of turn, target land becomes a 3/3 creature that's still a land.
{1}, Sacrifice this artifact: Draw a card.
"Awaken that which was never asleep."
—Spellbomb inscription
Lightning Coils

Lightning Coils {3}

Artifact
Whenever a nontoken creature you control dies, put a charge counter on this artifact.
At the beginning of your upkeep, if this artifact has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
Lightning Greaves

Lightning Greaves {2}

Artifact - Equipment
Equipped creature has haste and shroud.
Equip {0}
Related card: Masterpiece Vault
Lodestone Myr

Lodestone Myr {4}

Artifact Creature - Myr
Trample
Tap an untapped artifact you control: This creature gets +1/+1 until end of turn.
When necessary, myr can override and control any artificial object, as can their creator.
2/2