Neon Dynasty Commander

Kosei, Penitent Warlord

Kosei, Penitent Warlord {1}{G}{G}

Legendary Creature - Ogre Samurai
As long as Kosei is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent."
0/5
One with the Kami

One with the Kami {3}{G}

Enchantment - Aura
Flash
Enchant creature you control
Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power.
Rampant Rejuvenator

Rampant Rejuvenator {3}{G}

Creature - Plant Hydra
This creature enters with two +1/+1 counters on it.
When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
0/0
Silkguard

Silkguard {X}{G}

Instant
Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn.
Tanuki Transplanter

Tanuki Transplanter {3}{G}

Artifact Creature - Equipment Dog
Whenever this creature or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end.
Reconfigure {3}
2/4
Myojin of Blooming Dawn

Myojin of Blooming Dawn {5}{W}{W}{W}

Legendary Creature - Spirit
Myojin of Blooming Dawn enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
4/6
Yoshimaru, Ever Faithful

Yoshimaru, Ever Faithful {W}

Legendary Creature - Dog
Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru.
Partner
Day after day he sat there, knowing that the Wanderer would soon be back for him.
1/1
Myojin of Cryptic Dreams

Myojin of Cryptic Dreams {5}{U}{U}{U}

Legendary Creature - Spirit
Myojin of Cryptic Dreams enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times.
3/3
Myojin of Grim Betrayal

Myojin of Grim Betrayal {5}{B}{B}{B}

Legendary Creature - Spirit
Myojin of Grim Betrayal enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
5/2
Ruthless Technomancer

Ruthless Technomancer {3}{B}

Creature - Human Wizard
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
{2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
2/4
Myojin of Roaring Blades

Myojin of Roaring Blades {5}{R}{R}{R}

Legendary Creature - Spirit
Myojin of Roaring Blades enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
7/4
Go-Shintai of Life's Origin

Go-Shintai of Life's Origin {3}{G}

Legendary Enchantment Creature - Shrine
{W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.
Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.
3/4
Myojin of Towering Might

Myojin of Towering Might {5}{G}{G}{G}

Legendary Creature - Spirit
Myojin of Towering Might enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
8/8
Aerial Surveyor

Aerial Surveyor {2}{W}

Artifact - Vehicle
Flying
Whenever this Vehicle attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Crew 2
3/4
Drumbellower

Drumbellower {2}{W}

Creature - Spirit
Flying
Untap all creatures you control during each other player's untap step.
2/1
Ironsoul Enforcer

Ironsoul Enforcer {4}{W}

Artifact Creature - Human Samurai
Whenever this creature or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.
4/4
Myojin of Blooming Dawn

Myojin of Blooming Dawn {5}{W}{W}{W}

Legendary Creature - Spirit
Myojin of Blooming Dawn enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
4/6
Organic Extinction

Organic Extinction {8}{W}{W}

Sorcery
Improvise
Destroy all nonartifact creatures.
Release to Memory

Release to Memory {3}{W}

Instant
Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
Swift Reconfiguration

Swift Reconfiguration {W}

Enchantment - Aura
Flash
Enchant creature or Vehicle
Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types.
Yoshimaru, Ever Faithful

Yoshimaru, Ever Faithful {W}

Legendary Creature - Dog
Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru.
Partner
1/1
Access Denied

Access Denied {3}{U}{U}

Instant
Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
Cyberdrive Awakener

Cyberdrive Awakener {5}{U}

Artifact Creature - Construct
Flying
Other artifact creatures you control have flying.
When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
4/4
Imposter Mech

Imposter Mech {1}{U}

Artifact - Vehicle
You may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.
Crew 3
3/1
Kappa Cannoneer

Kappa Cannoneer {5}{U}

Artifact Creature - Turtle Warrior
Improvise
Ward {4}
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
4/4