Outlaws of Thunder Junction Commander

Wreck and Rebuild

Wreck and Rebuild {1}{R}{G}

Sorcery
Choose one —
• Destroy target artifact or enchantment.
• Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped.
Flashback {3}{R}{G}
Academy Manufactor

Academy Manufactor {3}

Artifact Creature - Assembly-Worker
If you would create a Clue, Food, or Treasure token, instead create one of each.
Automated systems at the Tolarian Academy sort new acquisitions for optimal use, determining which should be studied, eaten, or sold.
1/3
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
Bladegriff Prototype

Bladegriff Prototype {5}

Artifact Creature - Griffin
Flying
Whenever this creature deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
The new model has improved aerodynamics but introduced a few glitches in the targeting system.
3/2
Chaos Wand

Chaos Wand {3}

Artifact
{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
Chromatic Lantern

Chromatic Lantern {3}

Artifact
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Dimir mages put the lanterns to good use, creating shapeshifters and sleeper agents from mana foreign to them.
Darksteel Ingot

Darksteel Ingot {3}

Artifact
Indestructible
{T}: Add one mana of any color.
"It reflects the purity of Mirrodin-that-was."
—Koth of the Hammer
Related card: Darksteel Hydra
Fellwar Stone

Fellwar Stone {2}

Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
"What do you have that I cannot obtain?"
—Mairsil, the Pretender
Idol of Oblivion

Idol of Oblivion {2}

Artifact
{T}: Draw a card. Activate only if you created a token this turn.
{8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
"Arise, great one, and cleanse the world of our enemies!"
Izzet Signet

Izzet Signet {2}

Artifact
{1}, {T}: Add {U}{R}.
The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.
Related card: Relics of the Rubblebelt
Lightning Greaves

Lightning Greaves {2}

Artifact - Equipment
Equipped creature has haste and shroud.
Equip {0}
After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.
Related card: Masterpiece Vault
Orzhov Signet

Orzhov Signet {2}

Artifact
{1}, {T}: Add {W}{B}.
The sigil holds different meanings depending on its form and presentation. While some wear it as a sign of status, others wear it as a sign of debt.
Related card: Relics of the Rubblebelt
Perennial Behemoth

Perennial Behemoth {5}

Artifact Creature - Beast
You may play lands from your graveyard.
Unearth {G}{G}
2/7
Perpetual Timepiece

Perpetual Timepiece {2}

Artifact
{T}: Mill two cards.
{2}, Exile this artifact: Shuffle any number of target cards from your graveyard into your library.
Do not be so caught up in keeping track of time that you forget to make use of it.
Prismatic Lens

Prismatic Lens {2}

Artifact
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
It bends not light but mana, aligning its chaotic currents into the sharp angles necessary for the mystic's purposes.
Rakdos Signet

Rakdos Signet {2}

Artifact
{1}, {T}: Add {B}{R}.
Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.
Related card: Relics of the Rubblebelt
Scaretiller

Scaretiller {4}

Artifact Creature - Scarecrow
Whenever this creature becomes tapped, choose one —
• You may put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
Fields of battle turn to fields of grain.
1/4
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
When the great vault fell, it scattered its wonders across Thunder Junction.
Related card: Ring Out
Swiftfoot Boots

Swiftfoot Boots {2}

Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}
"There is great wisdom in rushing headlong into combat . . . if you're prepared."
—Kenjek, captain of the Thousand Swords
Trailblazer's Boots

Trailblazer's Boots {2}

Artifact - Equipment
Equipped creature has nonbasic landwalk.
Equip {2}
It's much easier to list the places they haven't been.
Access Tunnel

Access Tunnel

Land
{T}: Add {C}.
{3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present.
Battlefield Forge

Battlefield Forge

Land
{T}: Add {C}.
{T}: Add {R} or {W}. This land deals 1 damage to you.
"As Terisiare's mines ran dry, scrap metal became increasingly plentiful."
—The Antiquities War
Blackcleave Cliffs

Blackcleave Cliffs

Land
This land enters tapped unless you control two or fewer other lands.
{T}: Add {B} or {R}.
Where ambition meets industry, passion is poisoned by greed.
Bojuka Bog

Bojuka Bog

Land
This land enters tapped.
When this land enters, exile target player's graveyard.
{T}: Add {B}.
Bonders' Enclave

Bonders' Enclave

Land
{T}: Add {C}.
{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
There is a sanctuary that reveals itself only to those graced by the eludha—the mystical connection between bonder and monster.
Related card: Boseiju Pathlighter