When this enchantment enters, search your library for a legendary creature card with mana value X or less, exile it, then shuffle. At the beginning of your first main phase, you may introduce the exiled card using an introduction you haven't used this game. If you do, put that card onto the battlefield. It gains haste. Exile that creature at the beginning of the next end step.
Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
As this creature enters, choose a word. Each card in your hand with the chosen word in its name, type line, and/or rules text has cycling {2}. Whenever you cycle a card, put a +1/+1 counter on this creature.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
You may play an additional land this turn. Draw a card.
"Starfleet could have sent a probe out here to make maps and take pictures, but they didn't. They sent us, so that we could explore with our own senses." —Captain Jonathan Archer