Ravnica Allegiance

Rhythm of the Wild

Rhythm of the Wild {1}{R}{G}

Enchantment
Creature spells you control can't be countered.
Nontoken creatures you control have riot.
Some view Domri's unlikely ascent as a sign of Ilharg the Raze-Boar's imminent return.
Rubblebelt Runner

Rubblebelt Runner {1}{R}{G}

Creature - Lizard Warrior
This creature can't be blocked by creature tokens.
The sly, stealthy warriors of the Slizt Clan survive by hiding in high ground and ambushing their enemies. Other Gruul call them skulkers and cowards, but only from a safe distance.
3/3
Savage Smash

Savage Smash {1}{R}{G}

Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control.
A Gruul berserker is never unarmed.
Senate Guildmage

Senate Guildmage {W}{U}

Creature - Human Wizard
{W}, {T}: You gain 2 life.
{U}, {T}: Draw a card, then discard a card.
2/2
Seraph of the Scales

Seraph of the Scales {2}{W}{B}

Creature - Angel
Flying
{W}: This creature gains vigilance until end of turn.
{B}: This creature gains deathtouch until end of turn.
Afterlife 2
4/3
Sharktocrab

Sharktocrab {2}{G}{U}

Creature - Shark Octopus Crab
{2}{G}{U}: Adapt 1.
Whenever one or more +1/+1 counters are put on this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
4/4
Simic Ascendancy

Simic Ascendancy {G}{U}

Enchantment
{1}{G}{U}: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Sphinx of New Prahv

Sphinx of New Prahv {W}{W}{U}{U}

Creature - Sphinx
Flying, vigilance
Spells your opponents cast that target this creature cost {2} more to cast.
Azorius sphinxes are loyal to the precepts of the law, not to any particular guildmaster—even one of their own kind.
4/3
Sphinx's Insight

Sphinx's Insight {2}{W}{U}

Instant
Draw two cards.
Addendum — If you cast this spell during your main phase, you gain 2 life.
"Do not think me blind to your true mission...or your true master, Grand Arbiter."
Sunder Shaman

Sunder Shaman {R}{R}{G}{G}

Creature - Giant Shaman
This creature can't be blocked by more than one creature.
Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
"You take our wilds, we take your city."
5/5
Syndicate Guildmage

Syndicate Guildmage {W}{B}

Creature - Human Cleric
{1}{W}, {T}: Tap target creature with power 4 or greater.
{4}{B}, {T}: This creature deals 2 damage to target opponent or planeswalker.
2/2
Teysa Karlov

Teysa Karlov {2}{W}{B}

Legendary Creature - Human Advisor
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature tokens you control have vigilance and lifelink.
While Kaya is guildmaster, Teysa waits patiently at the center of the Orzhov web of power.
2/4
Theater of Horrors

Theater of Horrors {1}{B}{R}

Enchantment
At the beginning of your upkeep, exile the top card of your library.
During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with this enchantment.
{3}{R}: This enchantment deals 1 damage to target opponent or planeswalker.
Zegana, Utopian Speaker

Zegana, Utopian Speaker {2}{G}{U}

Legendary Creature - Merfolk Wizard
When Zegana enters, if you control another creature with a +1/+1 counter on it, draw a card.
{4}{G}{U}: Adapt 4.
Each creature you control with a +1/+1 counter on it has trample.
4/4
Zhur-Taa Goblin

Zhur-Taa Goblin {R}{G}

Creature - Goblin Berserker
Riot
Among the Zhur-Taa Clan, goblins are the first to enter battlefury. When the battle is over, the survivors are still frothing at the mouth, looking for someone to hit.
2/2
Footlight Fiend

Footlight Fiend {B/R}

Creature - Devil
When this creature dies, it deals 1 damage to any target.
"This footlight's broken. Get me a stagehand!"
—Judith
1/1
Rubble Slinger

Rubble Slinger {2}{R/G}

Creature - Human Warrior
Reach
"Tear down the city, lie by lie. Then throw it back at the liars, stone by stone."
—Domri Rade
2/3
Scuttlegator

Scuttlegator {4}{G/U}{G/U}

Creature - Crab Turtle Crocodile
Defender
{6}{G/U}{G/U}: Adapt 3.
As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
6/6
Senate Griffin

Senate Griffin {2}{W/U}{W/U}

Creature - Griffin
Flying
When this creature enters, scry 1.
"The Senate griffins overhead used to make people think of order and safety. Not anymore."
—Lavinia
3/2
Vizkopa Vampire

Vizkopa Vampire {2}{W/B}

Creature - Vampire
Lifelink
Orzhov vampires look for allies in unlikely places in case their new guildmaster turns on them. The fate of the Obzedat is proof of Kaya's power and her hatred of the living dead.
3/1
Bedeck

Bedeck {B/R}{B/R}

Instant
Target creature gets +3/-3 until end of turn.
Card has other part: Bedazzle
Bedazzle

Bedazzle {4}{B}{R}

Instant
Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
Card has other part: Bedeck
Carnival

Carnival {B/R}

Instant
Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
Card has other part: Carnage
Carnage

Carnage {2}{B}{R}

Sorcery
Carnage deals 3 damage to target opponent. That player discards two cards.
Card has other part: Carnival
Collision

Collision {1}{R/G}

Instant
Collision deals 6 damage to target creature with flying.
Card has other part: Colossus