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> sign in to track your stats & join the ranking!
CONTROLS
> Mouse — move
> Click — dash
> W — eject dots
> Space — expand orbit
> Shift — shrink orbit
CONTROLS
> Touch & drag — move
> DASH — dash
> EJECT — eject dots
> [+] — expand orbit
> [-] — shrink orbit

AUG 13, 2026

  • Add public monthly ranking
  • Update menu

Aug 7, 2026

  • Network improvements
  • Performance improvements

Aug 5, 2026

  • Expand dot pickup margin
  • Performance improvements

Aug 3, 2026

  • Add new dot pickup animation
  • Fix dot pickup radius not scaling with player
  • Improve interactions between large dots
  • Improve bot behavior
  • Improve background scaling
  • Performance improvements

Jul 31, 2026

  • Fix huge players being able to control the map size

Jul 30, 2026

  • Adopt more predictable damage model
  • Add knockback based on size ratio
  • Grow / shrink map based on player count & size
  • Replace auto-heal with ground dot pickup
  • Remove orbit dot mass stealing during dash (core mass stealing unchanged)
  • Change smaller players hit by larger dots to be more likely to be knocked away than damaged
  • Remove size-based orbit adjustment speed limit
  • More predictable camera behavior on death

Jul 27, 2026

  • Give bots varied personalities
  • Add skins
  • Add basic accounts & stats tracking, to be expanded later
  • Improve laggy dot steal VFX
  • Scale down knockback received by larger cores
  • Allow dashes to steal minimum-size enemy dots
  • Fix player instantly depleting mass if core grows while dashing
  • Remove dash repulsion from enemy dots
  • Disable dot drops for players who leave without dying

Jul 15, 2026

  • Scale minimap player markers with core size
  • Spectate players from the lobby and click to cycle
  • Fix dots getting stuck in other players' orbits

Jul 11, 2026

  • Show each player's fully healed core size
  • Base dash core burn rate on fully healed core mass
  • Adjust orbit radius at a consistent world-space speed
  • Merge and balance fused dots only when they are physically close
  • Make bots flee from large players properly

Jul 10, 2026

  • Remove upgrades
  • Remove "fast dots"
  • Overhaul bots with orbit-aware attacks, pursuit timeouts, and threat avoidance
  • Live-reload server gameplay constants without restarting
  • Upgrade dash attack to make player temporarily invulnerable, steal core mass and dots
  • Slow player when on tight orbit radius
  • Add knockback
  • Allow fused dots to become much larger
  • Allow dots to travel beyond the world border
  • Immediately absorb collected dots into broken cores
  • Show player scores above their in-world names
  • Add new visual effects
  • Give large dots additional size-based repulsion spacing
  • Make fused dots restore health based on their size
  • More intuitive orbit sizing
  • Use continuous collision detection for predictable dot damage
  • Reduce excessive dot repulsion between different players

May 1, 2026

  • Add upgrade system
  • Show kill count in leaderboard
  • Chnage passive heal to require being out of combat for 5 seconds
  • Fix bug where 3 pixels are missing for large cores
  • Fix mobile camera being excessively zoomed in

Apr 28, 2026

  • Add favicon and social share images

Apr 24, 2026

  • Add mobile touch controls
  • Fix canvas resolution for high-DPI displays
  • Add proper UI scaling

Apr 23, 2026

  • Track play statistics hourly instead of daily

Apr 22, 2026

  • Add profanity filter for usernames

Apr 16, 2026

  • Increase min orbit radius to prevent chaotic dot formation
  • Make active healing speed 5x as fast
  • Hide scrollbar from changelog

Apr 15, 2026

  • Add ability for dots to merge together, allowing players to reach much higher scores
  • Separate score from dot count, leaderboard now ranks by score
  • Update text styling for own player name in scoreboard

Apr 8, 2026

  • Improve server performance
  • Show disconnect banner when server connection is lost

Apr 7, 2026

  • Add player-controlled orbit radius (Space to expand, Shift to shrink)
  • Move fire attack from Space to left click
  • Heal only when orbit is at minimum radius
  • Update bot name generator
  • Move minimap into leaderboard panel
  • Change "eject dots" control from left click to W
  • Remove wall dots and resource nodes
  • Tweak dot physics
  • Disable right-click context menu on game canvas

Mar 9, 2026

  • Make wall dots deal damage on contact
  • Make wall dots larger and repel nearby dots more strongly
  • Reduce wall dot cost from 3 to 2
  • Reduce wall dot knockback force

Mar 6, 2026

  • Add resource nodes that emit wall dots
  • Make wall dots orbit tighter and knock back enemies
  • Add left click to eject dots toward cursor
  • Make resource nodes attract loose dots, repel orbital dots
  • Improve aim accuracy during recoil
  • Add cross-player dot repulsion

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