Hytale
Embark on a journey of adventure and creativity! Hytale combines the scope of a sandbox with the depth of a roleplaying game, immersing players in a procedurally generated world where teetering towers and deep dungeons promise rich rewards. Designed with creative players in mind, Hytale’s engine supports everything from block-by-block castle construction to scripting and customization delivered using easy to use and powerful tools.
hytale.com
During my time at the studio I:
- Worked with the Tech Art team to improve the workflow of our artists by contrinbutring to the development of Third Party Software and Plugins.
- Worked within a multi-discipline Feature Team to build the Capital and Player Island multiplayer experiences with an emphasis on social play.
- Worked within a multi-discipline Feature Team with close alignment from Designers to build combat related multiplayer experiences.
- Worked within a small Technical Design focused team to deliver functional combat gameplay experiences.
- Worked within a small multi-discipline team to develop core gameplay loops, such as initial crafting recipes, block breaking configurations and early-game tools / weapons.
- Developed rudimentary python-based tooling for converting content between two Propietary Engines for the Level Design team.
- Participated in two annual internal creative jams with colleagues to build gameplay/minigame experiences in both the Legacy & New engine.
- Presented to the Design team internally on the topic of Game Jams
- Hosted & Organized weekly internal multiplayer team play-tests for the Capital & Player Island experiences
- Wrote GROW documentation for various technical requirements highlighted by the Design teams needs for gameplay.
- Performed technical explorations for various workflows & needs for both internal developer workflows and future-facing UGC creator workflows
- Contrinbuted towards a Technical Documentation Strike Team effort representing my discpline team (Technical Design).
- Exposed C++ code to Luau via the engines Scripting API
My work on Hytale is protected under NDA and as a result has been put behind a password protected link, if you are a recruiter or company that would like to review my work as part of a potential hiring process please contact me at: paris@octr.dev with credentials for access, thank you.