OREBITUARY NETWORK // UNIVERSE ACTIVE EARTH // --:--:-- SOUND: OFF
Earth Node--:--:--
Minerva-6--:--:--
Unknown Sector--:--:--
Corporate Index81%
Faction NoiseRISING
Weather GridACTIVE
The world continues whether you log in or not

Orebituary

One persistent world. Multiple games. A universe that never stops running.

Orebituary is a connected science-fiction RPG universe set 300 years in the future, spanning Earth, Minerva-6 and further undisclosed sectors. Mine, trade, survive and influence a living industrial civilisation built around systems rather than scripted set-pieces. Economies, factions, weather, politics, decay and consequences continue moving whether you are there or not.

Join the Waiting List
Early access to development reports, world updates and beta user testing.
01
Connected World Architecture

Three entry points. One living universe.

Orebituary is not being designed as a single isolated game. It is a game universe where separate game experiences can exist in parallel while still influencing the same underlying universe and each other.

Earth

The old centre of civilisation still controls finance, communications, politics and the trade dependencies that keep the outer colonies alive. Earth is 300 years ahead of our present and still shaping the fate of worlds it no longer fully understands.

Minerva-6

A cursed industrial mining planet built on extraction, survival and slow collapse. Beneath the surface, automated systems continue operating while markets shift, resources degrade and forgotten machinery keeps digging.

Unknown Sector

A third game location remains classified. It will extend the universe beyond the Earth-colony relationship and open another layer of consequence inside the wider Orebituary network.

02
Living Universe First

Built as a world before it becomes a game.

Most games wait for the player before anything meaningful happens. Orebituary is designed the other way round: the systems exist first, the world keeps moving, and the player enters an environment that already has its own memory, pressure and momentum.

MARKETS FLUCTUATE
FACTIONS EVOLVE
RESOURCES ARE PRODUCED AND CONSUMED
POLITICAL CONDITIONS SHIFT
TRADE ROUTES COLLAPSE
WEATHER SYSTEMS MUTATE
INDUSTRIAL INFRASTRUCTURE DECAYS
THE WORLD CONTINUES OFFLINE
03
Beyond the Web Client

Designed for more than one machine.

Future standalone experiences are planned for retro-inspired systems such as the Commodore 64 Ultimate, ZX Spectrum Next and Vectrex reboot. These are not simple ports or streaming clients. Each can become its own small game, exchanging tiny data payloads with the wider Orebituary universe so actions in one environment can influence another.

04
Network Transmissions

Development reports from Orebituary.

BUILD LOG #1 // FOUNDATION GAME ENGINE ESTABLISHED
BUILD LOG #2 // CONNECTED WORLD ARCHITECTURE
BUILD LOG #3 // PERSISTENT UNIVERSE BEFORE PLAYER
TRANSMISSION // RETRO HARDWARE LINK PROTOCOL
TRANSMISSION // MINERVA-6 INDUSTRIAL DECAY MODEL

Join the waiting list

Register for early access updates, development logs, world reports and beta user access. The universe is already running. Beta access will open in stages.