sharabi_cruz / Pokemon Dusk Admin
141 Days 14 Hours ago
⚔️ Battle System Update:
Hello !
We’ve rolled out a pretty big update to the battle system to make fights feel more balanced, less random and more enjoyable across all stages of the game.
Here’s what’s new:
🔹 Nature Effects Expanded
Pokémon natures now affect HP in addition to Attack & Defense
This adds a bit more depth to builds without changing the core feel of battles, don't forget about the battle buffs provided by different colored pokemons
🔹 Reduced Battle Swing (Less One-Shots)
We’ve adjusted how damage scales behind the scenes to reduce extreme spikes
Damage is now more controlled and consistent, especially in uneven matchups
Level differences are still important, but fights won’t instantly end as often
Overall formula tuning helps battles feel more like actual fights instead of coin flips
🔹 Improved NPC Battle AI
NPCs now use a tiered decision system instead of fully random moves
Early-game opponents will intentionally make weaker/ less optimal choices to help newer players
As you progress, opponents gradually become smarter and pick better moves
Gym leaders scale with progression - starting easier and becoming more tactical later
Stronger opponents (towers, PvP, etc.) will use more optimal move selection
AI also avoids:
Repeating the same move every turn
Using clearly ineffective moves in most situations
Battles should feel more natural and less predictable
🏆 Few more updates:
Send $/coins/items now support 1M, 1B keywords
Major: Maps navigation on mobile is refactored, collisions algo is reworked making it very smooth
Fixed the issue with AdBlock popup
Grace's Pokémon Daycare reward and time duration has been reworked
Search game functionality has been improved
Unown Collector Minigame now supports duplicate letters & special characters
💡 Overall Goal
To make battles feel fun, strategic and less random. Please share your feedback with me, so I can further improve it. Defeat em all!!
❤️
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