Mariusz Gąsiewski
Warszawa, Woj. Mazowieckie, Polska
17 tys. obserwujących
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Informacje
CEE Mobile Gaming & Apps Lead @ Google | Founder of GameCamp.io | Investor
I…
Autor artykułów: Mariusz Gąsiewski
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Ad and hybrid monetisation in mobile gaming - deeper market overview
Ad and hybrid monetisation in mobile gaming - deeper market overview
In my opinion, the topics of ad monetization and hybrid monetization will have a strong influence on discussions about…
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9 komentarzy -
Growth opportunities in mobile gaming8 lis 2023
Growth opportunities in mobile gaming
Mobile gaming is a very competitive industry. It is high risk-high win business (not easy to achieve success, although…
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31 komentarzy -
Investment options in mobile gaming (and tech)30 paź 2023
Investment options in mobile gaming (and tech)
How to find investors? Especially in gaming/mobile gaming, which are much more challenging industries than they used to…
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15 komentarzy
Aktywność
17 tys. obserwujących
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Mariusz Gąsiewski udostępnił(a) toOver the past few years, I’ve had contact with startup ecosystems across multiple countries. One common trend is founders constantly seeking funding; both locally and internationally. But where does it actually make sense for a startup to raise capital? Obvious factors that you can take into consideration thinking about fundraising ▰ Where your network exists - the earlier the stage the more investment is about the founder and the team. The more network you have in specific country, the easier to raise money there. ▰ Where the money is - in some countries investment market is much more mature, in some less (ie. in Israel VC investment is ~ 1.5% GDP, in Estonia ~1.4% GDP, in US ~0.7% GDP, in Sweden ~0.7% GDP, in UK ~0.6% GDP, in Switzerland ~0.4% GDP, in India ~0.3% GDP, in Nigeria ~0.3% in Greece ~0.25% GDP, GDP, in Poland ~0.1% GDP. in Czechia ~0.1% GDP, in Romania 0.04% GDP. Less obvious factors that you can take into consideration thinking about fundraising ▰ Risk aversion - in some countries people are less risk averse in investing than others. US early investors are less risk averse than Western Europe investors, Western Europe Europe investors are less risk averse than investors from Central Europe (ie Poland) and investors from Central Europe are less risk averse than investors from Eastern Europe (ie. BY, UA, RU). ▰ Sentiment for specific categories in the country - big successes, unicorns coming from specific categories improve sentiment for that category; ie Angels want to invest in such businesses, people from traditional business want to be LPs in VCs investing in those areas etc. (ie case of gaming in Turkey) ▰ Opinion leaders - the higher the involvement, thought leadership of exited founders from specific category, people who earned money on specific business, the better climate for that category. Such people are often attracting the attention and capital from the people who are outside of that industry. Often those people show that it makes sense to invest in that category - once people who are coming from that space are not investing time and money in that space, why others should do? ▰ Exits in the category - exits in the specific category in the specific country bring more attention, capital to that category (from Angels , VCs, family offices etc.) ▰ Focus on own market vs looking for other opportunities - from my experience some investors are more likely to invest only in their country vs for investors from some countries it matters (i.e. investors from Israel have strong preference to invest in Israeli founders, investors from Northern Europe invest mostly there vs in countries like US or UK it matters less) Anything you would add? Or remove? :)
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Mariusz Gąsiewski udostępnił(a) toMaking apps and games is getting easier, growing them harder. It is enough to compare how many apps were added to Google Play Store and Apple Store in March 2025 and July 2026 (based on 42matters) to see the challenge... Do not be surprised when someone does not want to even to look at your game and app project without any metrics. Without any metric, feedback on the app and game, it looks like as something that could be created in one evening....
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Mariusz Gąsiewski udostępnił(a) toMany online users are ok with ads.... ...as long as they get something in return... There is more and more good data around it. Very interesting data about that topic was created in the middle of 2026 by Statista Consumer Insights Global Survey. I think that data gives good insights how to approach ads monetisation (ie in games and apps) in many countries: Based on that data we can see: ➤ in general users from Emerging Markets like: Thailand, Indonesia, Saudi Arabia are much more ok with ads (as long as they get free content in return) vesus users from Western Markets ➤ in general users from Western Markets like: Switzerland, Austria, Japan are much more often annoyed by online ads than users from Emerging Markets ➤ there are some markets like South Korea where users are ok with ads, although probably at the same time they have high quality requirements (plus probably they get a lot of ads) so monetisation via ads has strong potential on one side, although requires a lot of preparation too... Any thoughts? :)
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Mariusz Gąsiewski udostępnił(a) toIn marketing, while there is endless discussion around creatives, automation, and AI, we hear far less about how complex measurement has become. This complexity comes directly from the increasingly fragmented way people access internet. For context, GWI data from 2026 (surveying nearly 500,000 respondents) reveals that in many countries, over 50% of internet users go online using at least three devices. Among high-income audiences, that figure rises to 4+ devices...
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Mariusz Gąsiewski udostępnił(a) toTurkish gaming and app ecosystem is extremely strong and vibrant. I had extremely high growth in the last years and is not stopping still. That makes me even more happy to join DIGIAGE Global Indie Game Summit in September as speaker and mentor. The summit brings together indie game developers, game studios, publishers, investors, game technology companies, and industry professionals to foster knowledge sharing, networking, business collaborations, and new opportunities. See you there Thanks 👾Fidan Rustamli, We Are DIGIAGE for the invitation! See you there Burak Yılmaz, Fawzi Mesmar, Suhib Halalsheh, Günce Önür, Ismail Sehic, Güven Çatak, Volkan Bozkaya, Ivan Venturi, Yasin Demirden, Dmitriy Byshonkov, Anatoly Strutinsky 🔜Gamescom, Ben Kvalo, Yusuf Toptan, Eran Küçük, Jama Jurabaev, Marija Ilic p.s. In the comment there link to join Demo Day to discover new games, meet talented development teams, and experience some of the most promising projects emerging from Türkiye’s gaming ecosystem.
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Mariusz Gąsiewski udostępnił(a) toI had the pleasure to take as jury at Gamescom Invest Circle (launched in 2023, Gamescom Invest Circle became one of key places at Gamescom where gaming and gametech founders can show their ideas to potential investors). Drawing from both my involvement there and conversations with industry peers, here are a few key insights: ▪️ most of the investment in the industry moved either to very early stage (for industry veterans) and late stage (typical capital discussions). There is significant gap for studios and companies that have good early traction, although still they need some additional capital to make that traction really significant ▪️ people looking for capital in the gaming industry, spend very little time to understand perspective of investors (where they really invest, how often they invest, what is their "sweetspot" in the ticket size, what is their "investment thesis" etc.) ▪️ there is growing interest from investors outside of gaming industry. It seems that very favourable valuations, growing opportunities for incremental revenue in the industry, moving a lot of challenges from gaming/apps industry to other industries, is bringing more attention to the gaming companies ▪️ euphoria of casual gaming is lower than 1-2 years ago - high interest once you have good story to tell (ie. key employee leaving from very successful casual company), although fierce competition in that segment is cooling enthusiasm there. ▪️ investing in content is getting more attention than 1-2 years ago. Gametech became very saturated in many areas (that was the main interest of many investors after post-covid shock, although in many cases it created many tools, solutions fighting for the same market) ▪️ growing trend of additiona, non-standard approach towards investing in gaming (ie. non-dillutive funding, creadit lines, project financing, combination of smaller investment with some non-dillutive funding) Anything else that you have noticed in the industry? :)
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Mariusz Gąsiewski udostępnił(a) toHow do Poland’s top business angels invest? I had the pleasure of sharing my perspective as an expert in the upcoming Cobin Angels report, which takes a deep dive into the Polish business angel market. The report includes the most important trends among angel investors and highlights how startup funding is evolving in Poland. Since most of my interactions with business angels happen outside of Poland rather than within, I was happy to share some insights comparing the Polish landscape with other ecosystems. The official launch of the report is happening on September 3, 2026, in Warsaw. While the digital version of the report will be available for free (in Polish language), the launch event will feature a live presentation of the key takeaways, alongside panels and discussions with industry experts and active investors. Once you would like to join this in-person event, sign up for it at the link. See you on September 3rd in Warsaw! Adam Pawłowski, Adam Radzki, Adrianna Lewandowska, Artur ✨ Kurasinski, Bartek Pucek, Daniel Urban, Grzegorz Sprawka, Janusz Diemko, Kasia Pieniadz, Krzysztof Leśniak, Krzysztof Puchalski, Lech Kaniuk, 🌎 🌎 Maciej (Maciek) Sadowski, Maciej Zajda, Marcin Zukowski, Marian Popinigis, Marta Zarosa, Monika Szlosek, Paweł Fornalski, Piotr Kedra, Piotr Serafiński, Piotr Wachowiak, Rozalia Urbanek, Wiktor Schmidt, Wojtek Pysiewicz, Zofia Dzik.
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Mariusz Gąsiewski udostępnił(a) toGamescom is over. Many dinners, meetings, catch ups, discussions with the people from industry. A few my (subjective) observations from the event - I was trying to go beyond some obvious ones (like AI in gaming): ▪️ More positive views than a year ago - industry is a very competitive, challenging space, although you could hear more positive news from people, more ideas about the future than a year ago ▪️ Everyone is looking for some incremental - mobile people looking for some additional revenue in web store, PC and console, PC people looking at mobile space. Discussion about any type of partnerships was much visible than a year ago. It comes from the idea than in that business, even relatively small growth of revenue, can significantly grow profit. ▪️ Tools, software for gaming studios more visible than ever. It seems to me that market is getting more hard for them than for gaming studios. In the past years, a lot of investors invested only in them (not in content) so many similar solutions fight for similar market, provide the value that is hard to sell to gaming studios (as it is not easy to combine it with the economics of a gaming studio) ▪️ More gaming/app/other industries synergies - more people who work both with games and apps, people who are trying to move some learnings (ie. cooperation with retail) to gaming space. ▪️ More discussions about Growth going beyond traditional UA - growing communities, using influencers, combining UA with some other Growth strategies, more discussions about non-dillutive financing of Growth. As the Growth is getting harder, more complex, position of Growth people in the organisation is getting stronger. ▪️ Investors more present, less visible - compared with previous year, more people interested in investing in gaming (and broader Entertainment space), although rarely adding themselves to MeetToMatch, having the interest to have 50 back-to-back meetings, having specific "sweetspot" in the investment discussions. ▪️ More interest in Emerging regions. Turkey is still in high interest, although as the market became way "more expensive" than in the past, you could feel more interest in other places like: Vietnam, Central Asia, CEE region (especially Poland that has strong access to BY and UA talent and Cyprus), India. Any other observations from you side? Feel free to share, agree (or disagree) in comments😊
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Mariusz Gąsiewski udostępnił(a) toWould you like to compare mobile non-Gaming with Gaming? Once yes, I have something for you :). I have prepared a new industry report focused on different dimensions of mobille non-Gaming. Report 📕 📕 📕 is quite comprehensive and that exceeds 60 pages. Of course it based on the most current data available (mostly on Sensor Tower)😇. Topics included in the report: ▪️ Users in non-Gaming on different devices ▪️ Mobile Gaming vs Non-Gaming ▪️ Downloads and Revenue Concentration in Mobile non-Gaming ▪️ Growth in Mobile non-Gaming (Android vs. iOS) ▪️ Mobile non-Gaming Trends by Category (iOS & Android) ▪️ Mobile non-Gaming Trends by Category (iOS & Android) ▪️ Mobile non-Gaming Trends in Top Countries (iOS & Android) It took some time to prepare so I hope it will be useful for people from industry and outside of industry :). 𝐎𝐧𝐜𝐞 𝐲𝐨𝐮 𝐰𝐨𝐮𝐥𝐝 𝐥𝐢𝐤𝐞 𝐦𝐞 𝐭𝐨 𝐬𝐡𝐚𝐫𝐞 𝐰𝐢𝐭𝐡 𝐲𝐨𝐮 𝐭𝐡𝐞 𝐏𝐃𝐅 𝐯𝐞𝐫𝐬𝐢𝐨𝐧 𝐨𝐟 𝐭𝐡𝐞 𝐫𝐞𝐩𝐨𝐫𝐭, 𝐩𝐥𝐞𝐚𝐬𝐞 𝐦𝐞𝐧𝐭𝐢𝐨𝐧 𝐢𝐭 𝐢𝐧 𝐜𝐨𝐦𝐦𝐞𝐧𝐭𝐬 (𝐈 𝐚𝐦 𝐥𝐨𝐨𝐬𝐢𝐧𝐠 𝐚 𝐥𝐨𝐭 𝐨𝐟 𝐚𝐬𝐤𝐬 𝐢𝐧 𝐩𝐫𝐢𝐯𝐚𝐭𝐞 𝐦𝐞𝐬𝐬𝐚𝐠𝐞𝐬). Any feedback is helpful to understand if such materials are useful so once you: ✅ find it valuable and you would like to see more such materials, "like it" ✅ find it helpful and useful, please reshare it ✅ would like to add something, understand deeper, feel free to do it in commentsG
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Mariusz Gąsiewski polecił(a) toMariusz Gąsiewski polecił(a) toSide Quest is getting closer 👀🎮 On October 12, day 0 at Istanbul Ignited by Slush'D, we’re bringing the gaming & consumer apps crowd together with Arcadia Gaming Partners and fal. And yes, we’ve got a pretty solid crew of supporters joining us too: Google Ads (Google Partner), Adjust, Aream & Co., adjoe and Liftoff Mobile. We’ll be talking gaming, consumer apps, what’s happening in the space, and probably a few things completely unrelated too. 🙃 Pull up if you’re in Istanbul. 👀 📅 October 12 | Istanbul 🔗 Link in the comments
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Mariusz Gąsiewski polecił(a) toMariusz Gąsiewski polecił(a) toUpdating my promise to founders: I'm replying to every quality cold email IF WRITTEN BY A HUMAN. In order for me to invest, I need to get to know you. I need a relationship with you, not your LLM. There are no shortcuts in fundraising. You need to do things that don't scale. And that includes writing an email with your own keyboard, that feels like you, not like claudeGPTbyGemini.
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Mariusz Gąsiewski polecił(a) toMariusz Gąsiewski polecił(a) toThere’s no polite way to high five someone in the face with a chair, is there? Ask for a friend…. Jokes, asking for myself after scrolling LinkedIn for 5 minutes Your content fucking sucks folks ✌🏼
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Mariusz Gąsiewski polecił(a) toJust wrapped up my first talk at WN Conference Cyprus 2026 in Limassol — and grateful that all of you liked it. A few takeaways from our new approach to UA-efficient creative strategy: 1. Creative volume is no longer a competitive advantage — it's table stakes. The studios pulling ahead aren't the ones producing the most. They're the ones who can decide fastest which creative lives, scales, or dies and then scales up fast on the working ones. 2. The "East vs. West" narrative is breaking down. I heard just as many European and Middle Eastern teams talking about AI-assisted pipelines, modular asset libraries, and real-time MMP callbacks as I do back home in China. The playbook is global now. The edge is in execution. 3. Cyprus is a real crossroads, not just a pin on the map. Two days in a room with teams from Eastern Europe, the Middle East, and beyond — you start to see why this place matters. Different markets, different constraints, but the same drive to build and ship. Looking ahead, I keep coming back to one thought: We've spent the last decade optimizing how fast we can produce. The next decade will be about how intelligently we decide. Not more creatives. Not bigger teams. But systems that understand — within hours, not weeks — what players actually want to see, in which market, on which network, at which stage of their journey. That's the future I want to help build. And after this week, I'm more convinced than ever that it'll be built collaboratively — across borders, across studios, across the old divides. To everyone I met in Limassol: thank you so much ! Let's keep the conversation going. 🚀 #MobileGaming #UA #CreativeStrategy #GameDev #WNConference #Limassol #GrowthMarketing
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Mariusz Gąsiewski polecił(a) toMariusz Gąsiewski polecił(a) to🚀250 Tyle osób chciało doświadczyć zamieszania, które dziś zrobiła w centrum Warszawy ekipa z obrazka. Rotunda ma swoją nośność, z czego wynikała długa lista rezerwowa na premierę raportu. 💡Wszyscy za to możecie już pobrać przez link w komentarzu jeszcze ciepły piąty raport COBIN Angels „Jak inwestują najlepsi aniołowie biznesu w Polsce?”. 🪽Z całego serca dziękuję panelistom, którzy przyjęli zaproszenie do zabrania głosu w dyskusji. Jesteście wspaniali!!! Jaroslaw Sroka Bartek Pucek Lech Kaniuk Rozalia Urbanek Artur ✨ Kurasiński Adrianna Lewandowska Marian Popinigis Joanna Wierzejska Piotr Serafiński 🪽Dziękuję wypowiadającym się w raporcie! 🪽Dziękuję gościom, którzy tak licznie przybyli na wydarzenie. 🙏🏻Ogrom miłych słów, które spływają do mnie już od pierwszych minut panelu rozpoczynającego, niezmiernie cieszy serducho❤️Brawa przekazuję jeszcze raz dla wyżej wymienionych z imienia bohaterów dnia. Do następnego👌🏻 PKO Bank Polski Domanski Zakrzewski Palinka (DZP) Kancelaria EUPATENT.PL Sp. z o.o. PFR Ventures
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Mariusz Gąsiewski polecił(a) toMariusz Gąsiewski polecił(a) toHeading to - India Game Developer Conference 2026! Looking forward to joining the gaming community in Chennai from October 27–30. Excited to meet industry leaders, exchange ideas, explore new opportunities, and talk about building and taking games from India to global markets. If you’re attending IGDC, let’s connect and meet there! #IGDC2026 #Gaming #GameDevelopment #GamePublishing #IndianGaming #GameIndustry #ZudoLabs #Yudiz #GDAI #IGDC Bharat Patel Chirag Leuva Pratik Patel Pankit Chapla Dhruv Samani Bhavik Sanghani Hemal Choksi Yash Parekh Faeez Memon Mohit Makadiya Machaiah Kalengada Shruti Verma 🔜 Tokyo Game Show Deepak Gurijala 🔜 to Tokyo Game Show
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Mariusz Gąsiewski polecił(a) toMariusz Gąsiewski polecił(a) toAI is getting a body. Exein is building its immune system.🤖 After following Exein’s journey for several years, I am happy to announce T.Capital’s investment in Exein as part of its $270m financing round, led by Headline, with participation from Sofina, Goldman Sachs, KfW Capital and the European Investment Bank (EIB). Congrats Gianni Cuozzo, Giovanni Alberto Falcione, Gerardo Gagliardo, Gary Walshe and the entire Exein team. Every investor knows that moment when you become so convinced by what a team is building that you think: I don’t just want to invest - I want to join this company! I had that moment with Exein. Then I realized that Exein seems to have one rule for its C-level team: your first name must start with G. Gianni, Giovanni, Gerardo, Gary… 😅 So I dropped the idea. Luckily, investing was still an option. We have made great investments across the AI application layer. But AI is now leaving the screen and moving into robots, drones, autonomous vehicles and critical infrastructure. Security has to move with it and operate at machine speed. Exein is building this critical security layer: security for Physical AI, embedded directly inside the device. From voice AI to security for Physical AI, our focus at T.Capital remains the same: backing category-defining companies and helping turn breakthrough technology into real enterprise impact. A big thank you to Christian Schwalbe, Marco Mews, Denis Prikner, Benjamin Bastians and the wider Deutsche Telekom IoT team for building the commercial partnership alongside our investment and to our deal team Sarah Röhm, Luigi Rambaldi, Akhil Joe Jimmy, David Schroeder and Jonathan Görg 🥳 #Cybersecurity #PhysicalAI #IoT #TCapital #DeutscheTelekom #Exein
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Mariusz Gąsiewski polecił(a) toMariusz Gąsiewski polecił(a) toWonderful fireside chat at the LEAP conference in Riyadh with Yannick Theler, who has built Steer Studios from scratch into a world class studio.
Doświadczenie
Wykształcenie
Publikacje
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Advertising with Google for small and medium businesses.
Inni autorzy
Języki
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German
Biegłość na poziomie zaawansowanym
Organizacje
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GameCamp
Founder
– obecnieMobile gaming community focused on business aspects of mobile gaming. Its conference is happening every 3-4 months at Google for Startups Campus in Warsaw (www.GameCamp.io).
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SEMcamp
Inventor and organizer
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Carlo Valentini
Zendesk • 4 tys. obserwujących
🎰 In iGaming & Betting, the race to scale is on. But here’s the twist: the biggest wins aren’t about who grows fastest - they’re about who scales smartest. The rapid evolution of AI is levelling the playing field. The head start once held by established operators is narrowing - and rising challengers are beginning to turn agility into their biggest advantage. In his latest blog post, Vincent Lhuillier, iGaming SME and Senior Customer Success Manager at Zendesk, explores how AI is redefining scalability in iGaming and Betting - empowering operators to grow efficiently, serve smarter, and compete through experience. 👉 Don’t miss it, read the full blog here: https://bit.ly/499unhP
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Zachary Troyer
Sift • 7 tys. obserwujących
iGaming fraud makes sense when you stop looking at actors and start looking at the flow. Registration is where intent leaks: Velocity, device reuse, synthetic identities, bonus curiosity before gameplay. Deposits are where incentives show their hand: Payment hopping, deposit splitting, mismatched geos, behavior that optimizes bonuses not entertainment. Gameplay is where the mask slips: Risk free strategies, collusion patterns, unnatural win rates, timing that tracks promotions not probability. Withdrawals are where the truth arrives: Account linking, sudden KYC friction, urgency, support pressure, rage when controls appear. This is anything but random. It’s entirely logical if the system allows it. Fraud is simply users following incentives faster than operators adjust controls. The best operators don’t react at withdrawal. They shape behavior upstream so bad patterns never become profitable; that’s not fraud prevention, it's system design.
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Affiliate Guru
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Germany’s Online Gambling Market is Evolving! Strict regulations? ✅ Growing player base? ✅ Innovative tech? ✅ Top trends affiliates need to know: Mobile & UX: 80%+ play on smartphones. Fast, smooth, social-style interfaces win. AI & Personalization: Tailored bonuses, fraud detection, smarter campaigns. Gamification & VR: Tournaments, interactive shows, immersive experiences. Blockchain & Crypto: The future of secure and transparent gameplay. 💡 Affiliate takeaway: Promote platforms that are mobile-first, safe, and engaging — and keep an eye on regulatory updates. 🔗 Full article: https://lnkd.in/dGq_Gw_9 🔗 Affiliate programs: https://lnkd.in/dMJXaSkQ #iGaming #AffiliateMarketing #OnlineGambling #Germany #MobileGaming #UX #Gamification #AI #AffiliateGuru
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Vy Hoàng
Golden Sea Studio • 1 tys. obserwujących
Prototyping shouldn’t be endless. Once a prototype has answered its question, continuing to polish it usually delays the real decision. At some point, learning stops and attachment begins. Knowing when to stop prototyping is what turns experiments into progress.
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TheBetPress
786 obserwujących
Yggdrasil Gaming Ltd has strengthened its position in the regulated Bulgarian market following a new content launch with leading operator bet.bg 🇧🇬 The partnership sees more than 20 of Yggdrasil’s top-performing titles go live, including globally recognised games such as Vikings Go Berzerk, Valley of the Gods, and Hades Gigablox. The deal represents another step forward in Yggdrasil’s European growth strategy and builds on a strong commercial year across regulated markets. Jose Simon Kadala, Chief Commercial Officer at Yggdrasil, commented: “Partnering with bet.bg is a strong statement of intent as we continue to expand our footprint across the Balkans." https://lnkd.in/ed9n-da4
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Walter Footman
Enreach.ai • 5 tys. obserwujących
$700k ngr. 1350 players. 8 weeks SMS and email are dead. Telegram + AI is printing. How it works: → Sends DM → Chats with players → Acts like a VIP player manager → Gets Deposits + gets the highest conversion rate of any communication channel. Video demo: enreach.ai DM me for access: @enreach_team on Telegram
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Jari-Pekka Kaleva
European Games Developer… • 7 tys. obserwujących
Over the last five years, the power balance of the European game industry has moved from West to East. Poland is now one of the largest, if not the most significant, game industry talent hubs in Europe. It also means that the importance of Polish game industry events has increased drastically. A bit over a week ago, I had an opportunity to join Game Industry Conference, one of the leading game industry events uniting the Central and Eastern European game industry, in Poznan. GiC is no longer a significant regional event but is very much one of the key knowledge-sharing forums shaping the future of the entire European games industry. This change was also reflected in the event participants. Beyond leading Polish studios, I was happy to see that the event attracted more major industry players across the continent. The event has also drawn the attention of the Polish government, and key roundtables on the future of policies supporting Polish industry were held during the event. At the same time, GiC was the event for game developers from the Eastern European border regions. Countries that are stockpiling weapons, tightening their belts, and fortifying their borders. As a Finn, there is nothing new in preparedness, and it is excellent to note that the rest of Europe is catching up. However, when times look grim, we must focus on what makes us strong. Not just as strong in terms of military power, but in terms of growth and jobs in difficult times. The game industry is among the more resilient industry sectors in our society. When the rest of society is struggling, game developers operate in global markets that make them less vulnerable to local economic downturns. And although local game industry ecosystems are also facing challenges in many countries, I heard many stories of remarkable innovation and agility during GiC. Should your old company go down? Start working remotely for a company in the USA. Are the main game markets getting too saturated? Find your niche market. Is it hard to find an investment at the moment? Stretch your runway way using AI tools. However, the best part of the GIC was the discussions I had with young, passionate, artistic indie game devs. Nobody is more resilient than people doing something they love that gives their lives deep meaning. They are the ones who create that optimistic undercurrent in a game dev community that leads to success against all odds. That spirit that inspires the most talented minds to push past artistic, technological, and business barriers and create something completely new and inspiring. Those who do things just for the money might leave, but those who create art for art's sake keep the dreams alive through hard times. If it is up to the young indie game devs I met in GiC, our future is in good hands. The most important part of preparedness is to invest in a better future. It means it is time to invest in games. It means it is time to keep calm and continue making great games.
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Josh Roziers
Enreach • 4 tys. obserwujących
Most iGaming teams don’t lose because of bad offers. They lose because they rely on manual acquisition. Posting links. Cold DMs. Waiting for traffic to “warm up.” Meanwhile other teams are pulling players directly out of competitor groups and converting them automatically. Growth is not about more effort. It’s about better systems.
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