Rodrigo
Medina
13+ years shipping software across enterprise NLP, real-time systems, and interactive installations — currently building Pulsar Interactive.
Pedro Rodrigo Medina Osorio is a Mexican audiovisual artist and software engineer based in Bangkok.
His work lives at the intersection of code and sensory experience — Unity VR simulations of psychological disorders, AR sculptures made of live social data, generative visuals with Hydra, and live coding with TidalCycles and SuperCollider.
Pedro Rodrigo Medina Osorio is a Mexican audiovisual artist and software engineer based in Bangkok.
His work lives at the intersection of code and sensory experience — Unity VR simulations of psychological disorders, AR sculptures made of live social data, generative visuals with Hydra, and live coding with TidalCycles and SuperCollider.
He is the founder of Pulsar Interactive, an AI-native microservices platform.
This website also acts as a lab inside Pulsar Interactive, where new tools, interaction ideas, and experimental features are explored in public.
Experience
Building AI-native solutions that integrate seamlessly into existing workflows. Specializing in smart process optimization, custom software development, and interactive audiovisual systems.
Led technical delivery for conversational AI products at the world's largest business travel company, coordinating cross-functional teams across Americas, APAC, and EMEA. Translated stakeholder requirements into engineering roadmaps and drove end-to-end releases from discovery through production.
Joined AmEx GBT through the acquisition of 30 Seconds to Fly, continuing on the Claire platform at enterprise scale. Designed and shipped production NLP pipelines — intent recognition, entity extraction, and dialogue management — powering conversational assistants used by millions of business travelers globally. Primary engineer on model evaluation, data pipelines, and quality frameworks.
13+ years of freelance software engineering across creative, enterprise, and interactive domains.
Founded Omacatl, an event-organizing venture producing large-scale food and cultural festivals in Bangkok. Produced Tacofest Bkk and Singha Food Fest — handling full-stack event production, digital platforms, branding, and on-site operations.
Built Claire, a neural-network-powered conversational assistant for travel agencies — handling booking flows, itinerary management, and traveler support through natural language. The company was acquired by American Express GBT during COVID-19.
Led engineering across digital signage, AR, and interactive installation projects in Southeast Asia, including the iMedia CMS platform deployed to 11K+ Android screens across Thailand's 7-Eleven network. Managed a cross-disciplinary team of developers and designers.
Built interactive installations and enterprise software for banking, retail, and hospitality clients across Thailand — spanning Unity 3D, WPF, ReactJS, WebRTC, and real-time Firebase applications.
Developed interactive experiences and game prototypes in Unity for this Mexico City creative studio, exploring emergent AI behavior, player agency, and real-time 3D simulation.
Built educational mobile games for Android and iOS addressing Common Core State Standards for K–2nd grade, including math quiz, card-matching, and survival-action titles using Unity 5.
Taught Unity game development as a certification instructor at NYCE, covering interactive programming, game mechanics, and real-time 3D fundamentals.
Developed automated test frameworks and QA tooling at one of Latin America's leading software studios, contributing to large-scale web and mobile QA infrastructure.
Four-year apprenticeship at Mexico City's SODVI game development collective. Lead programmer, Unity instructor, and game designer — shipping prototypes including Pimo (Square Enix Latinoamérica contest) and two Global Game Jam titles. Foundation for all subsequent interactive work.
Internship at Universidad Nacional Autónoma de México. Built VR simulations in Unity 3D exploring trauma and psychological experience — work that led to the PTSD Kidnap Simulator research project.
Apprenticeship at Centro Multimedia del Centro Nacional de las Artes — Mexico's primary national arts institution. Studied game development, interactive design tools, and digital media within an arts production environment.
Selected Work
Full digital platform for Tacofest Bangkok — one of the city's largest food events. Produced under Omacatl, an event-organizing venture focused on bringing large-scale cultural and food festivals to Thailand.
Non-profit video streaming and production initiative founded during COVID-19 quarantine. Produced and directed live broadcasts, yoga and mindfulness sessions, and podcast episodes via OBS. Built and maintained the website, and developed a donation system that raised ~30,000 THB for charity. Grew to 300+ members.
Full digital platform for the Singha Food Festival. Produced under Omacatl, an event-organizing venture dedicated to large-scale cultural and food festival production in Thailand.
Psychological journey through the mind of a schizophrenic person. Developed with Unity 5, Blender, and custom CG shaders. Exhibited at LEIVA 2015 at Centro Nacional de las Artes, Mexico City — the country's foremost national arts institution.
Virtual AR sculpture exploring collective intelligence and cloud computing. Interactive installation using mobile devices, augmented reality, and real-time Twitter data to create evolving 3D forms. Exhibited at Centro Nacional de las Artes, Mexico City — the country's foremost national arts institution.
AI-native microservices platform. Founder/CTO. Building AI-native solutions that integrate seamlessly into existing workflows — smart process optimization, custom software, and interactive audiovisual systems.
CMS and player monitoring system for +11K Android screens across every 7-Eleven in Thailand, built at Eibiz. System architect and team leader for a serverless architecture using Node.js, React, and native Android.
2D platformer developed at SODVI collective and submitted to the Square Enix Latinoamérica game contest. Play as Pimo, a small creature navigating a hand-crafted world with tight platformer mechanics. Built in Unity with custom 2D art and audio.
Let's build
something.
Available for collaborations on audiovisual, interactive, and generative projects. Based in Bangkok, working globally.
rodrigo.medina@pulsarinteractive.aiPedro Rodrigo
Medina Osorio
Software Engineer & Audiovisual Artist
Mexican · 35 yrs · Bangkok, Thailand
linkedin.com/in/rckdrigo
github.com/rckdrigo
Profile
13+ years shipping software across enterprise NLP, real-time systems, and interactive installations — currently building Pulsar Interactive.
Pedro Rodrigo Medina Osorio is a Mexican audiovisual artist and software engineer based in Bangkok.
His work lives at the intersection of code and sensory experience — Unity VR simulations of psychological disorders, AR sculptures made of live social data, generative visuals with Hydra, and live coding with TidalCycles and SuperCollider.
He is the founder of Pulsar Interactive, an AI-native microservices platform.
This website also acts as a lab inside Pulsar Interactive, where new tools, interaction ideas, and experimental features are explored in public.
Experience
Building AI-native solutions that integrate seamlessly into existing workflows. Specializing in smart process optimization, custom software development, and interactive audiovisual systems.
Led technical delivery for conversational AI products at the world's largest business travel company, coordinating cross-functional teams across Americas, APAC, and EMEA. Translated stakeholder requirements into engineering roadmaps and drove end-to-end releases from discovery through production.
Joined AmEx GBT through the acquisition of 30 Seconds to Fly, continuing on the Claire platform at enterprise scale. Designed and shipped production NLP pipelines — intent recognition, entity extraction, and dialogue management — powering conversational assistants used by millions of business travelers globally. Primary engineer on model evaluation, data pipelines, and quality frameworks.
Built Claire, a neural-network-powered conversational assistant for travel agencies — handling booking flows, itinerary management, and traveler support through natural language. The company was acquired by American Express GBT during COVID-19.
Led engineering across digital signage, AR, and interactive installation projects in Southeast Asia, including the iMedia CMS platform deployed to 11K+ Android screens across Thailand's 7-Eleven network. Managed a cross-disciplinary team of developers and designers.
Built interactive installations and enterprise software for banking, retail, and hospitality clients across Thailand — spanning Unity 3D, WPF, ReactJS, WebRTC, and real-time Firebase applications.
Developed interactive experiences and game prototypes in Unity for this Mexico City creative studio, exploring emergent AI behavior, player agency, and real-time 3D simulation.
Built educational mobile games for Android and iOS addressing Common Core State Standards for K–2nd grade, including math quiz, card-matching, and survival-action titles using Unity 5.
Developed automated test frameworks and QA tooling at one of Latin America's leading software studios, contributing to large-scale web and mobile QA infrastructure.
Internship at Universidad Nacional Autónoma de México. Built VR simulations in Unity 3D exploring trauma and psychological experience — work that led to the PTSD Kidnap Simulator research project.
Apprenticeship at Centro Multimedia del Centro Nacional de las Artes — Mexico's primary national arts institution. Studied game development, interactive design tools, and digital media within an arts production environment.
13+ years of freelance software engineering across creative, enterprise, and interactive domains.
Founded Omacatl, an event-organizing venture producing large-scale food and cultural festivals in Bangkok. Produced Tacofest Bkk and Singha Food Fest — handling full-stack event production, digital platforms, branding, and on-site operations.
Taught Unity game development as a certification instructor at NYCE, covering interactive programming, game mechanics, and real-time 3D fundamentals.
Four-year apprenticeship at Mexico City's SODVI game development collective. Lead programmer, Unity instructor, and game designer — shipping prototypes including Pimo (Square Enix Latinoamérica contest) and two Global Game Jam titles. Foundation for all subsequent interactive work.
Selected Work
Full digital platform for Tacofest Bangkok — one of the city's largest food events. Produced under Omacatl, an event-organizing venture focused on bringing large-scale cultural and food festivals to Thailand.
Non-profit video streaming and production initiative founded during COVID-19 quarantine. Produced and directed live broadcasts, yoga and mindfulness sessions, and podcast episodes via OBS. Built and maintained the website, and developed a donation system that raised ~30,000 THB for charity. Grew to 300+ members.
Full digital platform for the Singha Food Festival. Produced under Omacatl, an event-organizing venture dedicated to large-scale cultural and food festival production in Thailand.
Psychological journey through the mind of a schizophrenic person. Developed with Unity 5, Blender, and custom CG shaders. Exhibited at LEIVA 2015 at Centro Nacional de las Artes, Mexico City — the country's foremost national arts institution.
Virtual AR sculpture exploring collective intelligence and cloud computing. Interactive installation using mobile devices, augmented reality, and real-time Twitter data to create evolving 3D forms. Exhibited at Centro Nacional de las Artes, Mexico City — the country's foremost national arts institution.
AI-native microservices platform. Founder/CTO. Building AI-native solutions that integrate seamlessly into existing workflows — smart process optimization, custom software, and interactive audiovisual systems.
CMS and player monitoring system for +11K Android screens across every 7-Eleven in Thailand, built at Eibiz. System architect and team leader for a serverless architecture using Node.js, React, and native Android.
2D platformer developed at SODVI collective and submitted to the Square Enix Latinoamérica game contest. Play as Pimo, a small creature navigating a hand-crafted world with tight platformer mechanics. Built in Unity with custom 2D art and audio.