Rodrigo Medina
Software Engineer × Audiovisual Artist

Rodrigo
Medina

13+ years shipping software across enterprise NLP, real-time systems, and interactive installations — currently building Pulsar Interactive.

Pedro Rodrigo Medina Osorio is a Mexican audiovisual artist and software engineer based in Bangkok.

His work lives at the intersection of code and sensory experience — Unity VR simulations of psychological disorders, AR sculptures made of live social data, generative visuals with Hydra, and live coding with TidalCycles and SuperCollider.

Rodrigo Medina
13+
Years building
Based in
Bangkok
Mexican · Working globally
35
Years old

Pedro Rodrigo Medina Osorio is a Mexican audiovisual artist and software engineer based in Bangkok.

His work lives at the intersection of code and sensory experience — Unity VR simulations of psychological disorders, AR sculptures made of live social data, generative visuals with Hydra, and live coding with TidalCycles and SuperCollider.

He is the founder of Pulsar Interactive, an AI-native microservices platform.

This website also acts as a lab inside Pulsar Interactive, where new tools, interaction ideas, and experimental features are explored in public.

Experience

Main roles
Concurrent
Oct 2025 — Present
Founder / Director / CTO

Building AI-native solutions that integrate seamlessly into existing workflows. Specializing in smart process optimization, custom software development, and interactive audiovisual systems.

Nov 2020 — Oct 2025
Technical Project Manager
May 2023 — Oct 2025

Led technical delivery for conversational AI products at the world's largest business travel company, coordinating cross-functional teams across Americas, APAC, and EMEA. Translated stakeholder requirements into engineering roadmaps and drove end-to-end releases from discovery through production.

Senior NLP Developer
Nov 2020 — Jun 2023

Joined AmEx GBT through the acquisition of 30 Seconds to Fly, continuing on the Claire platform at enterprise scale. Designed and shipped production NLP pipelines — intent recognition, entity extraction, and dialogue management — powering conversational assistants used by millions of business travelers globally. Primary engineer on model evaluation, data pipelines, and quality frameworks.

Jan 2012 — Oct 2025
Independent
Freelance Software Engineer
Jan 2012 — Oct 2025

13+ years of freelance software engineering across creative, enterprise, and interactive domains.

Omacatl
Founder
2020 — 2021

Founded Omacatl, an event-organizing venture producing large-scale food and cultural festivals in Bangkok. Produced Tacofest Bkk and Singha Food Fest — handling full-stack event production, digital platforms, branding, and on-site operations.

Oct 2019 — Nov 2020
Senior NLP Developer

Built Claire, a neural-network-powered conversational assistant for travel agencies — handling booking flows, itinerary management, and traveler support through natural language. The company was acquired by American Express GBT during COVID-19.

Mar 2017 — Sep 2019
Tech Lead
Aug 2018 — Sep 2019

Led engineering across digital signage, AR, and interactive installation projects in Southeast Asia, including the iMedia CMS platform deployed to 11K+ Android screens across Thailand's 7-Eleven network. Managed a cross-disciplinary team of developers and designers.

Senior Software Engineer
Mar 2017 — Aug 2018

Built interactive installations and enterprise software for banking, retail, and hospitality clients across Thailand — spanning Unity 3D, WPF, ReactJS, WebRTC, and real-time Firebase applications.

2016 — 2017
Unity Developer

Developed interactive experiences and game prototypes in Unity for this Mexico City creative studio, exploring emergent AI behavior, player agency, and real-time 3D simulation.

2015 — 2016
Unity Developer

Built educational mobile games for Android and iOS addressing Common Core State Standards for K–2nd grade, including math quiz, card-matching, and survival-action titles using Unity 5.

2013 — 2015
Unity Certification Instructor

Taught Unity game development as a certification instructor at NYCE, covering interactive programming, game mechanics, and real-time 3D fundamentals.

2013 — 2014
Automation Developer

Developed automated test frameworks and QA tooling at one of Latin America's leading software studios, contributing to large-scale web and mobile QA infrastructure.

May 2010 — Apr 2014
Tech Team Lead

Four-year apprenticeship at Mexico City's SODVI game development collective. Lead programmer, Unity instructor, and game designer — shipping prototypes including Pimo (Square Enix Latinoamérica contest) and two Global Game Jam titles. Foundation for all subsequent interactive work.

Nov 2012 — May 2013
VR Developer

Internship at Universidad Nacional Autónoma de México. Built VR simulations in Unity 3D exploring trauma and psychological experience — work that led to the PTSD Kidnap Simulator research project.

Mar 2012 — Aug 2012
Game Developer

Apprenticeship at Centro Multimedia del Centro Nacional de las Artes — Mexico's primary national arts institution. Studied game development, interactive design tools, and digital media within an arts production environment.

Selected Work

WEB2020
Tacofest Bkk
Web / Interactive / Omacatl

Full digital platform for Tacofest Bangkok — one of the city's largest food events. Produced under Omacatl, an event-organizing venture focused on bringing large-scale cultural and food festivals to Thailand.

View details →
WEB2020
QT Tribe
Video Production / Live Streaming / Web

Non-profit video streaming and production initiative founded during COVID-19 quarantine. Produced and directed live broadcasts, yoga and mindfulness sessions, and podcast episodes via OBS. Built and maintained the website, and developed a donation system that raised ~30,000 THB for charity. Grew to 300+ members.

View details →
WEB2021
Singha Food Fest
Web / Interactive / Omacatl

Full digital platform for the Singha Food Festival. Produced under Omacatl, an event-organizing venture dedicated to large-scale cultural and food festival production in Thailand.

View details →
VR2015
E.M.M.A.
Unity VR / Generative Audio

Psychological journey through the mind of a schizophrenic person. Developed with Unity 5, Blender, and custom CG shaders. Exhibited at LEIVA 2015 at Centro Nacional de las Artes, Mexico City — the country's foremost national arts institution.

View details →
AR2014
Data Nimbus
Augmented Reality / Live Twitter Data

Virtual AR sculpture exploring collective intelligence and cloud computing. Interactive installation using mobile devices, augmented reality, and real-time Twitter data to create evolving 3D forms. Exhibited at Centro Nacional de las Artes, Mexico City — the country's foremost national arts institution.

View details →
WEB2025
Nebula
Node.js / React / AI

AI-native microservices platform. Founder/CTO. Building AI-native solutions that integrate seamlessly into existing workflows — smart process optimization, custom software, and interactive audiovisual systems.

View details →
SOFTWARE2019
iMedia CMS
Enterprise Software / Eibiz

CMS and player monitoring system for +11K Android screens across every 7-Eleven in Thailand, built at Eibiz. System architect and team leader for a serverless architecture using Node.js, React, and native Android.

View details →
GAME2014
Pimo
2D Game / Unity / SODVI

2D platformer developed at SODVI collective and submitted to the Square Enix Latinoamérica game contest. Play as Pimo, a small creature navigating a hand-crafted world with tight platformer mechanics. Built in Unity with custom 2D art and audio.

View details →
VR
PTSD Kidnap Simulator
VR therapy simulation · 2013
GAME
GHB Be the Hero
Bank campaign installation · 2017
SOFTWARE
Terminal 21 Pattaya
Mall directory call center · 2018
WEB
The Coffee Club
Smart screen · 2018
SOFTWARE
Eibiz Android CMS
Screen content management · 2019
GAME
Redbox
3D booth previewer · 2020
AR
Autoexplorate
AR health campaign · 2014

Let's build
something.

Available for collaborations on audiovisual, interactive, and generative projects. Based in Bangkok, working globally.

rodrigo.medina@pulsarinteractive.ai
Pedro Rodrigo Medina Osorio

Pedro Rodrigo
Medina Osorio

Software Engineer & Audiovisual Artist

Mexican · 35 yrs · Bangkok, Thailand

rodrigo.medina@pulsarinteractive.ai
linkedin.com/in/rckdrigo
github.com/rckdrigo

Profile

13+ years shipping software across enterprise NLP, real-time systems, and interactive installations — currently building Pulsar Interactive.

Pedro Rodrigo Medina Osorio is a Mexican audiovisual artist and software engineer based in Bangkok.

His work lives at the intersection of code and sensory experience — Unity VR simulations of psychological disorders, AR sculptures made of live social data, generative visuals with Hydra, and live coding with TidalCycles and SuperCollider.

He is the founder of Pulsar Interactive, an AI-native microservices platform.

This website also acts as a lab inside Pulsar Interactive, where new tools, interaction ideas, and experimental features are explored in public.

Experience

Pulsar InteractiveOct 2025 — Present
Founder / Director / CTO

Building AI-native solutions that integrate seamlessly into existing workflows. Specializing in smart process optimization, custom software development, and interactive audiovisual systems.

American Express GBTNov 2020 — Oct 2025
Technical Project ManagerMay 2023 — Oct 2025

Led technical delivery for conversational AI products at the world's largest business travel company, coordinating cross-functional teams across Americas, APAC, and EMEA. Translated stakeholder requirements into engineering roadmaps and drove end-to-end releases from discovery through production.

Senior NLP DeveloperNov 2020 — Jun 2023

Joined AmEx GBT through the acquisition of 30 Seconds to Fly, continuing on the Claire platform at enterprise scale. Designed and shipped production NLP pipelines — intent recognition, entity extraction, and dialogue management — powering conversational assistants used by millions of business travelers globally. Primary engineer on model evaluation, data pipelines, and quality frameworks.

30 Seconds to FlyOct 2019 — Nov 2020
Senior NLP Developer

Built Claire, a neural-network-powered conversational assistant for travel agencies — handling booking flows, itinerary management, and traveler support through natural language. The company was acquired by American Express GBT during COVID-19.

Eibiz Co. LtdMar 2017 — Sep 2019
Tech LeadAug 2018 — Sep 2019

Led engineering across digital signage, AR, and interactive installation projects in Southeast Asia, including the iMedia CMS platform deployed to 11K+ Android screens across Thailand's 7-Eleven network. Managed a cross-disciplinary team of developers and designers.

Senior Software EngineerMar 2017 — Aug 2018

Built interactive installations and enterprise software for banking, retail, and hospitality clients across Thailand — spanning Unity 3D, WPF, ReactJS, WebRTC, and real-time Firebase applications.

Arkavis2016 — 2017
Unity Developer

Developed interactive experiences and game prototypes in Unity for this Mexico City creative studio, exploring emergent AI behavior, player agency, and real-time 3D simulation.

Apps-O-Rama2015 — 2016
Unity Developer

Built educational mobile games for Android and iOS addressing Common Core State Standards for K–2nd grade, including math quiz, card-matching, and survival-action titles using Unity 5.

Globant2013 — 2014
Automation Developer

Developed automated test frameworks and QA tooling at one of Latin America's leading software studios, contributing to large-scale web and mobile QA infrastructure.

UNAMNov 2012 — May 2013
VR Developer

Internship at Universidad Nacional Autónoma de México. Built VR simulations in Unity 3D exploring trauma and psychological experience — work that led to the PTSD Kidnap Simulator research project.

Centro Multimedia · CENARTMar 2012 — Aug 2012
Game Developer

Apprenticeship at Centro Multimedia del Centro Nacional de las Artes — Mexico's primary national arts institution. Studied game development, interactive design tools, and digital media within an arts production environment.

IndependentJan 2012 — Oct 2025
Freelance Software EngineerJan 2012 — Oct 2025

13+ years of freelance software engineering across creative, enterprise, and interactive domains.

Founder2020 — 2021

Founded Omacatl, an event-organizing venture producing large-scale food and cultural festivals in Bangkok. Produced Tacofest Bkk and Singha Food Fest — handling full-stack event production, digital platforms, branding, and on-site operations.

NYCE2013 — 2015
Unity Certification Instructor

Taught Unity game development as a certification instructor at NYCE, covering interactive programming, game mechanics, and real-time 3D fundamentals.

SODVIMay 2010 — Apr 2014
Tech Team Lead

Four-year apprenticeship at Mexico City's SODVI game development collective. Lead programmer, Unity instructor, and game designer — shipping prototypes including Pimo (Square Enix Latinoamérica contest) and two Global Game Jam titles. Foundation for all subsequent interactive work.

Selected Work

Tacofest Bkk2020
Web / Interactive / Omacatl

Full digital platform for Tacofest Bangkok — one of the city's largest food events. Produced under Omacatl, an event-organizing venture focused on bringing large-scale cultural and food festivals to Thailand.

QT Tribe2020
Video Production / Live Streaming / Web

Non-profit video streaming and production initiative founded during COVID-19 quarantine. Produced and directed live broadcasts, yoga and mindfulness sessions, and podcast episodes via OBS. Built and maintained the website, and developed a donation system that raised ~30,000 THB for charity. Grew to 300+ members.

Singha Food Fest2021
Web / Interactive / Omacatl

Full digital platform for the Singha Food Festival. Produced under Omacatl, an event-organizing venture dedicated to large-scale cultural and food festival production in Thailand.

E.M.M.A.2015
Unity VR / Generative Audio

Psychological journey through the mind of a schizophrenic person. Developed with Unity 5, Blender, and custom CG shaders. Exhibited at LEIVA 2015 at Centro Nacional de las Artes, Mexico City — the country's foremost national arts institution.

Data Nimbus2014
Augmented Reality / Live Twitter Data

Virtual AR sculpture exploring collective intelligence and cloud computing. Interactive installation using mobile devices, augmented reality, and real-time Twitter data to create evolving 3D forms. Exhibited at Centro Nacional de las Artes, Mexico City — the country's foremost national arts institution.

Nebula2025
Node.js / React / AI

AI-native microservices platform. Founder/CTO. Building AI-native solutions that integrate seamlessly into existing workflows — smart process optimization, custom software, and interactive audiovisual systems.

iMedia CMS2019
Enterprise Software / Eibiz

CMS and player monitoring system for +11K Android screens across every 7-Eleven in Thailand, built at Eibiz. System architect and team leader for a serverless architecture using Node.js, React, and native Android.

Pimo2014
2D Game / Unity / SODVI

2D platformer developed at SODVI collective and submitted to the Square Enix Latinoamérica game contest. Play as Pimo, a small creature navigating a hand-crafted world with tight platformer mechanics. Built in Unity with custom 2D art and audio.

PTSD Kidnap Simulator VR therapy simulation · 2013
GHB Be the Hero Bank campaign installation · 2017
Terminal 21 Pattaya Mall directory call center · 2018
The Coffee Club Smart screen · 2018
Eibiz Android CMS Screen content management · 2019
Redbox 3D booth previewer · 2020
Autoexplorate AR health campaign · 2014
Let's build something.