Lidar V2
My second version of the Lidar. In the first version I sent out a raycast and if it detected something I deleted it and spawned a dot. In this new version I send out the dots directly, I see if they are colliding with something, and if they are then I let them go forward at 1/15th of the speed to make sure they are in the object. Once that timer is up I push them out of the object until they aren't touching it anymore. That makes sure it is more accurate at providing a picture of what you are looking at.
| Status | Released |
| Platforms | HTML5 |
| Author | rainingWaffles |
| Genre | Simulation |
| Made with | Godot |
| Tags | lidar |
| Content | No generative AI was used |
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