Ohayo, Merle
A downloadable Morning Routine for Windows, macOS, and Linux
The morning started so well: Funky music, freshly brewed coffee, and a few notifications from the social media app …
“Ohayo, Merle” is a mixed media experience. It features original music by Skye & Henni, that get’s remixed from City Pop to Vaporwave in realtime.
It takes about 5–10 mins to play.
There are options for subtitles, (three) different color schemes, as well as adjustable UI scale.
Controls
Can be played with Mouse + Keyboard or a Controller
Keyboard & Mouse
- Menu Tabs: Q & E
- Menu Options: WASD
- Accept & Continue: Space
- Menu: ESC
- Scroll: Scroll Button
- Camera: Mouse Movement
- Buttons can also be clicked
Controller
- Menu Tabs: Left & Right Shoulder Button 1
- Menu Options: Directional Buttons
- Accept & Continue: X
- Menu: Right Menu Button
- Scroll: Left Joystick
- Camera: Right Joystick
Options
There are a number of options you can change from the menu (starting screen or pause). For one you can adjust the size of the UI, there are three color schemes, consider activating subtitles if the word could gets overwhelming.
Credits
Writing, 3D Art, “Acting”:
- Henni
Music:
- Henni
- Skye
Programming:
- Henni
- Snek RK
Shaders:
Fonts
- MikuMiku Text (unreleased) by Henni
- Amilia_Mono (unreleased) by Henni
- Crozet-te by Thaïs Cuny
Home Screen Image on Phone
Programms:
- Godot Engine
- Blender 3D
- Reaper
- Glyphs
Plugins:
- Phantom Camera
- FMOD GDExtension
| Updated | 17 days ago |
| Published | 25 days ago |
| Status | Released |
| Platforms | Windows, macOS, Linux |
| Rating | Rated 4.9 out of 5 stars (9 total ratings) |
| Author | Henni |
| Genre | Visual Novel |
| Made with | Godot |
| Tags | 3D, city-pop, Experimental, Female Protagonist, Godot, Queer, Slice Of Life, Transgender, typography, vaporwave |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Gamepad (any) |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Comments
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This is art! Love it! I feel like this on a spiritual level everytime I scroll through tiktok. I can feel the emotions behind this. It is really good.
This makes me wanna play again.
Thank you for playing and commenting ^_^ It always makes me happy to read that others can feel the emotions I wanted to convey.
nice short
thank you ^^
this was so cool! so glad you finished it. i love the dithering and overlapping thoughts (did have to turn on subtitles eventually)
Thank you frog for playing! It really took a lot longer than I thought to finish, and the thought-cloud was something that I had rough idea what I wanted it to do, but I didn’t expect it to escalate the way it did. But, I’m really happy with the result.
Also: Dithering is so cool. I feel I can’t make games without it anymore >.<
I’m sorry for my late reply, Sometimes I oversee some of my notifications.
What a ride!! The flow of scrolling your feed in the morning was so well captured and presented! The presentation overall was incredible! With the random thoughts that pop in your head taking up physical space, overlapping with each other, cluttering everything, underscored by the music slowling down into its vapour-y glory. it really stokes the right emotions :3
vapour-y glory ftw!!! Thank you for playing. I’m happy to hear that my little game is able to communicate that feeling to others.
It is funny, that with every noise jam entry I reflect on something that happened and feel called out by my own game that I’m always falling back into the same patterns >.< (still not backing up often enough, still wasting a lot of time scrolling and feeling down afterwards).
This is such a cool (and stressful) experience!! Love the floating text, and how it devolves into overlapping, overwhelming clouds of thoughts that blot out everything else. Visually it’s so punchy, and it’s extremely relatable! The music, video intro, and style of everything are fantastic. Just an awesome game.
thank you!!! i hope it was a somewhat save environment to engage with that stress <.< it makes me very happy to hear, that the idea i had translated so well to different players. thanks again for all your input on the game. it wouldn’t have become what it is now without your input and ideas ^_^
Incredibly charismatic and stylistically beautiful as always Henni!
The tone you chose to take this is really unique I think, I wouldve never thought to pair such groovy music with this !! It works incredibly in the games favour!
The video/in-engine section in the start had me smiling ear to ear too, hehe.
reading your comment had me smile from ear to ear!!! thank you!!!
This is fantastic! incredibly relatable and visceral, I feel this so much every day and I love how its all presented and the way it just builds and overpowers. Really great use of mediums and effects, and the music and the way it builds matches perfectly.
thank you mirai!!!!! i’m happy to hear that you liked it. i guess i’m not alone in this. i try to get better habits with my phone use in the morning, but it is difficult to stay disciplined >.<
This is so special. Saturated with sincerity and vulnerability which is what makes it so relatable! The way the words fill the space is both beautiful and suffocating and does an excellent job of visualizing that building anxiety that can come from social media. For such a short experience it is really effective and is yet another example of how games can use typography to help tell their stories.
The video segments were really fun to watch and the music is so delicious!!
thank you bean. the general idea for the game is based on a morning where i started off in a really good mood and did a little dancey dance, but at some point while drinking coffee i saw read some news on my phone that resulted in a drastic mood switch. i wanted to capture that deterioration, because it was really frustrating how all of that positive energy could evaporate so quickly.
i’m glad that the 3d type worked well. i wanted to use it for some time, but was unsure because 3d type is always troublesome to implement.
btw. the rotatable camera is something that your games inspired me to include ^^
THIS WAS SO STYLISTICALLY POWERFUL! The video segments were really cool. They made the beginning feel so alive!
the inundation with text is really good, it really gives you the feeling of slowly floating away on your doomscrolling journey.
(on a technical side, I think quit game button at the end doesnt work? and a captured mouse cursor might have been useful?)
thank you!!!! i’m glad that the visualisation of the mood shift doom scrolling can provoke translates well. the shader contains parts of the sps shader. so in part, the puppy shader helped bring together the video and the 3d section ^^ sneki’s fingerprints can be traced are all over this game ;)
thank you for the feedback on the mouse input. i treat mouse controls often as an afterthought, as i’m such a keyboard baby. as a temporary solution the space key can be used to trigger the quit and continue buttons. if i patch the game i try to incorporate these mouse controls ^^
it turned out so well!! thanks for having me on :)
it would not have turned out so nice without you. thank you for joining!!!! your music is so cool!!!!