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Showing posts with label Valentine’s Day. Show all posts
Showing posts with label Valentine’s Day. Show all posts

Friday, 10 February 2023

Friday Fantasy: Love Mutants of Castle Heartache

Holiday Module #12: Love Mutants of Castle Heartache is a second St. Valentine’s Day scenario for Goodman Games’ Dungeon Crawl Classics Role Playing Game following on from 2022 Valentine’s Day Module: Love in the Age of Gongfarmers. It is again a short, love and romance-themed adventure designed to be played by between four and six Player Characters, this time of Third Level. So, it could be played as a sequel. Similarly, given the love and romance theme of the scenario, there is the issue of consent with the scenario—though to a far lesser degree. Consequently, although thematically appropriate, it is only a very minor part of the scenario, and the Judge is advised to consider her players’ comfort levels when portraying this in game. Another issue is that scenario has the potential to be bawdy in tone and when combined with the albeit minor issue of consent, Holiday Module #12: Love Mutants of Castle Heartache is probably best suited for mature players. Another element of the scenario is that it can be played with Player Characters from any background. So that can be the Judge’s own Dungeon Crawl Classics campaign, Dungeon Crawl Classics Lankhmar, and even Mutant Crawl Classics Roleplaying Game – Triumph & Technology Won by Mutants & Magic!

Holiday Module #12: Love Mutants of Castle Heartache is all about lost love and broken hearts, in the case of the latter, literally. As opposed Valentine’s Day Module: Love in the Age of Gongfarmers, which was all about finding and celebrating love. The set-up to Holiday Module #12: Love Mutants of Castle Heartache is that Olathvee, Mad Un-God of mortal passion—who is detailed in The Book of Fallen Gods—has had his heart broken. His romantic overtures to a would-be patron god, a sorceress on the path to her own divinity, have been resoundingly rebuffed and he has fallen into despair and despondency. Being a god, these feelings and emotions have had repercussions. His wretchedness and woe has spread throughout the cosmos, from world to world, breaking up one relationship after another, until no partner can stand the sight of the other, and so threatening to end civilisation within a generation because of the birds and the bees.

The scenario begins with the Player Characters being invited to Castle Heartache. There his seneschal, Sanguecaldo, asks them to help restore the Mad Un-God’s broken heart. So almost like ‘The Key to Time’ storyline of Season Sixteen of Doctor Who, the Player Characters must search for its constituent parts and bring them all together and so repair not just Olathvee’s heart, but everyone’s heart across the entire cosmos. Holiday Module #12: Love Mutants of Castle Heartache takes place inside the lower levels of the castle, the upper levels being accessible, but not of any particular interest or relevance. These lower levels are a demi-plane, a reflection of the Mad Un-God which has been twisted and altered by his current melancholy—as to an extent, will the Player Characters. The resulting dungeon is short, consisting of just thirteen locations, and if not a physical reflection of Olathvee’s heart, then at least a weirdly thematic one. Rooms and locations are themed around tears, memories, misplaced desire, sorrows drowned, and poetry. The locations are each described in some detail, the majority of them involving interaction and roleplaying along with opportunities for combat and puzzle solving. The latter as well as several of the other locations will require some patience upon the part of the players and their characters, and certainly in the case of the puzzle, a knowledge of classic literature.

In addition, Holiday Module #12: Love Mutants of Castle Heartache includes what are either the worst Valentine’s Day cards or ones that the recipient really needs to have an understanding sense of humour upon being given. There is also an afterword from the author in which he explains how the adventure came about, drawing deeply, if (thankfully) humorously, from his own experiences with love and loneliness. A fair warning though, if the Judge has got that far and it is likely that she has, there is a shocking photograph of the author, one which really only his wife needed to see. Thankfully, he is not clutching a rose in his teeth by the stem. That might have been too much.

Physically, Holiday Module #12: Love Mutants of Castle Heartache is as decently done as you would expect for a title for the Dungeon Crawl Classics Role Playing Game. It is lightly illustrated in a cheesy style and the map is fine. It needs a slight edit in places, but is otherwise easy to read.

Holiday Module #12: Love Mutants of Castle Heartache is a mini-dungeon or adventure that can be played in a single session or two. If the players can overcome their cynicism and engage with its themes drowning in the tears of the lovelorn and the lachrymose, Holiday Module #12: Love Mutants of Castle Heartache gives the players and their characters the opportunity to overcome its forlorn fantasy, set things right and return love to the world!

Friday, 8 July 2022

Friday Fantasy: Love in the Age of Gongfarmers

Released just in time for Independence Day on July 4th—thanks Asmodee (UK)—2022 Valentine’s Day Module: Love in the Age of Gongfarmers is an adventure for the Dungeon Crawl Classics Role Playing Game, the first released specifically for Valentine’s Day. Well, there is always 2023 if a Judge wants to run it on Valentine’s Day… Published by Goodman Games, it is a short, love and romance-themed adventure designed to be played by between four and six Player Characters of Second Level. Originally conceived and performed as ‘The Lost Heart of Valentinus in the Funnel Love” for Spawn of Cyclops Con 2021 with the winners of the ‘Love in the Age of Gongfarmers’ contest, it is mostly a puzzle adventure which will see the Player Characters encounter candy heart puzzles, feral fluffees, and other obstacles. However, given the love and romance theme of the scenario, it should be no surprise that it does touch upon the issue of consent. Although thematically appropriate, it is only a very minor part of the scenario, and the Judge is advised to consider her players’ comfort levels when portraying this in game. Another issue perhaps is that scenario has the potential to be bawdy in tone and when combined with the albeit minor issue of consent, 2022 Valentine’s Day Module: Love in the Age of Gongfarmers is probably best suited for mature players.

2022 Valentine’s Day Module: Love in the Age of Gongfarmers takes place at the Festival of Markhall, the demi-god of courtly love, inspirational messages, and mischief, the town of Terni. The scenario begins with the rather gruesome milking of some giant beavers or ‘gicastors’ for their musk before that musk is used as part of a big game well, ‘kiss-chase’. Thankfully the Player Characters only participate in the latter rather than the former and there are benefits in doing so—although only minor and only whilst they keep the romantic partners they gained during the fertility festival alive. There is potential here for the Judge to create some entertaining personalities that the Player Characters can encounter during this game, and it is perhaps a pity that the adventure does not include any. The scenario proper kicks off when the festival is interrupted. First when the now musk-less gicastors break free and go on the rampage and then wailing coming from, wait for it… the Funnel of Love.

The Funnel of Love is the main adventure site in 2022 Valentine’s Day Module: Love in the Age of Gongfarmers. Its title parodies two things. First, the amusement park ride consisting of a dark, narrow, covered passageway through which small cars or boats are mechanically conveyed, usually frequented by couples for romantic encounters. Second, the classic Character Funnel, one of the features of both the Mutant Crawl Classics Roleplaying Game and the Dungeon Crawl Classics Role Playing Game—in which initially, a player is expected to roll up three or four Level Zero characters and have them play through a generally nasty, deadly adventure, which surviving will prove a challenge. Those that do survive receive enough Experience Points to advance to First Level and gain all of the advantages of their Class. Now obviously, being for Second Level Player Characters, 2022 Valentine’s Day Module: Love in the Age of Gongfarmers is not a Character Funnel, but taking place in tunnel it is linear.

The source of the wailing is a young woman crouching over the body of a young cleric and would be partner. Devoted to a rival god, the young cleric has offended Markhall and so the vengeful deity has not only ripped out the cleric’s heart, but replaced it with a now blood-soaked mechanical bear who must constantly pump the organ to keep him alive! The clues all point to the Funnel of Love and so the Player Characters need to ride the boat through the tunnel, accompanied by both of the distraught lovers—including the clue-bearing heart-pumping bear. Here the love theme swings into high action. There are encounters with love bugs, a lovelorn bard called Ophelia who really wants to be sung to (and the Judge is encouraged to have the players sing rather than their characters), a giant chocolate bunny, and more. All of these encounters are nicely detailed and include staging advice, which is very necessary because for the most part, the encounters are puzzles to be solved. They can be defeated though force of arms, but the non-combat solutions are both far more inventive and fun than merely swinging a sword at the problem. Along the way, the Player Characters will find clues as to the nature of the adventure’s ‘End of Level’ boss and how to more easily defeat him. This includes various types of Cupid’s Arrows, which along with the cherub’s wee bow form the major treasure in 2022 Valentine’s Day Module: Love in the Age of Gongfarmers.

Physically, 2022 Valentine’s Day Module: Love in the Age of Gongfarmers is as decently done as you would expect for a title for the Dungeon Crawl Classics Role Playing Game. It is lightly illustrated in a cheesy style and the map fine. It needs a slight edit in places, but is otherwise easy to read.

2022 Valentine’s Day Module: Love in the Age of Gongfarmers is linear in structure, which should be no surprise that the bulk of it takes place in a ‘Funnel of Love’. It also expects both the Judge and her players to buy into a theme that not everyone will necessarily be comfortable with and together with the comedic elements of story and encounters, it means that not everyone will be comfortable with playing 2022 Valentine’s Day Module: Love in the Age of Gongfarmers and it is not necessarily suitable as an addition to a campaign. However, as a fun, love-themed one-shot 2022 Valentine’s Day Module: Love in the Age of Gongfarmers is great for a single session in between other games or campaigns.