[PDF][PDF] Game based learning using web technologies.
…, O Dziabenko, A Koubek, M Pivec, A Sfiri - Int. J. Intell. Games …, 2004 - Citeseer
Game-based learning has been recognized as an important alternative or supplement to
traditional in-class, face-to-face teaching. It can help both adults and children in learning new …
traditional in-class, face-to-face teaching. It can help both adults and children in learning new …
[PDF][PDF] Adult Learnerâ?? s Motivation for the Use of Micro-blogging during Online Training Courses
J Pauschenwein, A Sfiri - International Journal of Emerging …, 2010 - learntechlib.org
In this article we discuss our key idea that informal exchange in twitter contributes to the
motivation of participants in online courses. Micro-blogging (via twitter) was introduced to groups …
motivation of participants in online courses. Micro-blogging (via twitter) was introduced to groups …
[PDF][PDF] The Identification of the Potential of Game-based Learning in Vocational Education within the Context of the Project" Play the Learning Game"
J Pauschenwein, E Goldgruber, A Sfiri - International Journal of …, 2013 - core.ac.uk
… The following steps are a brief version of the guidelines suggested by Pivec and Sfiri [6]
in combination with the insights won during the discussions at the Game Design workshop …
in combination with the insights won during the discussions at the Game Design workshop …
[PDF][PDF] VR-Simulation in education From Full mission to Mobile VR-Simulators. Mobile Game-Based Simulator for welding training
…, H Sandtner, A Behmel, G Vasold, A Sfiri… - Proceedings of the …, 2006 - researchgate.net
Despite the enormous advancements of computer hardware and the drop of prices in the
recent years, classical VR-Installations are still a big investment. Moreover, these installations …
recent years, classical VR-Installations are still a big investment. Moreover, these installations …
Implementation Process of ePortfolio at FH JOANNEUM
…, J Pauschenwein, H Sandtner, A Sfiri… - … , September 26-28 …, 2007 - telearn.hal.science
This paper describes the design of Portfolio and its application at FH JOANNEUM in a range
of contexts where it will be used to make learning outcomes visible and to facilitate personal …
of contexts where it will be used to make learning outcomes visible and to facilitate personal …
[PDF][PDF] Opportunities for VR in R&D initiatives
K Baumann, J Martin, A Sfiri, H Sandtner… - … computer simulation in …, 2005 - academia.edu
FH Joanneum (FHJ) is the largest Austrian provider of applicationoriented study programs
in mostly technical disciplines. It currently offers 16 degree programs and moves to the …
in mostly technical disciplines. It currently offers 16 degree programs and moves to the …
[BOOK][B] Untersuchung zur Lernkultur in Online-Kursen
J Pauschenwein, M Jandl, A Sfiri - 2009 - pedocs.de
Ausgehend von einer veränderten, durch Lern-und Kompetenzorientierung geprägten
Lernkultur analysieren die Autorinnen zwölf mehrwöchige Online-Kurse mit insgesamt 130 …
Lernkultur analysieren die Autorinnen zwölf mehrwöchige Online-Kurse mit insgesamt 130 …
From digital games to learning and teaching at the FH Joanneum
…, J Pauschenwein, A Sfiri - European Conference on …, 2017 - search.proquest.com
During the GameHub project (http://gamehub-cbhe. eu/. 5.10. 2015-14.10. 2018, co-funded
by Erasmus+ programme of the European union) a 2-days workshop was developed by the …
by Erasmus+ programme of the European union) a 2-days workshop was developed by the …
Entwicklung von „eDidactics “: Ein Fortbildungsprogramm für den Einsatz von Technologien in der Hochschullehre
…, H Rehatschek, P Schweighofer, A Sfiri… - Qualität in Studium und …, 2016 - Springer
Im September 2014 beauftragte die Steirische Hochschulkonferenz die Entwicklung eines
hochschulübergreifenden Fortbildungsprogrammes für den mediendidaktischen Einsatz von …
hochschulübergreifenden Fortbildungsprogrammes für den mediendidaktischen Einsatz von …
SIG-GLUE Strengthens Competencies and Supports Practitioners in Application of Games for Learning
M Pivec, A Sfiri - EdMedia+ Innovate Learning, 2005 - learntechlib.org
Abstract: The SIG-GLUE community is formatted to provide a world wide communication and
exchange platform for game-based learning in the field of universities and lifelong learning. …
exchange platform for game-based learning in the field of universities and lifelong learning. …