User profiles for Ben Egliston

Ben Egliston

Lecturer in Digital Cultures and ARC DECRA Fellow, University of Sydney
Verified email at sydney.edu.au
Cited by 743

Critical questions for Facebook's virtual reality: data, power and the metaverse

B Egliston, M Carter - Internet Policy Review, 2021 - eprints.qut.edu.au
Virtual Reality (VR) represents an emerging class of spatial computing technology reliant
upon the capture and processing of data about the user (such as their body and its interface …

'The metaverse and how we'll build it': The political economy of Meta's Reality Labs

B Egliston, M Carter - New Media & Society, 2024 - journals.sagepub.com
Spatial computing – that is, a form of human–computer interaction that retains or manipulates
referents of real object and spaces – is an increasingly intense focus for Meta. In 2018, …

Ethical implications of emerging mixed reality technologies

M Carter, B Egliston - 2020 - ses.library.usyd.edu.au
… The chief investigators on this project are Dr Marcus Carter and Dr Ben Egliston, and we
also gratefully acknowledge the important contributions to the research and the ideas within …

Oculus imaginaries: The promises and perils of Facebook's virtual reality

B Egliston, M Carter - New Media & Society, 2022 - journals.sagepub.com
This article explores the Oculus suite of virtual reality (VR) technologies, with a specific
focus on the period following the company’s 2014 acquisition by Facebook. Through a close …

What are the risks of virtual reality data? Learning analytics, algorithmic bias and a fantasy of perfect data

M Carter, B Egliston - New media & society, 2023 - journals.sagepub.com
Virtual reality (VR) is an emerging technology with the potential to extract significantly more
data about learners and the learning process. In this article, we present an analysis of how …

'The interface of the future': Mixed reality, intimate data and imagined temporalities

B Egliston, M Carter - Big Data & Society, 2022 - journals.sagepub.com
This article examines discourses about mixed reality as a data-rich sensing technology –
specifically, engaging with discourses of time as framed by developers, engineers and in …

Quantified play: Self-tracking in videogames

B Egliston - Games and Culture, 2020 - journals.sagepub.com
This essay develops the concept of “quantified play” to describe and analyze the recent
practice of self-tracking in the play of videogames. I argue that statistical, self-tracking utilities in …

Cryptogames: The promises of blockchain for the future of the videogame industry

B Egliston, M Carter - New Media & Society, 2024 - journals.sagepub.com
Videogames are an increasingly prominent use case for blockchain technology (what has
been termed ‘cryptogaming’). Drawing on documents, such as industry presentations, social …

'Seeing isn't doing': Examining tensions between bodies, videogames and technologies 'beyond'the game

B Egliston - New Media & Society, 2020 - journals.sagepub.com
Broadcasts of esport have come to function as technological intermediaries that shape how
individuals engage with videogames in an everyday capacity. This article focuses on the …

The material politics of mobile virtual reality: Oculus, data, and the technics of sensemaking

B Egliston, M Carter - Convergence, 2022 - journals.sagepub.com
This paper contributes to an increasing occupation in media studies with Mobile Virtual
Reality (MVR) – a form of ‘wireless’ VR, where all necessary sensing componentry is built into …