The Weick stuff: Managing beyond games
L Donaldson - Organization Science, 1992 - pubsonline.informs.org
Astley and Zammuto (Astley, W. Graham, Raymond F. Zammuto. 1992. Organization science,
managers and language games. Organ. Sci. 3 (4) 443–460.) have contributed a …
managers and language games. Organ. Sci. 3 (4) 443–460.) have contributed a …
The metaverse, but not the way you think: game engines and automation beyond game development
A Chia - Critical Studies in Media Communication, 2022 - Taylor & Francis
… ), MetaHuman characters are pitched as going beyond usual standards of 3D character
modeling. … These game companies’ vision of the metaverse goes beyond gaming services to …
modeling. … These game companies’ vision of the metaverse goes beyond gaming services to …
Beyond games as political education–neo-liberalism in the contemporary computer game form
This article introduces the juxtaposed notions of liberal and neo-liberal gameplay in order to
show that, while forms of contemporary game culture are heavily influenced by neo-…
show that, while forms of contemporary game culture are heavily influenced by neo-…
Beyond gaming: The potential of twitch for online learning and teaching
Twitch is a live streaming platform that was originally designed for gamers to share their
gaming experiences. The viewer culture on Twitch supports a lively exchange between …
gaming experiences. The viewer culture on Twitch supports a lively exchange between …
Beyond gaming: linking flow, brand attitudes, and purchase intent in realistic and emergent three-dimensional virtual environments
Purpose The purpose of this paper is to test flow as a construct distinctly separate from its
antecedents, and the resulting impact on brand attitudes and purchase intent within realistic …
antecedents, and the resulting impact on brand attitudes and purchase intent within realistic …
[PDF][PDF] Non-native English speakers' multiliteracy learning in beyond-game culture: A sociocultural study
D Ryu - MERLOT Journal of Online Learning and Teaching, 2011 - Citeseer
… The purpose of beyond-game culture was originally to contribute to the successful game
play or to the metacognitive approach to gaming. Thus, participants used language as a text to …
play or to the metacognitive approach to gaming. Thus, participants used language as a text to …
Cybercafés in China: Community access beyond gaming and tight government control
JL Qiu - 2013 - muse.jhu.edu
… statistics, this paper goes beyond the popular issues of gaming and crackdowns to offer a …
, affordable leisure activities, and youth socialization beyond family. Results from a news …
, affordable leisure activities, and youth socialization beyond family. Results from a news …
The Present And Future Of Virtual and Augmented Reality In Geotechnical Engineering: This Technology Has Gone Way Beyond Gaming!
D Konstantakos - GeoStrata Magazine Archive, 2019 - ascelibrary.org
One of the greatest challenges with subsurface construction has always been our relative
inability to visualize underground conditions that are often comprised of spatially variable soil …
inability to visualize underground conditions that are often comprised of spatially variable soil …
Beyond Gaming Video Games in the Classroom
L Aaberg - 2020 - uia.brage.unit.no
This thesis examines the effects of using a commercial video game in education. The thesis
investigates earlier studies on video games and second language learning (L2), along with …
investigates earlier studies on video games and second language learning (L2), along with …
Beyond gaming: the utility of video games for sports performance
RP Patel, J Lin, SK Khaderi - International Journal of Gaming and …, 2014 - igi-global.com
… gaming in improving visual outcomes; however, there is limited knowledge on the mechanism
of action delivered by repetitive gaming. … the training effects of gaming to augment pre-…
of action delivered by repetitive gaming. … the training effects of gaming to augment pre-…