Gebruikersprofielen voor Johannes Pfau

Johannes Pfau

Utrecht University
Geverifieerd e-mailadres voor uu.nl
Geciteerd door 498

Dungeons & replicants: automated game balancing via deep player behavior modeling

J Pfau, A Liapis, G Volkmar… - … IEEE Conference on …, 2020 - ieeexplore.ieee.org
Balancing the options available to players in a way that ensures rich variety and viability is a
vital factor for the success of any video game, and particularly competitive multiplayer games…

Player-driven game analytics: The case of guild wars 2

J Pfau, M Seif El-Nasr - Proceedings of the 2023 CHI Conference on …, 2023 - dl.acm.org
Video game analytics are widely adopted within academia and industrial development – yet,
the player’s perspective is rarely considered as a driving factor, even though vast …

Automated game testing with icarus: Intelligent completion of adventure riddles via unsupervised solving

J Pfau, JD Smeddinck, R Malaka - Extended abstracts publication of the …, 2017 - dl.acm.org
With ICARUS, we introduce a framework for autonomous video game playing, testing, and
bug reporting. We report on the design rationale, the practical implementation, and its use in …

Towards deep player behavior models in mmorpgs

J Pfau, JD Smeddinck, R Malaka - … of the 2018 Annual Symposium on …, 2018 - dl.acm.org
Due to a steady increase in popularity, player demands for (online) video game content are
growing to an extent in which consistency and novelty in challenges is hard to attain. …

Dungeons & replicants II: automated game balancing across multiple difficulty dimensions via deep player behavior modeling

J Pfau, A Liapis, GN Yannakakis… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Video game testing has become a major investment of time, labor, and expense in the game
industry. Particularly the balancing of in-game units, characters, and classes can cause long…

Enemy within: Long-term motivation effects of deep player behavior models for dynamic difficulty adjustment

J Pfau, JD Smeddinck, R Malaka - … of the 2020 CHI Conference on …, 2020 - dl.acm.org
Balancing games and producing content that remains interesting and challenging is a main
cost factor in the design and maintenance of games. Dynamic difficulty adjustments (DDA) …

“I Didn't Catch That, But I'll Try My Best”: Anticipatory Error Handling in a Voice Controlled Game

N Zargham, J Pfau, T Schnackenberg… - Proceedings of the 2022 …, 2022 - dl.acm.org
Advances in speech recognition, language processing and natural interaction have led to
an increased industrial and academic interest. While the robustness and usability of such …

Mining player behavior patterns from domain-based spatial abstraction in games

SS Maram, J Pfau, J Villareale, Z Teng… - … IEEE Conference on …, 2023 - ieeexplore.ieee.org
Identifying explainable player strategies and decision patterns that give insights into player
behavior is one of the most difficult tasks for game analytics, yet yields great informative …

The case for usable ai: What industry professionals make of academic ai in video games

J Pfau, JD Smeddinck, R Malaka - … of the 2020 annual symposium on …, 2020 - dl.acm.org
Artificial intelligence (AI) is a frequently used term - and has seen decades of use - in the
video games industry. Yet, while academic AI research recently produced notable advances …

A Topic Modeling Approach Towards Understanding the Discourse between Religion and Videogames on Reddit

SS Maram, J Pfau, MR Kasar… - Proceedings of the ACM on …, 2024 - dl.acm.org
Today's videogames are often intertwined with profound religious narratives, content, characters,
and artifacts - but how do player communities understand the role of religion in games, …