Gebruikersprofielen voor Johannes Pfau
Johannes PfauUtrecht University Geverifieerd e-mailadres voor uu.nl Geciteerd door 498 |
Dungeons & replicants: automated game balancing via deep player behavior modeling
Balancing the options available to players in a way that ensures rich variety and viability is a
vital factor for the success of any video game, and particularly competitive multiplayer games…
vital factor for the success of any video game, and particularly competitive multiplayer games…
Player-driven game analytics: The case of guild wars 2
J Pfau, M Seif El-Nasr - Proceedings of the 2023 CHI Conference on …, 2023 - dl.acm.org
Video game analytics are widely adopted within academia and industrial development – yet,
the player’s perspective is rarely considered as a driving factor, even though vast …
the player’s perspective is rarely considered as a driving factor, even though vast …
Automated game testing with icarus: Intelligent completion of adventure riddles via unsupervised solving
With ICARUS, we introduce a framework for autonomous video game playing, testing, and
bug reporting. We report on the design rationale, the practical implementation, and its use in …
bug reporting. We report on the design rationale, the practical implementation, and its use in …
Towards deep player behavior models in mmorpgs
Due to a steady increase in popularity, player demands for (online) video game content are
growing to an extent in which consistency and novelty in challenges is hard to attain. …
growing to an extent in which consistency and novelty in challenges is hard to attain. …
Dungeons & replicants II: automated game balancing across multiple difficulty dimensions via deep player behavior modeling
Video game testing has become a major investment of time, labor, and expense in the game
industry. Particularly the balancing of in-game units, characters, and classes can cause long…
industry. Particularly the balancing of in-game units, characters, and classes can cause long…
Enemy within: Long-term motivation effects of deep player behavior models for dynamic difficulty adjustment
Balancing games and producing content that remains interesting and challenging is a main
cost factor in the design and maintenance of games. Dynamic difficulty adjustments (DDA) …
cost factor in the design and maintenance of games. Dynamic difficulty adjustments (DDA) …
“I Didn't Catch That, But I'll Try My Best”: Anticipatory Error Handling in a Voice Controlled Game
Advances in speech recognition, language processing and natural interaction have led to
an increased industrial and academic interest. While the robustness and usability of such …
an increased industrial and academic interest. While the robustness and usability of such …
Mining player behavior patterns from domain-based spatial abstraction in games
Identifying explainable player strategies and decision patterns that give insights into player
behavior is one of the most difficult tasks for game analytics, yet yields great informative …
behavior is one of the most difficult tasks for game analytics, yet yields great informative …
The case for usable ai: What industry professionals make of academic ai in video games
Artificial intelligence (AI) is a frequently used term - and has seen decades of use - in the
video games industry. Yet, while academic AI research recently produced notable advances …
video games industry. Yet, while academic AI research recently produced notable advances …
A Topic Modeling Approach Towards Understanding the Discourse between Religion and Videogames on Reddit
Today's videogames are often intertwined with profound religious narratives, content, characters,
and artifacts - but how do player communities understand the role of religion in games, …
and artifacts - but how do player communities understand the role of religion in games, …