Worley cellular textures in sh

B Chan, M McCool - ACM SIGGRAPH 2004 Posters, 2004 - dl.acm.org
… We adapted the Worley basis functions to run efficiently on the GPU while maintaining the
flavor of the original technique. To generate the cellular texture basis functions, we need to …

[PDF][PDF] Simple Cellular Texturing for Medieval Castles (sap 0238)

B Hall, G Matthews, WA Bellingham - academia.edu
… However, Worley cellular textures can be generated in real time with GPU shaders [Chan
and McCool 2004], and so our technique could be used for interactive games or visualizations. …

An imitation of realistic subsurface scattering texture for physically based rendering workflow

HY Pai - 2019 IEEE 2nd International Conference on …, 2019 - ieeexplore.ieee.org
… Ken Perlin) [9] and Cellular Noise (Steven Worley) [10] to implement … Worley describes a
widespread procedural texturing technique currently used by the graphics field in 1996. Cellular

GPU-Based 3D Cellular Surface Texture Relighting

L Jin, JY Dong, P Ji - Advanced Materials Research, 2010 - Trans Tech Publ
texturing is a powerful way to add details to the surface of rendered objects. The Worley basis
function of Cellular Texturetextures. However, most applications are implemented over 2D …

Simple cellular texturing for medieval castles

B Hall, G Matthew - ACM SIGGRAPH 2007 posters, 2007 - dl.acm.org
… and texturestexturing these castles a Worley cellular texture [Worley 1996] is natural, as
each cell in the tesselation can represent a single stone. It has the advantage over 2d textures

[PDF][PDF] Procedural Generation of Brick and Stone Textures

G Sperl - Citeseer
… generation with a focus on structural leather elements and based on Voronoi diagrams similar
to the texture generation methods of Miyata and Worley [13]. They explicitly try to simulate …

3D-catFISH: a system for automated quantitative three-dimensional compartmental analysis of temporal gene transcription activity imaged by fluorescence in situ …

…, SN Burke, BL McNaughton, PF Worley… - Journal of neuroscience …, 2004 - Elsevier
… three features: intensity, texture and homogeneity. In contrast … Therefore, intensity, texture
and homogeneity are chosen as … components: intensity, texture and a homogeneity measure. …

[BOOK][B] Metaprogramming GPUs with Sh

M McCool, S Du Toit - 2009 - books.google.com
… Pack the data into a supported Sh texture type, wrap the decompression shader … Sh texture
objects, and you can use your new texture representation anywhere a regular Sh texture can …

A survey of 3d texturing

JM Dischler, D Ghazanfarpour - Computers & Graphics, 2001 - Elsevier
… Conventional 2D texture mapping remains the most usual approach to texturing, in … to
this approach: the distortion and the discontinuity of textures as well as the lack of the “third” …

A noise‐based framework for randomly generating soil particle with realistic geometry

CX Tong, JJ Li, Q Sun, S Zhang… - Computer‐Aided Civil …, 2025 - Wiley Online Library
… based algorithm display distinct textures. The particles produced by the Worley noise-based …
Furthermore, in view of the particle generation results (Figure 14), SH-based techniques …