Been busy making my minecraft resourcepack in the past couple years. And in the course of it I’ve made several highpoly sculpt + texture work just for baking realistic textures for various mobs. The highpoly sculpts are separated into parts according to the lowpoly model so it’s easier for texture baking.
The enderman design was mostly inspired from xenomorphs from the alien series.
My minecraft resourcepack custom-made for shaders: https://www.patreon.com/patrix
Scroll thru the posts to find free versions. The pack supports normal/specular and LabPBR format emissive/SSS mapping.
Minecraft lowpoly modeled in blockbench, highpoly sculpted and remeshed in zbrush, uv unwrapped in 3ds max, textured in substance painter, high-to-low texture bake in 3ds max, final texture edit in photoshop.
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