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Welcome to ClanLib, a multi-platform game development library. ClanLib is a medium level development kit. At its lowest level, it provides a platform independent (as much as that is possible in C++) way of dealing with display, sound, input and such.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
Cusp is a simple 2D spline editing tool for free-form bezier splines or curves calculated by cubic spline interpolation. Its main usage is to create 2D motion paths for simple games.
RCL is a project to develop a new, better and more complete general-purpose, cross-platform class library for C++. The style is somehow influenced by the .NET class library, as this one is just the best I have seen yet.
IL-2 1946 WWII Flight simulator mission tweeking utility.
This utility allows fast easy access to change a Co-op mission parameters without having to open the FMB or use more sophisticated mission building utilities.
Tiny C++ library to use dictionary files in .dict format (see http://www.dict.org)
Small code footprint (20K) and small RAM required to work (64K + index file size / 16). Depends on zlib only.
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This is a lightweight updating software made in C++ with Qt that is quite customizable with only a text file, or you can get the full source and edit it to your hearts desires.
The XML Code Template Engine produces class code skeletons that can include equality and logging methods in C++ or Java(so far) from an XML document outlining. It also creates Doxygen compatible comments and a has very simple plugin system.
The purpose of the software is to calculate the undulation between the WGS84 ellipsoid (GPS height) and the EGM96 geoid (mean sea level) in MATLAB, based on the C code in the "egm96-f477.c" project
This library uses OpenCV to perform head tracking and feature tracking to let you have 3d control over your developed 3d world with the aid of your head and a webcam. Uses Irrlicht as its rapid development 3d engine. Developed by www.nighsoft.com
The Metaphor Game Engine is a component-based game engine. Goals include a simple, efficient workflow for game development and fast integration of other open source or proprietary middleware.
Alternative approach to minimum redundancy coding (fixed-length) without using tree data structures. The main advantages are simplicity and flexibility.
A collection of tools and engine pipeline support for game projects: Goal is to make the construction of specialized game engines a fast and flexible process. Current target language/platform is Flash/haXe.
This is an open source rpg based off of the cube 2 engine from Sauerbraten that was previously abandoned by its developers. In reaction we formed this new stronger group to continue its development.
FUnit is the first generation xUnit testing tool to leverage the custom metadata capabilities of the Flex mxmlc compiler. The tag-based attribute model of FUnit makes it the most intuitive unit-testing framework ever created for the Flex platform.
XSL-FO Formatting markup WYSIWYG editor & PDF tree BookMark. XML document which is most often used as PDFs or RTF generator. It can read and edit 95% from Apache fop sample. Export to fo,pdf,rtf,tif fax, page, Import fo,html,page,odt OpenOffice 1-2
A tool which allows you to download all erotic images and videos hosted on popular image hosting sites tagged with a given tag without clicking you through the web interface. ,,java bayimg yourtag'' is enought.
DyConnect is a cross-platform networking library for C++. Features include: synchronized variables for rapid development of networked games, multi-threaded TCP/IP, low-level UDP sockets, support for IPv4 and IPv6, and data compression.
A Windows remake of the Mac-only game GliderPRO, a puzzle and action game from the early days of Mac computers. This remake is aimed at providing a functioning level editor and modding tools.