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Interactive aims to be a cutting edge Opensource, community driven MMO Engine for the indie community. Our goal is to provide a service like AAA companies have in Hero Engine and Big World.
This project is a template for a website of the MMORPG EVE Online. It consists of a user management, news feed, gallery, community features and makes use of the EVE API to retrieve many useful informations from the game.
A cross compiler for writing lua code in Java. Useful for writing Addon's that use the popular scripting language Lua. Avoid the hassle of writing unorganized code in a language with very little IDE support. Use eclipse and many other java tools.
A tray application for Eve University (http://www.eve-ivy.com) members to alert them to events, as well as expanding to other utilities and monitoring tools that could enhance their Eve Online (http://www.eveonline.com) experience.
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Aeon Legend Online was an MMORPG game in development in Visual Basic, which was cancelled many years ago. Aeonlegend Forever is a complete rewrite in C++, in the hopes that maybe someday the game will reach maturity.
This is a emulator for the well known MU Online ConnectServer. This doesn't include any client or property of Webzen. It allows the client to connect and tells it what GameServers are availeble.
A Suite of tools and calculators for EVE online. Due to sourceforge not properly supporting mercurial development, we have moved to http://bitbucket.org/frederikns/eve-suite
Linux Wrath is a rpg/first person shooter Goal: destroy targets. Created at aueb for the computer graphics course and took us 2 weeks to complete (we were 2 people). Project at: http://code.google.com/p/linuxwrath/
Windows MUD code that I just want to share. Works on Win7, Vista, and XP. Not complete only a meager beginning. Login with name/password, dynamic help system, some vt102 color, multithreaded socket host using tcp/ip, and some communication channels
Catalyst based application intended to be a robot fitting tool, character planner, mining yield planner and eventually also a killboard/corporation management tool for Perpetuum Online. This is the base project, without any non-free data.
An MMORPG set on a planet size machine capable of reshaping it's surface to mimic any environment. Players take the role of the stranded inhabitants, each bidding for their share of control over the machine.
The goal of this modification is to replicate the earlier versions (RBY) of the games down to the last bit. This means custom configurations and source edits with an optimization of the original eAthena server.
The Mud Designer gives developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games. It is being developed from the ground up in C# 2008 using .NET 3.5
A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
Decimation is an open-source multiplayer game framework programmed in Java. It can support a variety of 3D games, ranging from small four-person games to large massively multiplayer online role-playing games, supporting thousands of concurrent users.
Aion Roster est un outil qui a pour but d'aider a la gestion d'une legion et qui est au cours de devellopement , le project a pour ambition de grandir et d'etre un outil efficace.