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...Additional Information:
-The "Avatars" were created with "facegen"
-Poker Tables: I created these with "inkscape"
-Playing Cards: I created these with "inkscape/gimp/xnview"
-Wood Background 4K: I created this with "gimp"
-Poker Chips: I created these with "blender"
-Buttons: I created these with "inkscape"
-Voices: Created with "http://www.fromtexttospeech.com/"
-Sounds: From various free online websites
-I modified "js-css-poker" code to work with these resources and provide additional gameplay feedback.
electrolex@yahoo.com
A royalty free BSD licensed mobile device targeted 2D/3D game engine written in C/ObjC using OpenGL & OpenAL. Blender export scripts, png/pvrtc/ogg/ttf/bmp/wav loaders, XML asset manifesting /w desktop editor, Lua scripting, supports iPhone SDK.
Project is to maintain the open source tree for the Azusa Derived Distribution Edition of the SIO2 SDK v1.4 Game Engine Free Ed., previously distributed by sio2interactive.com in the book by Tony Mullen, "3D for iPhone Apps with Blender and SIO2."
iSDGE is meant to be a free next generation 3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
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