SmartBody
Character animation system for games and simulations.
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* Steering - avoiding obstacles and moving objects
* Object manipulation - reach, grasp, touch , pick up objects
* Lip Syncing - characters can speak with simultaneous lip-sync using text-to-speech or prerecorded audio
* Gazing - robust gazing behavior that incorporates various parts of the body
* Nonverbal behavior - gesturing, head nodding and shaking, eye saccades
- Online and offline retargeting of motion
- Automatic skinning and rigging
SmartBody is written in C++ and can be incorporated into most game engines. SmartBody is developed at the USC Institute for Creative Technologies from the Character Animation and Simulation group: http://cas.ict.usc.edu