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Avernia Soccer pretends to be a multiplayer Soccer Management game based on the web. It allows you to run a soccer league with your friends using a web interface. At the moment only Spanish is supported but english is planned.
This project contains the software used by the University of Toronto RoboCup team for controlling a team of robots to compete, against another such team, in a real time soccer environment.
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CRaPI - Correct, Robust and Perfect API for simulated RoboCup - is a framework for development of teams in the RoboCup simulated league. The framework is event driven, not bound to any specific agent architecture and works with soccer server 9.x
Blade Football is a OpenGL-based football (soccer in America) game. You can play against the computer or an online opponent. For version 1 each teams consists of a single player. You take turns trying to make a goal.
SoccerPhone provides lives soccer scores by phone. The only league currently supported is US Major League Soccer. Support for Soccernet is under development. SoccerPhone is written in VoiceXML, Python, and JavaScript.
This is RoboCup player. The player can be used with soccer server system (http://sserver.sourceforge.net). It can be used as a library for your custom player or can be programmed with build-in scripting language (very simple).
This project will help a soccer organization manage referees. Support will be included for storing information about referees and allowing them to schedule themselves and report on games. Multiple levels of access are allowed. MySQL and PHP are used.
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FootballManager is a turn based multi-player football (soccer) league. Players manage all aspects of their club finances, teams, lineups, tactics etc. Project is implemented in Java with pluggable back-end RDBMS.
The RoboLog Soccer Library is a project to provide a library for RoboCup
Simulation League clients. RoboLog can be used as an interface from
Soccer Server to both C and Prolog.
The RoboCup competition is an international event in which teams of
autonomous robots play soccer against one another. This project
provides resources for the RoboCup F180, or small-sized league.
It also provides a mechanism through which teams can c
unipdleague is a website project to manage all about Fantacalcio, an italian game based on soccer. This game is played by a user that choose a team of existing soccer players and challenging against other users in a championship league.
Liga Manager (League Manager) is an ASP/mySQL/MSAccess script to manage the statistics (points,played games,goals,etc) of a soccer league...or any other type of league. It was first written for a "FIFA 2002" on-line league.
Socker is a framework for development of teams in the simulated robocup. The framework supports different types of agent architectures and works with soccer server 8.x
The goal of this project is the implementation of a robust, flexible video server for RoboCup (An international research initiative aimed at building teams of robots that can play soccer).
Soccer manager with many new features, 2D/3D match engine, it will be released under GPL for Windows and Linux. OSM will include built-in database viewer/editor. Also all world leagues will be in. Over 50 statistics per player.
Pachanga consiste en gestionar el funcionamiento completo de un equipo de
fútbol (soccer), toma de todas las decisiones que afectan al equipo, gestión de las finanzas, alineaciones, etc... En resumen, un PC-Futbol.
This is a remake of the Mega-Hit 'Sensible Soccer'. It's written in python and uses pygame.
This Project's intent is to create a fun arcade multiplayer-game for multiple platforms.
Open KickOff football project aims at programming a free, opensource, GPL'ed soccer game similar to Dino Dini's Kick Off 2. A fun arcade-style 2D football cross platform game written in Java. Game play is designed to be quick, responsive and fun.