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A multi-player minesweeper server, and the ability to play via telnet gives it a geeky edge. The game can be observed through a web interface by other spectators.Written in java.
Web pages are not just for clicking. Every web page has powerful built-in math & text processing. By using logic to treat ideas mathematically, web pages can be a tool for decision making. This project will show you how, starting with a few games.
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This is an attempt to modify nethack-3.4.3 plus patches to turn it into a sci-fi based roguelike game. The "dungeon" will be a derelict space station, wands will be ray guns, etc.
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A Game / Game-Engine project primarily focusing on creating a space-shooter game loosely based on 'Turboraketti' (Amiga). The goal is to have the game running on multiple platforms, including Windows XP, Linux and Nintendo DS.
*** NO LONGER MAINTAINED ***
The Inform 7 Feature for Eclipse is a set of plug-ins which will support cross-platform development of interactive fiction projects in the Inform 7 language. The current version is tested under Linux and Windows.
RTADS (for Russian Text Adventure Development System) is a set of libraries built on top of TADS (http://tads.org) that allows to write interactive fiction in Russian.
Author: Andrew Grankin
A cross-platform emulators frontend with ROMs database support.
Start-Game T00L is a cross-platform emulator frontend and ROM manager coded in Python using a Pyglet-based interface.
It's still on a very early stage of development, and most of the features are not implemented yet.
The goal is to make a fully functional frontend which works straight out of the box, without the need to configure every single emulator (like you need to do in every other frontend today).
Juego que desarrollo como hobby y para no perder los hábitos de programación.
En un principio va a ser un juego del tipo Aventura Gráfica que programo en C en modo terminal y que, más adelante, modificaré introduciendo librerías SDL.
Katz und Maus is a great Java simulation of two animal species, cats and mice. In the game the user can give his chosen species artificial intelligence. In fact he decided about mice he must code how they react on different events, e.g. corn found.