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Dizzy Omega - Dizzy on Mars - the game with 3D graphic, but 2D logic. Dizzy is the character of graphic-text adventures, puzzles of Codemaster and Oliver Twins games.
A game engine written in the D programming language
An implementation of a game engine in the D programming language. It is currently in an early pre-alpha state. The goal is to make a flexible, reasonably efficient engine with a simple API.
WinXP, Vista, Win7, linux, OpenSolaris native port of the BSD PSPSDK (ps2dev.org), with freely distributable import libraries and header files (DevPaks) for building cross compiled homebrew Sony PSP (PlayStation Portable) applications.
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A tool for Savage Worlds game masters.
It combines a kind of desktop wiki (fast text editor with links) with tools to rapidly create characters. More ideas can be added in the future
Monster is a scripting language designed for game development. It is object oriented, type safe, bytecode-compiled, easily merged into existing engines and especially designed to facilitate user-generated scripts. Homepage: http://monsterscript.net
DFDS, an isometric homebrew strategy/simulation game for the Nintendo DS. Help a clan of dwarves survive against environmental conditions, hungry enemies, cave-ins and simple lack of ale. The name may or may not stand for Dwarf Fortress DS.
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Sofu is a simple Unicode-based plain text file format designed for easily accessing and storing application data, such as game databases and configuration files. This project also hosts various Sofu parser libraries.
This is a program for playing the game of go. No go program to date has achieved a level of mastery comparable to chess programs. The design goal is to develop as strong of an AI as possible using D, agile development, an object oriented design, and gene
Automated VGAP Hosting.
Includes getting TRNs from players, putting them into the right directory, telling players if their TRN is good or not, hosting games reliably at a set time, and providing utilities for common tasks like new game announcements.
SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.
A multiplayer cross-platform medieval fantasy 2D side-view shooter (comparable to Worms played in real time) with many different game types, vehicles, three different races, dynamic weather effects, and more!
ClayTek is a 3D games library based on SDL and OpenGL. It is being developed simultaneously with an Editor that uses FLTK, and is being developed under linux (Slack 9.0).
Quarantine: The Apocalypse is a free zombie survival game set in the year 2008 currently in development; which offers great user interactivity, team co-ordination and tactics in order to survive the incoming zombie onslaught.