Showing 61 open source projects for "time"

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  • 1
    glxCore

    glxCore

    Tactical, turn-based game engine, that uses OpenGL and WinAPI

    Tactical, turn-based game engine, that uses OpenGL and WinAPI specific. In the initial phase of development will focus on the general game logic, in an elegant pack of std. C++. This project in principle, can be described as academic. Feel free to to review the code, any remarks and comments.
    Downloads: 0 This Week
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  • 2

    2D P2P RPG Engine

    Java Client + JS/Canvas Server-Side System, with maintained Objects

    ...I'm taking a D&D-BASED path, but putting my own knowledge and imagination into it. So, honestly, the quickest way to contribute is to make a SourceForge, directly message me and request for a Branch, and literally take the time to TACKLE issues as they're found. I'll be teaching some of my own peers to program through this, and if you feel inspired to do so, tell me, and I'll devote a Branch to your private team.
    Downloads: 0 This Week
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  • 3
    ...It's a game engine with focus on procedural content generation. PSYGEN's main characteristic is the ability of generating and viewing a massive procedural world in real time.
    Downloads: 0 This Week
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  • 4

    ECBRPG Game Engine

    WIP Game engine

    An open source game engine I am creating (in my spare time so it will probably never be finished) using C++ and SDL.
    Downloads: 0 This Week
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  • 5

    NullSAF

    A game engine in java for 2D strategy games

    NullSAF is a game engine written in Java with features as creating terrain maps and navigation meshes from bitmaps, defining different type of units, sensors, guns, missiles, AI for movement, pathfinding and targetting and simulation of bullets and animated explosions. I learned a lot from it and used it to test new concepts in AI and wargaming. Maybe it can inspire you or you want to really improve it to build your own wargame or serious game. Think of it as Robocode, but then with a far...
    Downloads: 0 This Week
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  • 6
    Yaooe is creating yet another object oriented, isometric, tile-based game engine. In a second step, a real time strategy game will be built upon the yaooe-engine.
    Downloads: 0 This Week
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  • 7
    Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.
    Downloads: 0 This Week
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  • 8

    Quantum Game Engine

    A DirectX based graphics/physics engine

    As of now, an independently developed graphics/physics engine for use with DirectX9/DirectX11 and C++. I'm only working on this during my free time, so it will not be updated too often unless I have something major to add to it. Outside insight would be appreciated.
    Downloads: 0 This Week
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  • 9
    ...It uses Code::Blocks and is based on SFML2 to give the ability to port your code to multiple platforms. With the integrated all-in-one tool for game resources it's possible to develop games in a short time. And it's open source! (license coming soon) Status: planning phase
    Downloads: 0 This Week
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  • 10
    The OpenRTSS project aims at producing a free game engine for making "Real-Time Strategy Shooters". The engine is written using Unity for simplicity and fast development.
    Downloads: 0 This Week
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  • 11
    At the moment a few classes that might in some time turn into a game engine. This is my first project ever and my main goal is to learn the most I can while writing it. If you find the whole thing downright stupid please let me know how to fix it.
    Downloads: 0 This Week
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