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SagaEngine is a platform independent game engine - more precisely a game AI framework. It can serve as the game logic backend for several graphics or sound libraries. Bindings for the OGRE 3d engine and the fmod sound library are publicly available.
SilverGine is a Silverlight 4.0 Sprite Game Engine written in c#. Features: very easy to use / integrate * static sprites * animated sprites: keyframe,shader based,tileset * multithreaded sprite state updates * built in physics background loop
The OpenRTSS project aims at producing a free game engine for making "Real-Time Strategy Shooters". The engine is written using Unity for simplicity and fast development.
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North One is a business banking app that integrates cash flow, payments, and budgeting to turn your North One Account into one Connected Bank Account
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yaka engine is a Game engine. Base - OpenGL Features - Texturing - Making Basic shapes, Manual mesh - Loading 3d objects (format - MD5) - Rendering animation - Physx (Nvidia PhySX sdk binding
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A free and open source game engine designed to simplify the game creation process. Anyone can contribute, but they may not commit to the repository. In order to have a change made by you committed, submit it to OniLink10 (at) gmail (dot) com.
Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
This project aims to create a simple open source game engine that can be used to create 2d games. The name itself represents the supporting company GamersGather.com and the S stands for simple. .net 4, C#, XNA Based Technology.
Project is to maintain the open source tree for the Azusa Derived Distribution Edition of the SIO2 SDK v1.4 Game Engine Free Ed., previously distributed by sio2interactive.com in the book by Tony Mullen, "3D for iPhone Apps with Blender and SIO2."
COREL is a 2d game engine. It is written in C++ and uses the SDL and OpenGL libraries. COREL Stands for Core, Object, Resource, Event, Logic. It is still very early in development.
ReTech Game Engine is a 2D game engine for creating platform, top-down and isometric games. It uses several external libraries (SFML, Box2D, etc). Main goal - Simple for Designer, Powerful for Programmer. Planned MapEditor and ResourceEditor tools.
This project started as my own work learning and cultivating my skills developing a highly efficient, open source 3D game engine for Windows systems. Benchmarking and code efficiency are the corner stones of the project.
A simple, lightweight, 2D game engine, made especially for beginner game developers. At a very early stage, but growing quickly. I'm moving, so no new releases for 1-2 weeks.
Using C++, STL, OpenGL, SDL, Box2D and ODE. This project strives for platform independance, code readability and speed. The main target is to provide a convincing driving and physical simulation through the use of ODE at a reasonable frame rate.
The TrashCan game engine is a powerful tool for creating games in C++. The engine uses the SFML API and ordinary file formats for games, such as .BMP and .WAV. With TrashCan game development gets easy. The development of TrashCan has just begun.
Cross-platform 3D Game Interpreter for 3D design games simulation and Virtual Reality Graphics Rendering with GUI and Command Line. Include map editor , game modeler , script editor.