Game Engines for Linux

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  • 1
    OpenRA Game Engine

    OpenRA Game Engine

    Open Source real-time strategy game engine for early Westwood games

    Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X. Updated gameplay designed around modern features like attack-move, unit veterancy, and the fog of war. Online play with full support for mods and custom maps. Updated campaigns with new objectives and difficulties. Natively supported on Windows, macOS and Linux. Fully open source and developed in the open with community input into updates and balance. User created and curated maps. Includes a Mod SDK to create new RTS games. Regular community streams and tournaments. One highlight feature is the new hierarchical pathfinder, which massively increases performance on large or more complex maps. Our new netcode brings major improvements to multiplayer. Your games should feel much smoother and units more responsive in both low and high latency settings.
    Downloads: 7 This Week
    Last Update:
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  • 2
    OpenXRay

    OpenXRay

    Improved version of the X-Ray Engine, the game engine

    Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! OpenXRay is an improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. We want to keep the game as close as possible to the vanilla game, so instead of introducing new gameplay features, consider adding non-gameplay features, fixing bugs, improving performance and code quality. The dev branch is the default and base branch for the project. It is used for development and all Pull Requests should go there. But, be aware that this branch, sometimes, may be broken and, rarely, we can do force pushes to this branch.
    Downloads: 7 This Week
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  • 3
    VASSAL Engine
    VASSAL is a game engine for creating electronic versions of traditional board and card games. It provides support for game piece rendering and interaction, and supports play by email or over a live connection.
    Downloads: 31 This Week
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  • 4
    Lumos Engine

    Lumos Engine

    Cross-Platform C++ 2D/3D game engine

    Cross-platform 2D and 3D Game Engine written in C++ that supports both OpenGL and Vulkan. Support for Windows, Linux, macOS. Support for OpenGL/Vulkan. D audio using OpenAL. Rendering 3D models with PBR shading. Debug gui using ImGui 3D collision detection - cuboid/sphere/pyramid. 2D collision detection - Box2D. Basic lua scripting support.
    Downloads: 6 This Week
    Last Update:
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  • 5
    3DWorld

    3DWorld

    3D Procedural Game Engine Using OpenGL

    3DWorld is a cross-platform OpenGL-based 3D Game Engine that I've been working on since I took the CS184 computer graphics course at UC Berkeley in 2001. I converted the project from svn to git at commit 6607. Most of the code is written in C++, with GLSL for shaders. This is intended to be a cross-platform project. Microsoft Visual Studio 2019 and 2022 project files are included. A linux/gcc makefile is also included, but is more experimental. See README.linux for more details. The project should build under gcc on linux with some work, but it's been a while since I tried this. I have an old makefile that is out of date, but may not take too much work to fixup and make it usable. Realtime day/night cycle with weather (rain, snow, hail, wind, lightning). Physically based materials with reflection and refraction. Dynamic shadows, ambient occlusion, up to 1024 dynamic light sources, postprocessing effects. Built-in first person shooter game "smiley killer".
    Downloads: 5 This Week
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  • 6
    EasyRPG Player

    EasyRPG Player

    RPG Maker 2000/2003 and EasyRPG games interpreter

    EasyRPG Player is a game interpreter to play RPG Maker 2000, 2003, and EasyRPG games. It uses the LCF parser library (liblcf) to read RPG Maker game data. EasyRPG Player is a program that allows to play games created with RPG Maker 2000 and 2003. It aims to be a free (as in freedom) cross-platform RPG Maker 2000/2003 interpreter. The main goal is to play all games created with them as the original game interpreter (RPG_RT) does. This project is being developed. FreeType2 for external font support (+ HarfBuzz for Unicode text shaping) mpg123 for better MP3 audio support. WildMIDI for better MIDI audio support. Libvorbis / Tremor for Ogg Vorbis audio support. opusfile for Opus audio support. libsndfile for better WAVE audio support. libxmp for better tracker music support. SpeexDSP for proper audio resampling.
    Downloads: 5 This Week
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  • 7
    dhewm 3

    dhewm 3

    dhewm 3 main repository

    dhewm3 is a source port of the original Doom3 (not Doom3 BFG, for that you may want to try RBDoom3BFG). It’s known to work on Windows, Linux, macOS, FreeBSD, OpenBSD and AROS, but it should work on (or be easily portable to) any system that supports OpenGL 1.4 with ARB shaders, SDL and OpenAL. Compared to the original version of Doom3, dhewm3 has many bugfixes, supports EAX-like sound effects on all operating systems and hardware (via OpenAL Softs EFX support), has much better support for widescreen resolutions and has 64bit support. It only supports old Mods if they either don’t require their own game DLL or have been ported to dhewm3. Note that while the Doom3 source code has been released under GPL, you still need to legally own the game and provide dhewm3 the game data to play. See the How to Install section for more information.
    Downloads: 5 This Week
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  • 8
    LambdaHack

    LambdaHack

    Haskell game engine library for roguelike dungeon crawlers

    Haskell game engine library for roguelike dungeon crawlers. LambdaHack is a Haskell game engine library for ASCII roguelike games of arbitrary theme, size and complexity, with optional tactical squad combat. It's packaged together with a sample dungeon crawler in a quirky fantasy setting. To use the engine, you need to specify the content to be procedurally generated. You declare what the game world is made of (entities, their relations, physics and lore) and the engine builds the world and runs it. The library lets you compile a ready-to-play game binary, using either the supplied or a custom-made main loop. A couple of frontends are available (SDL2 is the default for desktop and there is a JavaScript browser frontend) and many other generic engine components are easily overridden, but the fundamental source of flexibility lies in the strict and enforced with types separation of engine code from the read-only content and of clients (human and AI-controlled) from the server.
    Downloads: 4 This Week
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  • 9
    O3DE

    O3DE

    Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D

    Easier team collaboration, artist workflows & multiplayer setup, increased terrain performance, new rendering features. Developed with cutting-edge, real-time graphics and complex interactions in mind, O3DE allows you to create robust, engaging experiences using our multi-threaded and extensible photorealistic renderer. O3DE's modular architecture is built for customization from day one. Each component, known as a Gem, can be adopted separately, giving you access to the specific functionality needed for your application. Add new editing tools, features, and development workflows to your projects. Choose from a variety of community-maintained Gems to extend and enhance the engine's capabilities in anything from AI and robotics to push notifications and VR.With our engine's SDK capabilities, you can use O3DE as a foundation for any type of 3D project you can imagine.
    Downloads: 4 This Week
    Last Update:
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  • 10
    OpenTK

    OpenTK

    The Open Toolkit library is a fast, low-level C# wrapper for OpenGL

    The Open Toolkit is set of fast, portable, low-level C# bindings for OpenGL, OpenGL ES, OpenAL, and OpenCL. It runs on all major platforms and powers hundreds of apps, games, and scientific research programs. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling. OpenTK is not a game engine, nor does it try to be one: It offers a useful set of tools and lets you decide how to use them. It is the ideal starting point if you want to write a game or scientific application from the ground up. The OpenGL specification specifies exactly what the result/output of each function should be and how it should perform. It is then up to the developers implementing this specification to come up with a solution of how this function should operate. Since the OpenGL specification does not give us implementation details, the actual developed versions of OpenGL are allowed to have different implementations.
    Downloads: 4 This Week
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  • 11
    The flexible game engine

    The flexible game engine

    The flexible game engine

    Crown is a general-purpose and data-driven game engine, written in orthodox C++ with a minimalistic and data-oriented design philosophy in mind. Every aspect of the game is controlled through text configuration files. Before shipping, configuration files are compiled to efficient platform-specific binary blobs. Data in memory is organized to achieve the maximum performance possible on every platform. Every game asset is hot-reloadable, code included. Evaluate modifications and adjustments on-the-fly without having to reboot the game every time. Runs and looks equally well both on Linux and on Windows. Designed to be as fail-safe as possible to never lose your work if crashes should occur. Engine plus tools amounts to less than 50K LOC. Written in simple 'C-style' C++. It is easy for anyone to understand and make modifications. All the code is released under the very permissive MIT license and can be downloaded via GitHub by anyone.
    Downloads: 4 This Week
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  • 12
    VoxelCore

    VoxelCore

    Voxel game engine in C++ with OpenGL

    VoxelEngine-Cpp is a minimal voxel engine written in modern C++ using OpenGL, GLFW, and GLM, inspired by Minecraft-style block worlds. It offers a clean foundation for learning and experimenting with voxel-based rendering and world generation. With features like chunk loading, perlin noise terrain generation, and basic lighting, the engine is a perfect starting point for developers who want to create sandbox games or explore the technical aspects of 3D voxel environments.
    Downloads: 4 This Week
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  • 13
    flutter_unity_widget

    flutter_unity_widget

    Embeddable unity game engine view for Flutter

    Flutter unity 3D widget for embedding unity in flutter. Now you can make awesome gamified features of your app in Unity and get it rendered in a Flutter app both in fullscreen and embeddable mode. Works great on Android, iPad OS, iOS, Web, with Windows nearing completion. There are now two unity app examples in the unity folder, one with the default scene and another based on Unity AR foundation samples. Note: Supports only Unity 2019.4.3 or later. UnityFramework does not support emulators. Note: Please use OpenGLES3 as Graphics API only for now (Android only). This plugin expects you to atleast know how to use Unity Engine. If you have issues with how unity widget is presented, you can please modify your unity project build settings as you see fit. Moving forward, versioning of the package will change to match unity releases after proper test. Mind you this does not mean the package is not compatible with other versions, it just mean it's been tested to work with a unity version.
    Downloads: 4 This Week
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  • 14
    microStudio

    microStudio

    Free, open source game engine online

    microStudio is a free, open source game engine online. It is also a platform to learn and practice programming. microStudio can be used for free. You can also install your own copy, to work locally or on your own server for your team or classroom. microStudio is available online, this is the simpler and the preferred way, you will have access to all the online collaboration features, online publishing, and more export features. You don't even need to create an account, you can start working as a guest. microStudio includes all you need to write code, create sprites and maps for your 2D game. All from your web browser. Your project is stored in the cloud, and accessible from anywhere. Write your game code in microScript, a simple language inspired by Lua. The documentation is always there to help. Create cool demos in just a few lines of code. microScript shines by its simplicity and interactivity. But you can also code in JavaScript, Python, or Lua if you prefer.
    Downloads: 4 This Week
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  • 15
    PainTown

    PainTown

    Paintown is a 2d fighting game engine.

    Paintown is a 2d side scrolling beatem-up engine. Paintown supports game styles similar to the Sega Genesis game, Streets of Rage 2, as well as traditional 1 vs 1 fighting games through an implementation of MUGEN. Many aspects of Paintown are customizable, from the menu system to the levels and players that can be controlled. Paintown is highly portable. So far Paintown can run on Windows, OSX, Linux, BSD, Wii, PS3, Android and other systems.
    Downloads: 26 This Week
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  • 16
    LayaAir3.0

    LayaAir3.0

    LayaAir is an open-source 2D/3D engine

    The LayaAir engine is a game engine brand under Layabox . The LayaAir engine not only supports 2D, 3D, AR, VR and other types of game development but also can be used in advertising, marketing, education and other fields. In addition to the release of the HTML5 version, it also supports the release of Native-APP, WeChat mini-games, QQ mini-games, Baidu mini-games, Bilibili mini-games, Douyin mini-games, Toutiao mini-games, Alipay mini-games, OPPO mini-games, and vivo mini-games. Games, Xiaomi Quick Games, Huawei Quick Games, and other platforms.
    Downloads: 3 This Week
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  • 17
    nCine

    nCine

    A cross-platform 2D game engine

    nCine is a cross-platform 2D game engine that runs on PC (Linux, Windows, macOS), Android, Raspberry Pi, and the web (Emscripten). The project has been in active development since June 2011. Source code is released under the MIT license and is available on GitHub. Visit the donate page to discover different ways to support and sponsor the project. Join the Discord server and meet the community of developers, users and players. Indent with tabs (4 spaces) but use spaces for continuation line alignment. Pascal case for classes, enumerations, typedefs and constants. Put Doxygen brief descriptions in header files and additional documentation in implementation ones. Use Qt style for Doxygen detailed descriptions (/*! */) and end them with a period.
    Downloads: 3 This Week
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  • 18
    osu!framework

    osu!framework

    A game framework written with osu! in mind.

    A game framework written with osu! in mind. If you are interested in creating a project using the framework, please start from the getting started wiki resources (or jump straight over to the project templates). You can either start off from an empty project, or take a peek at a working sample game. Either way, full project structure, cross-platform support, and a testing setup are included! This framework is intended to take steps beyond what you would normally expect from a game framework. This means things like basic UI elements, text rendering, advanced input handling (textboxes) and performance overlays are provided out-of-the-box. Any of the osu! code that is deemed useful to other game projects will live in this framework project. Anywhere we implement graphical components, they will be displayed with a generic design and will be derivable for further customization.
    Downloads: 3 This Week
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  • 19
    Smokin' Guns
    Smokin' Guns is a GPLv2 licensed first person Western style shooter based on the Quake 3 engine (Id Tech 3) developed by a loosely knit team of developers and artists. This project represents the game engine.
    Downloads: 14 This Week
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  • 20
    Castle Game Engine

    Castle Game Engine

    Game engine supporting many 3D/2D formats and graphic effects

    This project has moved to: - Our website https://castle-engine.io/ - GitHub repo: https://github.com/castle-engine/castle-engine/ Cross-platform 3D and 2D game engine for Object Pascal. Rendering and processing of game assets in glTF, X3D, VRML, Collada, Spine and other formats. Many graphic effects including shadows, shaders, mirrors, screen effects. Animation, collision detection, 3D sound. Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures and more. Desktop, mobile, web plugin. Also home of view3dscene - our full-featured VRML/X3D browser.
    Downloads: 12 This Week
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  • 21
    Melonloader

    Melonloader

    A Universal Mod-Loader for Games built in the Unity Engine

    LemonLoader is a lightweight, open-source software solution designed to simplify the process of loading and managing mods, add-ons, and custom content for various applications and games. Built with flexibility in mind, LemonLoader supports a wide range of file formats and provides an intuitive interface for users to easily install and configure their modifications. You can find mods for games by asking in their respective communities or by looking through our Officially Supported Games list. WARNING! Please note that MelonLoader does not condone the use of malicious mods. e.g. mods that allow for cheating in online games, among other things.
    Downloads: 60 This Week
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  • 22
    Bevy

    Bevy

    A refreshingly simple data-driven game engine built in Rust

    A refreshingly simple data-driven game engine built in Rust. All engine and game logic uses Bevy ECS, a custom Entity Component System. Massively Parallel and Cache-Friendly. The fastest ECS according to some benchmarks. Components are Rust structs, Systems are Rust functions. Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler. Bevy is still in the very early stages of development. APIs can and will change (now is the time to make suggestions!). Important features are missing. Documentation is sparse. Please don't build any serious projects in Bevy unless you are prepared to be broken by API changes constantly. Bevy relies heavily on improvements in the Rust language and compiler. As a result, the Minimum Supported Rust Version (MSRV) is "the latest stable release" of Rust. Built directly on top of Bevy's ECS, Renderer, and Scene plugins.
    Downloads: 2 This Week
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  • 23
    LittleJS

    LittleJS

    The Tiny JavaScript Game Engine That Can!

    LittleJS is a super lightweight 2D JavaScript game engine with fast WebGL rendering. It is designed to be small, simple, and easy to use for various applications, from game jams to commercial releases. This engine has everything necessary to make high-quality games, including fast rendering, physics, particles, sound effects, music, keyboard/mouse/gamepad input handling, update/render loop, and debug tools. It is recommended that you start by copying the LittleJS Starter Project This file is mostly empty with just a few things you can use to get started or remove. You can also download and include engine.all.js or engine.all.min.js. In order to load files like images you will need to run a small web server like http-server on npm. I recommend an editor that does this for me automatically like Brackets or VS Code with the Live Server plugin.
    Downloads: 2 This Week
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  • 24
    Mojoc

    Mojoc

    A cross-platform, open-source, pure C game engine for mobile game

    Mojoc is an open-source, cross-platform, pure C game engine. It is based on OpenGLES3 and written in C99. It currently works on IOS and Android, but can easily be extended to other platforms, and will support more platforms in the future. In platform-independent code, Mojoc uses only the standard C library, no dependence on third-party libraries. Mojoc uses an extremely lightweight OOC (Object Oriented C) programming model. Mojoc application architecture is based on components, state-machines and is message-driven. Mojoc has been used for a cross-platform Android and IOS game. The samples will show all aspects of the Mojoc features. Each platform will provide native building project for native platform editor. For example Android provides AndroidStudio project, IOS provides XCode project.
    Downloads: 2 This Week
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  • 25
    NoahGameFrame

    NoahGameFrame

    A fast, scalable, distributed game server engine/framework for C++

    A fast, scalable, distributed game server engine/framework for C++, including the actor library, and network library, can be used as a real-time multiplayer game engine ( MMO RPG/MOBA ), which supports C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal. Easy-to-use, interface-oriented design. An extensible plugin framework that makes getting your application running quick and easy. A clean, uncluttered design and stable engine that has been used in several commercial products. A high-performance actor model (by a safe thread pool). Event and attribute-driven, making it clear and easy to maintain your business. Based on standard C++ development, ensuring cross-platform support. An existing C++ and C# game client for rapid development. Cross-platform support.
    Downloads: 2 This Week
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