Browse free open source Rust Game Engines and projects below. Use the toggles on the left to filter open source Rust Game Engines by OS, license, language, programming language, and project status.

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  • 1
    Amethyst Game Engine

    Amethyst Game Engine

    Data-oriented and data-driven game engine written in Rust

    Data-driven game engine written in Rust. Amethyst uses a rigorous Entity Component System (ECS) architecture to organize game logic. This abstracts away some of the parallelism work, allowing easier exploitation of multi-threading in games. The ECS is rich in features and very efficient, as it never does any memory locking while remaining entirely thread-safe. Amethyst uses gfx-rs to render graphics with Vulkan or Metal. It is meant to be used for 2D and 3D, with various utilities for both types of games. It should be beginner friendly but also allow more advanced uses such as custom render passes and GLSL shaders. Thanks to the Rust programming language, Amethyst uses all CPU cores to run its internals and logic. A lot of optimizations have yet to be done, but the current status is already showing great potential. Amethyst is open source and free software. You can use, read, modify, distribute its source code under the permissive MIT and Apache 2.0 licenses.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 2
    Bevy

    Bevy

    A refreshingly simple data-driven game engine built in Rust

    A refreshingly simple data-driven game engine built in Rust. All engine and game logic uses Bevy ECS, a custom Entity Component System. Massively Parallel and Cache-Friendly. The fastest ECS according to some benchmarks. Components are Rust structs, Systems are Rust functions. Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler. Bevy is still in the very early stages of development. APIs can and will change (now is the time to make suggestions!). Important features are missing. Documentation is sparse. Please don't build any serious projects in Bevy unless you are prepared to be broken by API changes constantly. Bevy relies heavily on improvements in the Rust language and compiler. As a result, the Minimum Supported Rust Version (MSRV) is "the latest stable release" of Rust. Built directly on top of Bevy's ECS, Renderer, and Scene plugins.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 3
    ggez

    ggez

    Rust library to create a Good Game Easily

    ggez is a Rust library to create a Good Game Easily. More specifically, ggez is a lightweight cross-platform game framework for making 2D games with minimum friction. It aims to implement an API based on (a Rustified version of) the LÖVE game framework. This means it contains basic and portable 2D drawing, sound, resource loading, and event handling, but finer details and performance characteristics may be different than LÖVE. ggez is not meant to be everything to everyone, but rather a good base upon which to build. Thus it takes a fairly batteries-included approach without needing a million additions and plugins for everything imaginable, but also does not dictate higher-level functionality such as physics engine or entity component system. Instead, the goal is to allow you to use whichever libraries you want to provide these functions or build your own libraries atop ggez.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 4

    ZAPH

    Tools and Z80 engine for creating adventure games. (RUST)

    This is an exercise in some advance programming topics using a text adventure as the central result. This originally began as a project to recreate an old BASIC text adventure, on the ZX Spectrum, using Z80. After developing a very simple byte code VM to handle the game interactions, I realised that there was an opportunity to use some more advance techniques, which in turn can lead to some PC based tools.
    Downloads: 0 This Week
    Last Update:
    See Project
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