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Named Binary Tag (NBT) is a binary format designed for and used by the game Minecraft to store various data including worlds, player data and many other things. This project provides a way to access those data by simply mounting the corresponding data file as a file system, then reading and writing any value as usual file system nodes. By combining with standard Unix file operation tools, batch editing or copying massive amount of data is very easy, comparing to other generic NBT editing tools...
Libanvil is a C library for manipulating Minecraft world data, designed to be as simple and efficient as possible. It provides full read and write support for region data in the Anvil file format, with support for other game files planned. It includes APIs for both low- and high-level access.
NBT is a file format developed by Minecraft Developer Markus Persson aka notch.
This is an editor for it.
It is available under the GNU General Public License version 3
An alternative/custom Minecraft server, written in Java, compatible with the original protocol. OpenCraft is built upon Apache MINA, SLF4J, Jython and XStream. The aim is to have features not in the official server distribution, like antigrief/scripting.
JNBT is a Java NBT (Named Binary Tag) library. It provides easy to use NBTInputStream and NBTOutputStream classes to read and write NBT files. NBT is the level format used by the Minecraft game.