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Primary goal is to develop 4k-demos, that is, demos that somehow fit into four kilobytes. From time to time, 4k-contests will be initiated to push the project contributors' motivation.
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Java Tiny Gfx Library (JTGL) is a graphic fundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: J2SE,J2ME/MIDP(Nokia,Siemens,BlackBerry),SuperWaba(Palm,PPC,Symbian),ExEn,DoJa,etc..
Although it was planned as an simple java based mp3 player, ogg vorbis and wav format are supported either.Mp3 and ogg metatags are read. Uses javax.audio, javazoom, skinlf, swing.
Basilisk is a multimedia and graphical library for Java. Its main goal is to provide a flexible and extensible graphic middleware to adapt your games easily to multiple Java Games scenarios, like Desktop Games, Mobile Games and Web Games.
AllegroPro is a cross-platform 2D game programming library that provides access to powerful hardware accelerated features, including OpenGL acceleration, for 2D graphics, input, audio, and file access.
HART (The HAlo Respawn Timer) is a utility designed to aid those playing multiplayer Halo by timing the games, and providing visual and audio alerts when selected weapons and power-ups are about to respawn.
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Gaming/multimedia/networking library for the .NET platform, written in C and C#. Provides comprehensive graphical, audio, input, windowing, and networking support. Designed to support Windows, Linux, and Mac OS X via Mono.
Tone Deaf is an online Karaoke game. The purpose of which is to allow users to both upload their own karaoke performances and download other users karaoke performances in order to rate them in various categories.
See our homepage for an example.
n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.
Software implementation of "The babbleback machine" as invented by Win Wenger. Records sound from a microphone and plays the sound back after a short delay. A fun and educational toy for young children (even babies).
Multisetup is a networking application server that provides a multiple os, thin (multimedia) client based, legacy device friendly environment for home networks. Its an alternative to single OS networks and XP Media Center.
Milk Engine is a flexible engine suitable for almost any game. Milk Engine will contain everything needed to develop a game, even for the newbie. Yet its very useful for advanced users. Its based on OpenGL and SDL, therefore its also cross-platform.
A C++ game framework based on SDL and libSigC++. It provides 2D graphics, an audio subsystem, integration with OpenGL, a plugin system, and a widget-set.
GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.
The R-Unit will be an mp3 player for the Gameboy Advance. It will consist both of hardware needed to connect to the Gameboy Advance, and software needed to read and decode the mp3 audio.
A distributed system for interactive games. Specifically, RoD is designed with the RPG/Adventure style games in mind but could easily be used for other kinds of interactive games.
libGDN is a joint effort by the Gamedev.net community to create a comprehensive cross API and platform library of useful game development components and functions.