1935 projects for "c--" with 3 filters applied:

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  • 1
    blockem
    Open source clone of the board strategy game blokus, mainly the duo (1vs1) mode. Each player has 21 pieces to put on the board while preventing the opponent from doing the same. Also features solo or 4 players games and an expandable challenge mode.
    Downloads: 0 This Week
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  • 2
    This is a generic engine for simulation of Game & Watch games, starting with ports of the Madrigal Game & Watch Simulators (http://www.madrigaldesign.it/sim/). It is designed to run anywhere SDL is available, with emphasis in handheld machines.
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    Downloads: 2 This Week
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  • 3
    AESOP is a framework for storytellers. In particular, it is designed for creating multiplayer networked 3D games.
    Downloads: 0 This Week
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  • 4
    This is my first attempt at building a reusable framework for 3D applications (not an engine!), primarily for educational purpose and also because none of the already existing tools did satisfy me. No longer maintained.
    Downloads: 0 This Week
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  • 5
    This is an implementation of the classical Asteroids videogame. It is currently under development, and it is based on the last version of the Ogre 3D Rendering Engine, and the CEGUI library.
    Downloads: 0 This Week
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  • 6
    Nostalagia from old type arcade game like missile command, cyber tank, etc. brought me to make this very simple game, rules are easy, kill enemy and go as far as possible in levels...with today technology, mouse input, 3d graphs and sound, etc.
    Downloads: 0 This Week
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  • 7
    The openTorso is an open-source cross-platform game/graphics engine. The power of openTorso stems from its modular and extensible, yet simple structure. So far, the openTorso uses OpenGL graphics, OpenAL audio and DevIL for texture handling.
    Downloads: 0 This Week
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  • 8
    Converstional engine, in the line of Zork, written using ANSI C. For the time being it's just a bunch of useless code, and its design is still childish at most. However, progress is being made char* after char*
    Downloads: 0 This Week
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  • 9
    A cross platform client for the Go server IGS written in QT. Many advanced features and an intuitive interface.
    Downloads: 0 This Week
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  • 10
    A RTS Game based on Ogre where you save a city with Police, Firefighters and Ambulance
    Downloads: 0 This Week
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  • 11
    Chain Reaction is a game played on a rectangular field by setting stones causing chain reactions to oust the others from the field. This version works with gtkmm and lets you choose board size and player number. Networking support is planned.
    Downloads: 0 This Week
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  • 12
    It is a standalone generator of good-looking levels for Frozen Bubble arcade game.
    Downloads: 0 This Week
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  • 13

    Object Oriented Input System

    Moved to Github https://github.com/wgois/OIS

    [IMPORTANT! Moved to github https://github.com/wgois/OIS keeping this repository open for legacy reasons] Object Oriented Input System (OIS) is meant to be a cross platform, simple solution for using all kinds of Input Devices (Keyboards, Mice, Joysticks, etc) and feedback devices (e.g. force feedback). Written in C++ using Object Oriented Design pattern
    Downloads: 6 This Week
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  • 14
    Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
    Downloads: 0 This Week
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  • 15
    An open source chess engine in C, released under the GPL. Compatible with the XBoard and UCI interface protocols to link to a GUI or other chess arbiter.
    Downloads: 0 This Week
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  • 16
    Open source display and controller for digital slotcar racing. Its purpose is to parse, interpret and show as much of the digital information that travels throught the lanes as possible.
    Downloads: 0 This Week
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  • 17
    Deuteros X
    Deuteros X is set to resurrect Deuteros - and expand upon it. It is being built from scratch, faithfully recreating every aspect of what we consider one of the most enthralling games of all time.
    Downloads: 0 This Week
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  • 18
    Main task of this project is to provide java3d scene loader for Bioware Neverwinter Nights(c) game models. It also covers some utilities built on top of it - animation preview, model optimalization and convertion, skinning preview etc.
    Downloads: 1 This Week
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  • 19
    Speichenrechner is an extremely simple, platform independent calculator for bicycle spoke lengths. Speichenrechner ist ein extrem einfaches, plattformunabhängiges Programm zur Berechnung der Länge von Fahrradspeichen.
    Downloads: 0 This Week
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  • 20
    Archive ripper for Rainbow Cotton for Sega Dreamcast. Supports PLK(textures) and BLK(models) files. Textures and models are supported by Noesis http://www.richwhitehouse.com/index.php?content=inc_projects.php#prjmp91.
    Downloads: 0 This Week
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  • 21
    Ocerus
    A game engine suited for middle-sized 2.5D projects.
    Downloads: 0 This Week
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  • 22
    Mofi manages virtual rooms in which users interact like in the real world. The virtual world is displayed directly in the browser window. Client: Flash / Server: C++
    Downloads: 0 This Week
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  • 23
    A remake of the old DOS game Paratrooper. With several improvements.
    Downloads: 0 This Week
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  • 24
    A multi-genre console game, about programming languages and developers.
    Downloads: 0 This Week
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  • 25
    The BLEU project was created with C++, OGRE, RBGUI, and OIS. Obviously the code structure is not the most ideal imaginable, but I was hard pressed for time when I wrote it. If I were to write it today, it would be completely different. As you can see in my GPE documentation, I no longer use the friend keyword quite so liberally (In fact, haven't used it once in GPE). The naming convention I have used is a bit wonky as well. In addition the scoping for all the variables, methods, etc...
    Downloads: 0 This Week
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