C Games for MS-DOS

Browse free open source C Games for MS-DOS and projects below. Use the toggles on the left to filter open source C Games for MS-DOS by OS, license, language, programming language, and project status.

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  • 1
    Both BOR and OpenBOR ports for GP32 and also work being done to add support for DC and PSP for OpenBOR
    Downloads: 2 This Week
    Last Update:
    See Project
  • 2
    A small and easy to use framebuffer graphics library
    Downloads: 2 This Week
    Last Update:
    See Project
  • 3
    sudoku86

    sudoku86

    a 16-bit Sudoku game for DOS and 8086/8088 CPUs

    Sudoku86 is a Sudoku game designed to run under DOS. It is a 16-bit, real mode application using CGA or VGA video output (320x200). It has been compiled using Turbo C 2.0.1. Sudoku86 comes with 100 sudoku grids. Sudoku86 requires: - 50K of free conventional memory - a 8086/8088 compatible CPU - a CGA, MCGA or VGA graphic card - a two-button mouse - a DOS 3.0+ compatible operating system
    Downloads: 2 This Week
    Last Update:
    See Project
  • 4
    MegaZeux (MZX) is a simple but powerful game creation system. It currently officially builds on Windows (9x, 2k, XP), Linux (multiplatform), and MacOS X. Versions prior to 2.80 are available only for MS-DOS.
    Downloads: 1 This Week
    Last Update:
    See Project
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  • 5
    This is going to be an open source version of CM01/02 game. (A popular textbase soccer manager game.)
    Downloads: 1 This Week
    Last Update:
    See Project
  • 6
    ArdReil is a multiplayer, multiplatform, networked strategy game of galactic conquest and resource management, providing opportunities for diplomacy, betrayal, cunning, and cooperation. Unite the Galaxy - preferably under your own flag.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 7

    Bolder Dash

    A cross-platform «Boulder Dash»-like game in Oberon/Component Pascal

    A goal of this project is not only produce a small funny game. It demonstates the power of Oberon technologies, shows how a game can be written to be launched under such different platforms. Portability is a strong feature of Oberons, and I use it, - Dash has portable game code (common for defferent platforms, written in Oberon-1) and non-portable layers to a hardware platform. Dash shows the portability and cross-platform in widely look, more than mainstream solutions can propose us. Yes, I believe that Oberon technologies are very perspective for future.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 8
    A quick-and-dirty maze game written in pure text-mode C with an available SDL frontend. Find the goal and make it to the exit.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 9
    IRE is a tile-based Computer Role-Playing Game engine based on Ultima 6, but with an emphasis on customisation and cross-platform support. Everything is controlled using scripts.
    Downloads: 1 This Week
    Last Update:
    See Project
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  • 10
    Liquid War's rules are definitely original, they are the proof that it's possible today to make a game which is truely new and is everything but a clone. It was first designed for DOS but now runs fine under Linux.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 11
    Pong Ultra is an enhanced remake of the original game. It works under DOS and Windows and should compile under Linux.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 12
    SNEeSe is an emulator for the Nintendo SNES console for x86 PCs. SNEeSe is written in 32-bit C, C++, and NASM x86 assembly. Project goal is to make as accurate, functional, and usable an emulation core as is reasonably possible.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 13
    Sudoku MC

    Sudoku MC

    Sudoku solver based on the initial work of Michael Kennett

    Console based sudoku solver. It is a modified version of the solver included in the Ubuntu distribution of Linux, and has similar functionality to the original by Michael Kennett. New features: - You interactively can open and save boards with it. - The title of the board can be edited. - Added early contradiction check to detect if the board is unsolvable: 1 2  . | .   .  . | . . . .   .  . | 1 2  . | . . . .   .  . | .   .  . | 1 2 . -------+-------+------- 2 1  . | .   .  . | . . . .   .  . | 2 1  . | . . . .   .  . | .   .  . | 2 1 . -------+-------+------- .   .  . | .   .  . | . . . .   . 2 | .   . 1 | . . . .   . 1 | .   . 2 | . . . - Contains a default template, so it can run on it's own, without any additional external file. - The embedded template can be saved to disk. It will be used if specified as an input argument, or just exists in the working directory, so you still can customize.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 14
    WING (Wing Is Not Galaga) is a take off on the arcade classic Galaga. It has 6 levels of play single player action, pre-rendered 2.5d graphics, a dynamically generate background, and .wav quality audio.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 15
    JustEmpire and TEmpire (Tiny Empire) are two Empire-derivative games based (very!) loosely on Walter Bright's original Empire concept (classicempire.com), using JustBasic (justbasic.com) and Borland Turbo C/C++ (bdn.borland.com/museum). Others possible.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 16
    compatible lite doom

    compatible lite doom

    Ms Dos port with slopes 3d floors true3d demo compatibility fast speed

    Dos Doom with 3d floors, slopes, destructible architecture, demo compatibility 1.9, fast speed youtube https://goo.gl/pbNybV Requirements: 486DX, 4MB RAM Win95, 8MB Dos(run -ram8mb parm) https://goo.gl/agT2wc https://goo.gl/3EFVBg Recommended: 486DX4 100MHz, 16MB RAM https://goo.gl/IWGLkQ Run on Dos,Win9x, XP 7 32 bits, Dosbox Turbo Android requires Dosbox: Win 64bit or WinXP w/ some video drivers https://goo.gl/FE6rRF Bugs: command line needs one space after wad or other parm to work right: cdoom -file s4 -warp 1 save config fault sometimes, glitches in rendering slopes due to fixed point usage, line of sight bullets error on slopes,sprites in multi 3dfloors sometimes render wrong similar to duke nukem 3d quake heretic hexen vavoom zdoom gzdoom but not compatible,only doom2 doom run Thanks:id software for original doom code https://www.idsoftware.com MBF authors,Vladimir Arnost for muslib 1.80: http://www.fit.vutbr.cz/~arnost/welcome.html
    Downloads: 1 This Week
    Last Update:
    See Project
  • 17
    A two dimensional multiplatform rally game for the whole family. ;-) 2D graphics, lots of levels. Fun!
    Downloads: 1 This Week
    Last Update:
    See Project
  • 18
    A RPG (Role Playing Game) design system with game engine. Will be extensible through Javascript or XML
    Downloads: 0 This Week
    Last Update:
    See Project
  • 19
    Adventure Definition Langage (ADL) - a language used to create text adventures similar to Zork and other Infocom games.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 20
    A collection of little C/C++ programs that use the Allegro library for some nice graphic effects (oscilator, fontconverter, textprinting effects, logger, etc). These can also be included in your own Allegro projects.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 21
    Amberfish Arts is a community for enthusiasts of classic adventure games as well as a hub for high-quality fan projects. IP-SCUMM 2.0 is the 2D adventure engine behind some of those projects. Coded in C++, IP-SCUMM is both very portable and feature rich.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 22
    Anatolia MUD is a Multi-User Dungeon game based on Diku MUD. Anatolia is another name for Asia-Minor: where Asia and Europe intersect. Anatolia MUD is a text based multi-user game. For further details please visit: http://anatoliamud.sf.net
    Downloads: 0 This Week
    Last Update:
    See Project
  • 23
    Boxxx Engine
    Boxxx Engine is a very simple 2D engine written purely in C language. This code uses BGI graphic library and is compiled with Borland Turbo C 2.0. The goal of this project is to come up with a physically complex yet simple in principle 2D engine. The release is without any warranty of fitness for a particular purpose.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 24
    A collection of source code for manipulating the various file formats (images, maps, sounds, models, etc...) used by The Elder Scrolls: Daggerfall, an old, but still popular CRPG.
    Downloads: 0 This Week
    Last Update:
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  • 25
    The Developer Resources Sega Genesis and Super Nintendo development tools and libraries In 1992 I (Kevin Seghetti) and some friends had a company (Developer Resources) which provided development tools for the Sega Genesis and the Super Nintendo console
    Downloads: 0 This Week
    Last Update:
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